Jugs unstoppable is defensive as it activates when using special same with emp mod u just need sinister to not throw a special and try to maximize damage its about 1 or 2 revive fight a solo if good rng
Jugs unstoppable is defensive as it activates when using special same with emp mod u just need sinister to not throw a special and try to maximize damage its about 1 or 2 revive fight a solo if good rng
Thank you so much! - Kabam really need to clarify terms in The game and need to make quest Context more Understandable - I think this said it all - 'I would of simply not of understood without you'
This game doesn't do a good job of explaining off or def abilities. If you look it up there was a similar thread maybe less then a month ago. In it one of forum admins said that it was not off or def but because it came off a special it doesn't count as offensive. I still dont get their explanation but thats what they said.
I didnt realize kabam mike wrote back after my initial comment. What he basically says since the unstoppable happens whether u hit the oppenent or not its not considered offensive.
Too me after they got rid of the original warlock bug when it took away all ability reductions, it is pretty much the least helpful of warlocks kit. You have to get hit for it to have any benefit and if u r getting hit exp in act 6 then ure dead anyways
Thanks for your Well acknowledged and Rather Truthful verification - It does not incline towards Falsehood and it certainly does not seem to be weakened by any form of Impulse - Exactly what we Desired to hear!
Too me after they got rid of the original warlock bug when it took away all ability reductions, it is pretty much the least helpful of warlocks kit. You have to get hit for it to have any benefit and if u r getting hit exp in act 6 then ure dead anyways
Jugs unstoppable is defensive as it activates when using special same with emp mod u just need sinister to not throw a special and try to maximize damage its about 1 or 2 revive fight a solo if good rng
That would be offensive then, not deffensive. If it requires you to hit the opponent, is offensive. If it triggers when getting hit, is defensive. If none, then is just none. Only general ability accuracy reduction will work on that
I didnt realize kabam mike wrote back after my initial comment. What he basically says since the unstoppable happens whether u hit the oppenent or not its not considered offensive.
I didnt realize kabam mike wrote back after my initial comment. What he basically says since the unstoppable happens whether u hit the oppenent or not its not considered offensive.
Jugs unstoppable is defensive as it activates when using special same with emp mod u just need sinister to not throw a special and try to maximize damage its about 1 or 2 revive fight a solo if good rng
That would be offensive then, not deffensive. If it requires you to hit the opponent, is offensive. If it triggers when getting hit, is defensive. If none, then is just none. Only general ability accuracy reduction will work on that
Reading the post that got linked and seems that it would be general aar over say offensive or defensive aar so i stand corrected thanks for clarifying the whole aar offensive aar and defensive aar seems very confusing after reading that post kabam told how each aar works
Comments
If it requires you to hit the opponent, is offensive. If it triggers when getting hit, is defensive.
If none, then is just none. Only general ability accuracy reduction will work on that