**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
If you have at least one mastery point in Coagulate, maxed Willpower and maxed Recovery, Omega can take so many bleed but no damage.
Only healing.
So yeah, that chapter is really suitable for Omega.
You can put on max death spores and degen on opponents and let it do the main damage.
That's my fav chapter so far
Claire does every fight. Heavy attacks place 3 debuffs on the opponent, it couldn’t be easier.
Used incinerate curse for the most part and poison for man thing. Easy to switch phases if you need to regen.
Only thing you have to watch is you’re not stunning them at the point the timer is refreshing.
Anyways, this will be my plan to make Cav more enjoyable in case they decide not to touch the rewards (which btw needs major revamp)
- cut out 1 lane per quest for Chapter 1.
- cut out 2 lanes per quest for Chapter 2
- cut out 3 lanes per quest for Chapter 3.
This change will be a great improvement towards the quality of life improvement we all been talking about. and will decrease the time needed to explored the whole quest.
Sure I have the champ roster but I’m over marathon like fights with niche nodes.
(the champs needed specifically to complete contain nodes are usually tied up in AW and AQ)
Imo Cav difficultly should be the same as Uncollected with the only noticeable difference being a 100% increase in opponent health pool and 50% increase in opponent attack rating.
Make the loot double what uncollected pay out.
The niche aspects are annoying and make cav more of a chore than something fun to play.
Boosting the attack and hp values would be cheap and incredibly boring.
The rewards for exploration needs to be better imho.