AI Observations Since The Last Update

Let's share our [legit] observations so that others may also learn from the info, or at least confirm/compare theirs.
As for me:
Arena AI
• Throws specials even when you're blocking. If you're in a highly reactive state, you might accidentally intercept the first part of an opponent's special. Happens to me from time to time.
• They sometimes have 'defensive phases' where they just constantly block for about 5-10 seconds. I just hit into their block if I can.
• They also sometimes have highly aggressive phases where they just run into you constantly and use heavies that even surpass AI that have the Aggressive node.
Side note: Parrying them has never been the same since the previous update. They always seem to change the timing of their attacks. Either that or the timing for well-timed blocks was tweaked. I can still pary, but not as consistently as I used to.
As for me:
Arena AI
• Throws specials even when you're blocking. If you're in a highly reactive state, you might accidentally intercept the first part of an opponent's special. Happens to me from time to time.
• They sometimes have 'defensive phases' where they just constantly block for about 5-10 seconds. I just hit into their block if I can.
• They also sometimes have highly aggressive phases where they just run into you constantly and use heavies that even surpass AI that have the Aggressive node.
Side note: Parrying them has never been the same since the previous update. They always seem to change the timing of their attacks. Either that or the timing for well-timed blocks was tweaked. I can still pary, but not as consistently as I used to.
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Comments
The volume of fights to get the milestones is already a lot. And now the fights take longer and require a bit more concentration - or, in other words, result to more gameplay fatigue.
I also wish I had someone like corvus to blast through the phases. I took out "opportunistic ruleset" so his wounded phase was shorter as well.