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Character Improvements

L_217L_217 Posts: 109 ★★
Got some more hero improvements for some champions(most of them are the old ones) that will give them a fresh new look for the new champs while they stay close to their "intended purpose"
Starting off, we have Colossus aka Balls of Steel.

Colossus:
+New Signature Ability: Organic Steel: Colossus's natural armor shapes and forms as the battle progresses, giving him up to a 18% chance to activate a stack of Armor, each giving 400-620 additional Armor rating for 10 seconds. The time needed for Armor activation changes based off of class relationships.
*The time to reach 18% activation rate goes in this order: Against Skill is 20 seconds, Any Class other than Skill or Tech is 25 seconds and Tech takes 40 seconds*
+New Ability: Armor: For each stack of Armor on Colossus, increase critical resistance rating by 180.7
+New Passive: Any time the opponent strikes with a Critical hit while a Armor buff is active, reset the duration of an Armor stack.

Iron Patriot:
+New Signature Ability: When below 65% health, he overloads his suit to it's maximum efficiency, giving him 1200 Armor, 15% Special resistance and 650 Block Proficiency until brought below 15%, which overheats his suit and bursts X(35-50%) regeneration and power gain. Afterwards, his suit burns out and activates a cool down for his suit for 75 seconds.
*Power gain is double of the percentage of regeneration*
-7.5% base health.
+190 Base Armor Rating.

Luke Cage:
+New Ability: Resist Physical: 75% to increase Physical resist rating by 600 for 10 seconds. While Physical resist is active, decrease the opponent Critical damage rating by 204.1 and Power gain by 10%.
*Physical resistance stacks and can be gained through blocking*
+New Ability: Mystic counter: Any time Physical resist buff last less than 10 seconds or is remove, it is reapplied for 12 seconds and cannot be nullified or removed.
+When Blocking: Luke Cage's indestructible skin allow him to block Unblockable Special attacks as long at the cost of a Physical resist buff.

Ms. Marvel(Kamala Khan):
+Ability Adjustment: Poison Immunity: Converts a poison into a Fury stack, increasing Attack by X(10%) for 7.5 seconds.
+Ability Replacement: Block Proficiency: For each Fury effect active, passively decrease the opponent's Armor rating by 500.
+1000 Base Armor Penetration.
+Special Ability: 90% to activate a permanent Fury, increasing attack by X(35%). If already active while doing this special attack, have a 90% chance to regenerate X(10%) health over 10 seconds.

She-Hulk:
+Ability Adjustment: When She-Hulk lands a Heavy attack while the opponent is stunned, increase attack by X(260%) and ignore Armor at the cost of a stun.
+870 Base Physical Resistance
+New Ability: Pummel: She-Hulks weight training and superhuman strength allow to pummel opponents, increasing her Attack by up to X(30%) and reducing Opponent Critical Resistance by up to 207.5 based on the opponents lost health.
+New Ability: Hulk Rage: As She-Hulk's loses health, her Attack increases by up to X(35%) based on lost health.

That is it for now, if you have suggestions or have a character to "Buff", than leave down in the comments.

Comments

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    Kronos987654321Kronos987654321 Posts: 584 ★★★
    Your idea for colossus is still woefully underwhelming but the others are interesting
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    L_217L_217 Posts: 109 ★★
    Your idea for colossus is still woefully underwhelming but the others are interesting
    The numbers are random, but the Critical Resistance increase per Armor stack actually has a really big value as it stacks.
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    Kronos987654321Kronos987654321 Posts: 584 ★★★
    L_217 wrote: »
    Your idea for colossus is still woefully underwhelming but the others are interesting
    The numbers are random, but the Critical Resistance increase per Armor stack actually has a really big value as it stacks.

    I see where you're coming from but colossus should have some offensive capability as well. He's an X-Men!
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    L_217L_217 Posts: 109 ★★
    I see where you're coming from but colossus should have some offensive capability as well. He's an X-Men!
    He does have Offensive capability from the Armor stacks, but if I were to change them, I would have each stack increase special damage by P% and rid of the Special attack decrease from armor break. As for the suggestion, I am going off of the Tag.

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    L_217L_217 Posts: 109 ★★
    edited June 2017
    Colossus:
    +650 base Critical Resistance rating
    +New Signature: Steel Giant : Colossus's steel skin hardens and increases tensile strength, giving an additional (5-9.5) seconds to his Armor buff duration. Additionally, he increases his Heavy damage by (150-300%) when under a Armor buff.
    +New Ability: Heavy Handed : When charging a Heavy attack while under a Armor buff, ignore the next incoming attack and deny the power gained from the attack.
    +Ability Adjustment: Armor : Colossus strikes with greater force as he becomes Armored, giving 35% Special Damage for each Offensive Armor Buff active. For each Defensive Armor Buff active, gain 105.6 Critical resistance.
    +New Ability: Incinerate resistance : Colossus's steel skin grants him protection from heat, reducing Incineration damage by 65% and ignoring its effects on block abilities.

    Ghost Rider:
    +New Ability: Incinerate Immunity: Originating from the fires of Hell, Ghost Rider has full immunity to Incinerate.

    Doctor Strange:
    +Signature adjustment: Counterspell : The Sorcerer Supreme counteracts the Opponents beneficial effects with a (30-100%) chance. Additionally, he strengthens his connection to the astral plane and resists Degeneration effects by 65%.
    +New Ability: Conjure : As Doctor Strange evokes a blessing, he conjures a additional instant effect based on actions he or the opponent does.
    When under Oshtur's Refuge: When the opponents deals damage at least 110% more or less than their attack, steal 7.5% of their power.
    When under Agamotto's Insight: Critical hits deals X(35%) additional energy damage instantly.
    When under Hoggoth's Wisdom: When the opponents beneficial effect expires, heal X(2.5%) Health.

    Luke Cage:
    +New Ability: Resist Physical: 15% chance to increase Physical resist rating by 600 for 10 seconds. Per each Physical resist active, decrease the opponents Critical damage rating by 204.1 and Power gain by 10%, to a maximum of 6 stacks.
    *Physical resistance stacks and can be gained through blocking*
    +New Ability: Scientific Ward: Physical resist buffs cannot removed from any of the opponents abilities.
    +New Ability: Armor Break Immunity: Luke Cage's indestructible skin cannot be broken, providing full Immunity to Armor Break.

    Daredevil(Netflix):
    +Ability Adjustment: Physical Resist: Daredevil's suit, crafted by Mr. Potter turns aside knives and gunfire, granting 5 Physical resist charges. Each granting 87.6 physical resist and 15% Bleed resistance. A charge is removed every 4 hits.
    +New Ability: Depravity(replaces Armor Break): For each hit dealt while the opponent is stunned, inflict a Depravity charge on them. When the stun expires, all Depravity charges convert to Armor Breaks, each reducing Armor Rating by 190.8 for 7 seconds.
    +New Signature: World on Fire: Daredevil's courageous strength never subsides against stronger opponents, giving him (1145.6-2050) additional Critical hit chance if the opponent starts the fight with more Health points than him. Additionally, anytime a debuff is applied on Daredevil, he gains a burst of 405 Critical Damage rating for his next critical hit.

    An adjustment the some of my previous suggestions and taking into account some of the ideas from others as well.

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    CrusherOfDreamsCrusherOfDreams Posts: 1,370 ★★★
    I've created a thread all about exactly what you're talking about. It's a pretty large thread, so Kabam is more likely to see it if you post in there. You can post in here, too. It would double the odds of it getting seen. Anyway, here's the link:
    http://forums.playcontestofchampions.com/en/discussion/87/characters-that-need-buffed-or-changed-big-time#latest
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