New trend happening/ Rant
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I notice that Kabam is starting to make champions useable through synergies, when I feel that the synergy should have been part of their basic kit anyway. I’ll give you a few examples:
Dragon man synergy with invisible woman: allows her to retain 40% vulnerabilities if you miss.
Cable synergy with apocalypse: Cable can stack unlimited degen and have a decent incinerate.
Stealth suit and imiw: IMIW increase duration on debuffs.
I do not mind having to take in a diverse roster, but what I do mind is a lot of these fixes are coming through new champs that will not enter the basic pool in sometime.
I have been playing this game since the beginning and still have not pulled a 5*
Hulk buster
Magik
Rouge
7 other champs
And I am still waiting to dupe some 2016-2019 champions. I also am not F2P. Just think if they are asking for a synergy at least allow 4* to participate in quest act 6.
Dragon man synergy with invisible woman: allows her to retain 40% vulnerabilities if you miss.
Cable synergy with apocalypse: Cable can stack unlimited degen and have a decent incinerate.
Stealth suit and imiw: IMIW increase duration on debuffs.
I do not mind having to take in a diverse roster, but what I do mind is a lot of these fixes are coming through new champs that will not enter the basic pool in sometime.
I have been playing this game since the beginning and still have not pulled a 5*
Hulk buster
Magik
Rouge
7 other champs
And I am still waiting to dupe some 2016-2019 champions. I also am not F2P. Just think if they are asking for a synergy at least allow 4* to participate in quest act 6.
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Comments
And someone replies Hemidall synergy. You have him but not as a 5* or you have him as a 5* and no Angela or Hela.
Then they suggest ghost.
Lol
Prof X/Apocalypse buffed that many champs in a single month.
I'm with it. 😁
It's a win-win.
And if you are building a team you want each member to contribute to the team instead of Just buffing one champ. It’s hard to do that when you are forced to bring in a character and they have no use. Love IMIW but don’t have a 5* stealth, that means you miss out on some core abilities that make him a lane clearer.
DPS - This is the champ aka your lane clearer
Regen- This is your healer sustainability
Utility - This is your power drain champ or whatever the quest needs.
Tank - This is your champ that can take a beating colossus or Corvus etc.
Immunities - This is a champ that you can use to prevent unnecessary damage.
So you absolutely need a lane clearer out of those fights that don’t require one of the other characters.
If you want to use the dragon man example If you are facing aspect of evolution you want to end the fight as quick as possible. invisible woman gets the kit she needs to not have to start the fight all over.
In general, the longer the fight the higher your chance of death is hence your lane clearer.
“ We mentioned before that players have invested in the Champions they want to play, and we are going to do a better job of giving them more avenues to be used. However, respecting Player investment goes beyond Champions. It means being more transparent about what is fair to expect, and what is expected to be fair.
The Energy Cost to complete a path in Book 2 will not exceed 70 Energy.
The time required to complete a path is reduced as a part of reducing the scope of Quest Paths.
RPG Requirements for fights will be loosened to open up more avenues for counterplay.”
@Lormif
Literally quotes from Kabam , tell me what is not RPG about this game?
Ant man and Sentry are 2 that come to mind, I hope champs like these do get attention in the buff cycle.
I like fun synergies, I just hope we don't end up with more like Ant man and Sentry.
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making regarding character development.
Sounds like you are playing the role of a summoner. Good try
Besides that the other 4 champs should all be for lane clearing/synergies
As to synergy buffs, I'm fine with them as they do not replace champion buffing. Champions are buffed based on their actual in-game performance. If they add a synergy and, as many suggest, that synergy is hard to acquire, then most players in the game won't be using that synergy and the average performance of that champion won't go up much.
The problem is people attach their own narrative to this. They assume that if they think a champ needs a buff, everyone including the devs agree. And then if that champ gets a synergy bonus, then of course that's Kabam doing what they are "supposed to do" by buffing the champ but in an inaccessible way. But that is entirely false.
What actually happens is when a new champion is created and they are designing synergies, they look for the conceptual options available for that new champ to synergize with. And if the option is a super powerful champ, they are reluctant usually to give it a super strong synergy on top (but that does happen occasionally). Conversely, if the champion is a lower performing champ, they tend to feel like they have more of a margin to hand out stronger synergies, because those stronger synergies won't do anything unbalancing to a lower performing champ. That makes complete sense from a design perspective.
But what it looks like from the outside is, Kabam is "buffing" poor performing champs with synergies instead of buffing them directly. As if what they are supposed to do is when making synergies, make crappy ones so people don't consider them buffs. Or make strong ones and give them to the already strong champions, so people don't think they are intended to be underperformance buffs. Both of those options are silly, and the product of an invented narrative.
The "role" of the summoner is more actualized in MROC if I understand that game correctly, but it is not a real role in MCOC in any game play or game design sense.
As to the statement "RPG Requirements" that Kabam makes, that's Kabam talking about how the champions function and interact in the game. They aren't talking about the game acting in all respects like an RPG, they are talking about much more technical elements of typical RPG combat design. It is also as far as I'm aware of non-standard terminology, as the elements Kabam considers "RPG-like" aren't things I would call RPG-like except on a very general level. We don't normally say that a game like Mortal Combat has "RPG-like combat" but in the way Kabam uses the term, it does.