Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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AI Observations Since The Last Update
Hieitaku
Posts: 1,368 ★★★★★
Let's share our [legit] observations so that others may also learn from the info, or at least confirm/compare theirs.
As for me:
Arena AI
• Throws specials even when you're blocking. If you're in a highly reactive state, you might accidentally intercept the first part of an opponent's special. Happens to me from time to time.
• They sometimes have 'defensive phases' where they just constantly block for about 5-10 seconds. I just hit into their block if I can.
• They also sometimes have highly aggressive phases where they just run into you constantly and use heavies that even surpass AI that have the Aggressive node.
Side note: Parrying them has never been the same since the previous update. They always seem to change the timing of their attacks. Either that or the timing for well-timed blocks was tweaked. I can still pary, but not as consistently as I used to.
As for me:
Arena AI
• Throws specials even when you're blocking. If you're in a highly reactive state, you might accidentally intercept the first part of an opponent's special. Happens to me from time to time.
• They sometimes have 'defensive phases' where they just constantly block for about 5-10 seconds. I just hit into their block if I can.
• They also sometimes have highly aggressive phases where they just run into you constantly and use heavies that even surpass AI that have the Aggressive node.
Side note: Parrying them has never been the same since the previous update. They always seem to change the timing of their attacks. Either that or the timing for well-timed blocks was tweaked. I can still pary, but not as consistently as I used to.
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Comments
The volume of fights to get the milestones is already a lot. And now the fights take longer and require a bit more concentration - or, in other words, result to more gameplay fatigue.
I also wish I had someone like corvus to blast through the phases. I took out "opportunistic ruleset" so his wounded phase was shorter as well.