AQ has taking the fun out of this game
Pry22
Member Posts: 136 ★
I love the new reward system but I really hate the new AQ game play.
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Map 5 is a lot harder that it was last season. Day 4 and 5 got insane.
The actual map isn't really that challenging, IMO.
The boss is also much harder than Kang in terms of combat wise in a lot of ways, such as being forced to block the special 2 if he reaches it, a heavy attack that is so fast that retaliating is very hard, overall faster combos and more threatening status effects along with being immune to most of them.
So yea, map 5 is harder, but to me, I feel the rewards somewhat justify that difficulty shift
What makes it harder for us is the extra lanes and extra need for bleed immune champs. Also fighting hyperion is always irritating... especially when we can't bait correctly because double dash back is broken.
That's something I could do without. I don't mind Kabam increasing difficulty by making the fights themselves more difficult: to me, that's "fair" difficulty. But putting extra coordination pressure on the alliance to obey tighter energy use schedules seems entirely contradictory to their assertions that changing AQ in a way that would cause alliance members to berate each other for inefficient energy usage was something they cared about. I would think you would want to encourage alliance members to work together in general, not hammer each other to meet stricter requirements than necessary.
I'm not saying some coordination prerequisites aren't fair. I question the degree to which it is arbitrarily increased without any obvious gating requirement.
Also, any info on when they think they will have bug fixes actually ready would be great. The constant control issues are driving the game into unplayable and making it a chore.