Moon knight silent buff & ideas
Stellar
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I heard and saw that moon knight had a silent buff enabling him to stack the bleed he does ! Thats great π
Maybe you could push its buff/rework a little bit more by rethinking its moon phases bonus ?
As for now, the moon phase bonus applied is determined at the start of the fight but you never know which bonus you will get nor can you plan a strategy during a long fight. And as a defender he is next to useless if he canβt get the new moon phase bonus (+5% evade).
My idea would be to rotate those phase during the fight, the same way the oscillate buff node.
Letβs say a rotation every 15-20 seconds for each phase - new moon / waxing moon / full moon / waning moon etc...
Each phase giving Moon knight a set of unique buff/skill
New moon : defensive phase
+x% to evasion
A passive armor
The IA would be more defensive
Waxing moon & Waning moon
Those phases would give offensive and defensive buffs/skills
Not as potents as defensive new moon or offensive full moon but a mix of those two
Full moon : offensive phase
Passive fury and bonus to critical damage
IA being more offensive
This is just a suggestion that would make Moon knight more enjoyable to play
Maybe you could push its buff/rework a little bit more by rethinking its moon phases bonus ?
As for now, the moon phase bonus applied is determined at the start of the fight but you never know which bonus you will get nor can you plan a strategy during a long fight. And as a defender he is next to useless if he canβt get the new moon phase bonus (+5% evade).
My idea would be to rotate those phase during the fight, the same way the oscillate buff node.
Letβs say a rotation every 15-20 seconds for each phase - new moon / waxing moon / full moon / waning moon etc...
Each phase giving Moon knight a set of unique buff/skill
New moon : defensive phase
+x% to evasion
A passive armor
The IA would be more defensive
Waxing moon & Waning moon
Those phases would give offensive and defensive buffs/skills
Not as potents as defensive new moon or offensive full moon but a mix of those two
Full moon : offensive phase
Passive fury and bonus to critical damage
IA being more offensive
This is just a suggestion that would make Moon knight more enjoyable to play
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Comments
It's just iffy sometimes as to how many days are counted as being in Full/New phases. It's more than just 1 or 2 day's worth (seem to recall Full or New lasting for around 4-5 days for him in game ?)
Would be nice though if on Pre-Fight screen they could maybe use an ICON Indicator to tell you what phase the Moon is in for him (as either your attacker, or even against defensive nodes that are M.K. in any quest). Sort of like Icon indicator for Persistent Counts, etc (but would have to indicate 1 of 4 different phases).
It should allow a better control and use of moon knight abilities.
For example in the full moon phase (where no one can hide) he could have an anti-miss ability
The Darkness of the new moon could provide him full protection against range attacks with 90% miss like Hood invisibility
That in addition of the standard buff like fury, armor etc...