**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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2: limbo quest has value only for shards from which only 3* we got
3:side quest is boring as legendary difficulty is available at level55 this is so much bad as I am on level 51 so can't access it
4:rewards of side quest epic difficulty are equals to meh
5: just a request to remove level restriction
10% t5cc which can be obtained with fair effort for reward (i did with 4 star ghost and many do with red mag rank 4 5 star)
Moster Shards are alright though too rng depending (i got 5 star blade so alright for me)
What i don't like-
Consumes enegry (would prefer something without energy which we have to do daily for not much rewards like duel targets etc..)
Bit repetitive with same nodes every day(not much problem but still could be better)
Souls have almost no use if u do these daily( boosts aren't worth it and keys u get naturally maybe as lot of other guys said some kind of store with decent (not too much just not too bad either) rewards would be great.
Overall side quest feels a bit too long( again mostly coz these limbo quest repetition)
And yes, the double side quest has been anything but enjoyable - felt like a chore mostly. Also, the Hades nodes were restrictive for people who don't have that roster depth (double edged soul boosts aren't much help).
Adding to a glitchy/slow/rigged game, this alternate month of unit/money grab quests are becoming too obvious. And so are the machinations to make players spend more time in the game - double side quests, longer arena fights, etc. It's a great game, needs to maintain an equivalent level of user experience.
Example, the cold immune boost, turns them into crazy evading champs. If you don't have a good evade counter, you are so screwed.
-Global heal block: This just felt really unnecessary and caused for entire mastery swaps for people running the suicide masteries - really annoying
-Roster Requirements: Me personally I have a developed enough roster so the Energy adoption nodes were more of a benefit then a negative, for a lower tier player these must have been brutal however. The immunity nodes should have only have been activated in Epic and Legendary Difficulty.
-Tedious Grind: Doing the same thing over and over, I did like the idea of the new exclusive crystals but I was hoping for some more interesting node combos (i.e starburst, icarus, power shield, resistor) ones that players with the right counter could have a fun time on. Also I think longer paths but better rewards would have pleased more people. Also having these quests cost energy is a big no no.
-Boosts: The concept must have been interesting on paper but the boosts were flat out horrible. I think a better idea would be to have the boosts function similarly to everyone's favorite node combinations (power shield, icarus, starburst) or at the very worst it would be something like grants immunity to ______ but reduces damage over time by 30% or something like that.
Edit: Nvm, I got it
Sell each of your remaining Hades Keys (to get new Skeleton Keys instead).
Then go to Crystals pages and buy Souled Out Crystals w/ the Skeleton Keys (max 15 crystals, which equals 30 old Hades Keys)
(Kabam may have to comment about any remaining Lost Souls aspect of this).
I would happily exchange for keys to buy the crystals if you let me know how to!! If we've "lost" our souls due to poor communication again I wont be happy!!