Need a replay button now since completion doesn't matter
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With the shift away from completion and completion rewards front loaded, can we add a replay button from the get go since there is zero push to complete EQ from the get go?
Much easier to hit replay than to back out and go back in.
Much easier to hit replay than to back out and go back in.
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The point is, there is zero need to go once through to completion now. There's no bonus. No satisfaction to doing it because the completion rewards are gone. So might as well start out exploring. So there needs to be a replay button there from the get go. Not only for the final time through like it is now, or after completing.
If you're changing the reward structure which changes how you play the game, you need to add things to make it easier adjusting to the new style of play. Not really the right wording, but the point is still valid.
First quest is three paths. Replay shows up when there's only one path left. That's just dumb.
And safe to say I'm not a fan of front loading the rewards. Great for being a new person to what ever their max difficulty level is fork a reward perspective, but it completely changes the dynamic of the game and removes the satisfaction of actually being able to complete it, to defeat the big boss and get the rewards for doing it. Very anticlimactic to beat the sect 2 boss for the last time to get all the same rewards.
And my point still stands. I don't care about front loaded rewards. There was a satisfaction in being able to complete EQ, and the rewards were the bonus for accomplishing it. Now that the bonus rewards for completion are gone, there just isn't the same luster to push for it early.
And just because "you" don't agree, doesn't mean I'm alone. So again, if they're catering to a specific group of players by making this change, then it should be easy to make some adjustments by adding an extra button to make it easy to accomplish the actual task they skewed the rewards towards.
This was their change and push. So make it easier for me to do what "they" want. If you don't care, that's fine.
The goal is rewards in this game. The satisfaction of beating the big boss is now more secondary than before or should I say the past 5+ years. It's a major shift. So make it easier to adjust to that shift and add a stupid button. This isn't rocket science or major game play adjusyments. It's a button to make tedious things easier.
You are the one who said the satisfaction was not in the rewards, then changed it in the next sentence, not me.
I agree with OP though, I usually do a completion run first then go back and explore, with completion rewards now gone, a replay button would be preferred so I can just explore as I go.
I always explore one quest before starting the next one so I'm quite familiar with this