Best Use of Units/Revives/Heals?
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I'm currently going for exploration on 5.3, being a merely above-average player some revives are needed.
I think I used to waste a load of units by team reviving and then team healing back to full health, that costs 310 units to bring everyone back to (pretty much) 100% health.
Lately I've just been using the 100 unit 40% team revive and not bothering with the heals at all. Factoring in 3 points in courage, for the same 300 units, that gives me 120% of my team (vs 100%) and all of that at +20% damage (as opposed to only half of it).
Other than matches vs champs such as Iceman, who damages you automatically at the start of the fight, is there any reason to use the heals at all (unless you simply have them in your stash)?
I'm keen to discuss the most cost-efficient way of getting a team through tough content, and interested to hear how everyone else does it (for the sake of argument, forget you have a stash).
I think I used to waste a load of units by team reviving and then team healing back to full health, that costs 310 units to bring everyone back to (pretty much) 100% health.
Lately I've just been using the 100 unit 40% team revive and not bothering with the heals at all. Factoring in 3 points in courage, for the same 300 units, that gives me 120% of my team (vs 100%) and all of that at +20% damage (as opposed to only half of it).
Other than matches vs champs such as Iceman, who damages you automatically at the start of the fight, is there any reason to use the heals at all (unless you simply have them in your stash)?
I'm keen to discuss the most cost-efficient way of getting a team through tough content, and interested to hear how everyone else does it (for the sake of argument, forget you have a stash).
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