Act 6 Nerfs were terribly done, change my mind.

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Comments

  • GroundedWisdomGroundedWisdom Member Posts: 36,644 ★★★★★
    FiiNCH said:

    They made some adjustments, but they were pretty clear upfront that it was still intended to be hard content.

    There we go @Unio77
    Yes, I noticed there were comments removed. I got the Notifications.
  • DarkSoulDLXDarkSoulDLX Member Posts: 675 ★★★
    edited September 2020

    They made some adjustments, but they were pretty clear upfront that it was still intended to be hard content.

    I think they didn't rightfully nerf the content in it's entirety because they still need ways of generating revenue

    It still needs smaller health pulls
  • GroundedWisdomGroundedWisdom Member Posts: 36,644 ★★★★★

    They made some adjustments, but they were pretty clear upfront that it was still intended to be hard content.

    I think they didn't rightfully nerf the content in it's entirety because they still need ways of generating revenue
    It's not about revenue, really. It's about making some adjustments to make it more doable, but still not so easy that it varies completely from what it is. That would require a full redesign, not to mention the difference between what people already completed. Act 7 has definitely taken a better turn and I was impressed with it compared to what I saw shared from the first Beta, not being in the first. The information is out there, though. Act 6 still has a progression to consider within itself. It's meant to be more challenging as it goes on, but the largest points have been addressed. It's still going to be hard. It's the end of the Book.
  • DeaconDeacon Member Posts: 4,274 ★★★★★
    with an earlier finish to adjustments comes an earlier delivery of compensation :)
  • Thicco_ModeThicco_Mode Member Posts: 8,852 ★★★★★
    edited September 2020
    I don't want to continue pushing in story lol. I don't know about what it is now, so I can't say anything about that, but from what I've seen, somw stuff is harder. for the stuff I've done or know a lot about for planning my own run through, they look meh. xbones change was just whatever. I think there are more posion immunes, but I'd argue the bleed immunes were overall better. the emp mod I thought wasnt terrible because you could try to limit dexes, but they took that off and left caustic temper. so they took away a node that could still have a tiny skill aspect to it and left the boring rng gate. and I haven't done it yet, but the mordo quest is still a joke.
  • GroundedWisdomGroundedWisdom Member Posts: 36,644 ★★★★★

    The only change to 6.1 was changing the Biohazard Node on the Crossbones Boss into a 60 Second Poison Node, which makes Tons of counters like Omega Red, Colossus, and Domino now unusable or extremely less effective... The Poison on Bio Hazard was avoidable by simply not hitting into the Block so not many of the Current Counters focused on Bleed Immune over Poison Immune, but now half the counters will need to be completely flipped...
    That's an annoying as hell change...

    There are a number of Poison Immune Champs.
  • GroundedWisdomGroundedWisdom Member Posts: 36,644 ★★★★★
    I'm not missing the point at all. Besides, Warlock is the best option for that Fight, and he's Immune to both. He's not the only option, and there are others.
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  • CrcrcrcCrcrcrc Member Posts: 7,966 ★★★★★
    I used Corvus for Biohazard xbones. Now I have to come up with a new plan for exploration. A lot of these things that were changed are worse or not changed enough.
  • Thicco_ModeThicco_Mode Member Posts: 8,852 ★★★★★

    I'm not missing the point at all. Besides, Warlock is the best option for that Fight, and he's Immune to both. He's not the only option, and there are others.

    that's true. I think there are actually more posion immunes than bleed immunes. however, many of the bleed immune champs used for him were extremely effective for him, and there are much fewer posion immunes that are like rhat
  • GroundedWisdomGroundedWisdom Member Posts: 36,644 ★★★★★
    Siliyo said:

    Ya_Boi_28 said:

    They made some adjustments, but they were pretty clear upfront that it was still intended to be hard content.

    There's a fine line between hard and ridiculous.
    He wouldn’t know. He still isn’t Cavalier. Ridiculous how people who haven’t touched content think their opinion is valid based on nothing.
    Sure buds.
  • JadedJaded Member Posts: 5,477 ★★★★★

    I'm not missing the point at all. Besides, Warlock is the best option for that Fight, and he's Immune to both. He's not the only option, and there are others.

    How do you view that the typical response to that fight is around the caustic temp but they adjust the emp instead?

    Imo, I used ghulk with heimdell my first pass of mr sinister when that chapter came out. Removing the emp actually weakens ghulk in that fight. Where as adjusting the caustic temp would have allowed more options. Although removing it completely makes the fight far too easy.

    What I’m really getting at is that on paper, it could have been done better.
  • GhostboytjieGhostboytjie Member Posts: 2,432 ★★★★★
    Can Someone tell me where did u get all this info?
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  • GroundedWisdomGroundedWisdom Member Posts: 36,644 ★★★★★
    Jaded said:

    I'm not missing the point at all. Besides, Warlock is the best option for that Fight, and he's Immune to both. He's not the only option, and there are others.

    How do you view that the typical response to that fight is around the caustic temp but they adjust the emp instead?

    Imo, I used ghulk with heimdell my first pass of mr sinister when that chapter came out. Removing the emp actually weakens ghulk in that fight. Where as adjusting the caustic temp would have allowed more options. Although removing it completely makes the fight far too easy.

    What I’m really getting at is that on paper, it could have been done better.
    That depends if the goal was to make it somewhat more accessible, or a lot. I'd wager it was to make it somewhat more open, as opposed to too open.
  • SwarmOfRavensSwarmOfRavens Member Posts: 1,264 ★★★★★
    6.2.5 is still going to be horrible for anyone looking to explore act 6.
    The strength in numbers node still reduces ability accuracy so you'll be reviving dead teammates regardless. Gated paths didn't get touched at all.

    The nerfs for act 6 generally make completion much easier but exploration is still going to have many pain points
  • PolygonPolygon Member Posts: 4,731 ★★★★★

    The only change to 6.1 was changing the Biohazard Node on the Crossbones Boss into a 60 Second Poison Node, which makes Tons of counters like Omega Red, Colossus, and Domino now unusable or extremely less effective... The Poison on Bio Hazard was avoidable by simply not hitting into the Block so not many of the Current Counters focused on Bleed Immune over Poison Immune, but now half the counters will need to be completely flipped...
    That's an annoying as hell change...

    Mags as well
  • StevieManWonderStevieManWonder Member Posts: 5,019 ★★★★★
    Ebony_Naw said:

    Also, why did anyone complain about unlimited power in 6.3.6 and why is aggression:fury a better option?

    Yeah literally no one in the focus group said anything about Unlimited Power. Like Rocky said, the only criticism I remember seeing was about Crit Me and Surging Vengeance, but I don't even recall asking that CapIW be changed at all.
  • RockypantherxRockypantherx Member Posts: 3,917 ★★★★★

    Ebony_Naw said:

    Also, why did anyone complain about unlimited power in 6.3.6 and why is aggression:fury a better option?

    Yeah literally no one in the focus group said anything about Unlimited Power. Like Rocky said, the only criticism I remember seeing was about Crit Me and Surging Vengeance, but I don't even recall asking that CapIW be changed at all.
    I know I certainly mentioned it. I don’t like Surging vengeance plus glancing, makes controlling his power too unreliable

    Crit me with your best shot plus destructive feedback is just boring and time consuming
  • GroundedWisdomGroundedWisdom Member Posts: 36,644 ★★★★★
    Kill_Grey said:

    I'm not missing the point at all. Besides, Warlock is the best option for that Fight, and he's Immune to both. He's not the only option, and there are others.

    Sure, everybody suddenly has a 5* or 6* Warlock.
    Wrong person to ask on that one.


    Overall though, that wasn't my point. There are a number of other options. It's not a deal breaker if that involves considering other ones that aren't on the God Tier List.
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