Lol, y'all saying that Ghost needs synergies are tripping. Basically, the only places I've used Ghost with synergies are LoL, variant 3, and act 5 exploration. I use her in war, AQ, monthly EQ, etc all without synergies. I've completed act 6, and the only times I used any of her synergies there was Ant-Man synergy to ultra-cheese icarus in 6.2.3 and 6.4.4. She is not at all synergy dependent.
Lol, y'all saying that Ghost needs synergies are tripping. Basically, the only places I've used Ghost with synergies are LoL, variant 3, and act 5 exploration. I use her in war, AQ, monthly EQ, etc all without synergies. I've completed act 6, and the only times I used any of her synergies there was Ant-Man synergy to ultra-cheese icarus in 6.2.3 and 6.4.4. She is not at all synergy dependent.
Top 2. But quake has more utility. And in a game like this, utility is more important than damage. Quake can work without the need of debuffs, buffs, contact, and damage caps (since all her damage is passive) and has 100% AAR for almost the entire fight.
She is the best champion in the game because of these things. She can be a bit difficult to play for some but she’s definitely worth the practice. AND she doesn’t need synergies, her awakened ability or any specific masteries to be incredible (except dexterity, but that’s a given)
The only thing you can’t quake is true strike. There are a few ghost counters such as armour break, nodes or champions that hinder crits or guaranteed crits, she’s metal (magneto with AAR), and even in some cases, buffs (fury, cruelty) for her big damage. Her phasing is extremely useful, shrugging off debuffs and converting them into passive furies, creating openings without the need for stun or dash intercepts, and her inbuilt evade counter on crits, all these things make her amazing, but quake is still better.
Both champions alter the ‘traditional’ game style of parry, dash intercepting or baiting heavy attacks in their own way, phasing or non contact quake and shaking. But what sets quake apart is that non contact part which by itself ignores evade, autoblock, thorns and any other thing that requires hitting the opponent, in addition to 100% AAR - which is super useful against most nodes or interactions that are annoying to deal with.
Finally, quake doesn’t need to worry about baiting specials, because she doesn’t give any power to the opponent. Ghost however does need to bait some specials. If she’s awakened (which she needs more than quake) she can mitigate the amount of specials the opponents throw, but it’s still not as good as quake giving the opponent 0 power.
Hopefully this helps to explain why I think quake is better.
Quake is objectively better in my opinion. Quake can do content that Ghost can do but slower, but Ghost cannot do certain content that Quake can do. Also, Quake does not rely on any synergies whatsoever.
Cuz Quake is immune to nothing and she ain't a path clearer
Tbh unless its one of those "infilct nodes" which arent the most comment she doesnt nessesarly need immunities, as no contact no problem, even if u need to deal with the "inflict X debuff" Nick synergy or WP got your back,
The 2nd part is the biggest lie I have heard today.
I meant to hit Quake. Ghost does stuff faster, but Quake can deal with pretty much anything. You can't beat 100% AAR and never needing to hit the opponent. She could literally solo most fights in Abyss if you don't make mistakes. The only limit is your skill.
a skilled Quake player can do more than a skilled Ghost player. Quake ignores all kind of funny and interactive nodes because she doesn't need to make any contact with the opponent. However, it is more satisfying, well at least for me to see those huge sp2 takedown by Ghost, she brings so much to the table.
Cuz Quake is immune to nothing and she ain't a path clearer
Tbh unless its one of those "infilct nodes" which arent the most comment she doesnt nessesarly need immunities, as no contact no problem, even if u need to deal with the "inflict X debuff" Nick synergy or WP got your back,
The 2nd part is the biggest lie I have heard today.
Caltrops is a problem, but seems like it’s recently not been appearing
Wildly Untrue, you can use heavy parry or heavy only.
Comments
She is the best champion in the game because of these things. She can be a bit difficult to play for some but she’s definitely worth the practice. AND she doesn’t need synergies, her awakened ability or any specific masteries to be incredible (except dexterity, but that’s a given)
The only thing you can’t quake is true strike. There are a few ghost counters such as armour break, nodes or champions that hinder crits or guaranteed crits, she’s metal (magneto with AAR), and even in some cases, buffs (fury, cruelty) for her big damage. Her phasing is extremely useful, shrugging off debuffs and converting them into passive furies, creating openings without the need for stun or dash intercepts, and her inbuilt evade counter on crits, all these things make her amazing, but quake is still better.
Both champions alter the ‘traditional’ game style of parry, dash intercepting or baiting heavy attacks in their own way, phasing or non contact quake and shaking. But what sets quake apart is that non contact part which by itself ignores evade, autoblock, thorns and any other thing that requires hitting the opponent, in addition to 100% AAR - which is super useful against most nodes or interactions that are annoying to deal with.
Finally, quake doesn’t need to worry about baiting specials, because she doesn’t give any power to the opponent. Ghost however does need to bait some specials. If she’s awakened (which she needs more than quake) she can mitigate the amount of specials the opponents throw, but it’s still not as good as quake giving the opponent 0 power.
Hopefully this helps to explain why I think quake is better.
The 2nd part is the biggest lie I have heard today.
Quake > Ghost
Kabam is afraid of releasing a 6* Quake (Kabam John said on a YT stream they would not release her), but they have released a 6* ghost.