Because It’s not based on opponents hp bar (like in starburst) or base damage
(Mephisto aura, Nick fury passive bleed, magik limbo, HT nova flames etc)
It’s a third party effect like @will-o-wisp said. It’s like “a bane is floating around in the air and only way to get rid of it is hitting the opponent”.
Fyi if you’re under effect of the passive DOT with Bane at the same time, face me heals bane damage.
You could get around bane with quake as well, just don't hit your opponent ever, and you won't need to worry about it. I guess void could also works to some extent, and maybe beardo if there's some Regen reversal or something like that.
Is just because is a third category of effects. Neither a debuff or a passive DoT. The icon is misleading, i agree on that. But this is how it should work. The developer's also confirmed that there are plans to make these effects more visible in the game, like changing the icon or so for example
What would hurt the game if Ghulk triggered Face Me on bane and similar nodes? It would actually make him a better champ. Would this change (that it should already working) make Ghulk a game breaker? No, not at all. We have way more powerful champs in game, the most obvious ones, Quake and Ghost and are not considered as game breakers (despite the fact is debatable if they are). Really it’s weird how Kabam evaluates their own champs 🤔
Is just because is a third category of effects. Neither a debuff or a passive DoT. The icon is misleading, i agree on that. But this is how it should work. The developer's also confirmed that there are plans to make these effects more visible in the game, like changing the icon or so for example
What would hurt the game if Ghulk triggered Face Me on bane and similar nodes? It would actually make him a better champ. Would this change (that it should already working) make Ghulk a game breaker? No, not at all. We have way more powerful champs in game, the most obvious ones, Quake and Ghost and are not considered as game breakers (despite the fact is debatable if they are). Really it’s weird how Kabam evaluates their own champs 🤔
It would break the game, deppending on the scenario. Probably not on something small like bane, but for other places where this would happen as well
Bane has always been a effect that no champion has been immune to no matter the champs abilities. It is what it is. Just gotta learn to play around it.
That doesn’t make any sense. Bane is literally passive degen just like starburst or dorm. Also, playing around a node can mean bringing optimal counters which ghulk has no reason to not be. This IS a bug but kabam won’t do anything about it because there aren’t enough eyes on the issue Anyways, a good counter is ghost + hood
I would love for you to show me a video of Ghost phasing bane.
I didn’t say she can phase off the bane. I said ghost + hood is a good counter because most of the time u have the bane on you, you are phasing which means you take no damage with the synergy.
You mean the whole 2 seconds she's phased? Lol yes, such a great counter. You're better off learning to time the swap. Much more efficient and easier to do.
Bane isn't a bug. It's worked the same way since it's introduction in act 5.2.5. It's been confirmed a long time ago, it has its own set of rules.
For someone who berates other players for being dumb, you really are acting dumb. Ghost is a good option for bane. I know because I took down crossbones with it
Ghost is a good option if you have her and hood and have really mastered her play style. But if you can't transfer bane back before phase wears off, you're going to take damage. For people that come across bane either through act 5 or EQs or even AQ, learning to time the bane timer with any champ is easier than waiting for 2 champs to be attained and learning to master a play style of one of the harder champs to learn and be efficient at.
Most anyone asking the questions OP asked are going to be newer players. They probably don't have ghost and hood and also probably shouldn't be focusing on synergy teams that early on in their progression.
As far as Ghulk goes, bane doesn't trigger Face Me. Their next best option is practicing how to transfer back bane during a combo or Special Attack.
Congrats using Ghost on CB. Not every player is going to be able to master that play style.
Is just because is a third category of effects. Neither a debuff or a passive DoT. The icon is misleading, i agree on that. But this is how it should work. The developer's also confirmed that there are plans to make these effects more visible in the game, like changing the icon or so for example
What would hurt the game if Ghulk triggered Face Me on bane and similar nodes? It would actually make him a better champ. Would this change (that it should already working) make Ghulk a game breaker? No, not at all. We have way more powerful champs in game, the most obvious ones, Quake and Ghost and are not considered as game breakers (despite the fact is debatable if they are). Really it’s weird how Kabam evaluates their own champs 🤔
But fighting a gulk on bane would pretty much be suicide, unless you have a champ that can counter the heal or reverse it (which is such a few number of characters), it would take so frickin long to beat him! But for the degen nodes and flare, don't really see a reason he shouldn't be able to counter them.
Can you tell how void damage is different from magik limbo?
Yes. Limbo is (or rather has) a passive effect that damages the target. Void has no passive effect that damages the target. Void has an ability that, when the target is suffering from debuffs, causes damage to the target. This ability is not a passive effect.
"Passive" effects are not what you want them to be. Passive is a tag on the effect. If the effect has the tag it is a passive. If it doesn't have the tag it is not passive. Effects are tagged passive when the designer wants them to behave like all other effects that are tagged passive. If they don't, then it isn't. The only way to know if an effect *should* be passive but isn't is to either be told it is a passive and discover it is not, or to read the mind of the designer. But there's no "rule" that says whether an effect should be a passive or not beyond that. There's no such thing as "looking like a passive."
It is one thing to think that the effects should be simplified, so that it is easier for players to know when something like Face Me will work. But it is a bridge too far to say it is bugged, because there's simply no way to know what the actual intent was.
This is just a repeat of an earlier equally bogus argument regarding passive effects themselves. People used to argue that a given passive effect "should not be a passive" because of some reasoning of theirs which had no basis in fact. It was just the player preferring passive effects to be debuffs instead, and trying to justify that preference.
Comments
(Mephisto aura, Nick fury passive bleed, magik limbo, HT nova flames etc)
It’s a third party effect like @will-o-wisp said. It’s like “a bane is floating around in the air and only way to get rid of it is hitting the opponent”.
Fyi if you’re under effect of the passive DOT with Bane at the same time, face me heals bane damage.
Would this change (that it should already working) make Ghulk a game breaker? No, not at all.
We have way more powerful champs in game, the most obvious ones, Quake and Ghost and are not considered as game breakers (despite the fact is debatable if they are).
Really it’s weird how Kabam evaluates their own champs 🤔
He's just a very inconsistent character
Most anyone asking the questions OP asked are going to be newer players. They probably don't have ghost and hood and also probably shouldn't be focusing on synergy teams that early on in their progression.
As far as Ghulk goes, bane doesn't trigger Face Me. Their next best option is practicing how to transfer back bane during a combo or Special Attack.
Congrats using Ghost on CB. Not every player is going to be able to master that play style.
The answer is.......
Cos they said so.
A bit of a lame answer but, it is what it is
"Passive" effects are not what you want them to be. Passive is a tag on the effect. If the effect has the tag it is a passive. If it doesn't have the tag it is not passive. Effects are tagged passive when the designer wants them to behave like all other effects that are tagged passive. If they don't, then it isn't. The only way to know if an effect *should* be passive but isn't is to either be told it is a passive and discover it is not, or to read the mind of the designer. But there's no "rule" that says whether an effect should be a passive or not beyond that. There's no such thing as "looking like a passive."
It is one thing to think that the effects should be simplified, so that it is easier for players to know when something like Face Me will work. But it is a bridge too far to say it is bugged, because there's simply no way to know what the actual intent was.
This is just a repeat of an earlier equally bogus argument regarding passive effects themselves. People used to argue that a given passive effect "should not be a passive" because of some reasoning of theirs which had no basis in fact. It was just the player preferring passive effects to be debuffs instead, and trying to justify that preference.