Question about some game mechanics

I know that if you have a 210 armour break, a 2100 armour won’t be 10 times stronger. But if u had 10 armour breaks, would diminishing returns still affect it?
Post edited by Kabam Porthos on
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As for the diminishing returns and comparison between the two scenarios, I’m not entirely sure. One would assume that 10x 210 is roughly equal to 1x 2100 armour break, However diminishing returns could definitely factor in.
I’m genuinely curious on this one. Hopefully a mod or someone who’s an expert (*cough cough* DNA3000 *cough cough*) could help out here
In other words, -2000 armor rating meant you'd be doing twice normal damage. -4000 armor rating meant you'd be doing three times normal damage, -6000 armor rating meant four times normal damage, and so on. Formulaicly:
Net Damage = Damage * (1 - ArmorRating/2000). [Note the sign is minus because your armor rating itself is negative when using this formula]
It is entirely possible it is working differently now, or has special corner cases: testing armor break was one of those things I could never get to follow a consistent pattern across every scenario. But as of when I last looked, the bottom line was: Add up all your armor buffs, subtract all your armor breaks, and if value is zero or positive then your actual armor percentage was DR(value) and if it was negative then it was AR/2000. Then your damage would be D * (1-ArmorPercentage).