Thoughts on the new AQ update?
TheInfinty
Member Posts: 1,448 ★★★★★
Honestly I really like it usually I bring mutants to AQ so I love the sound it this!I would love to hear your opinions
5
Comments
here’s the link for those that need it
The update to map 4 AI is a huge relief.
Glory store updates look juicy, will be pushing for TB now that's for sure!
Gutted about the Omega nerf though, that's a huge blow as he carries me through AQ itemless, week in, week out :-(
Also how do you ever get an in against the white magneto mini?
Heavy-Hitter
Mighty Charge - 3
Power Struggle
True Strike
Power Snack 2
Can't bait heavies because of heavy hitter and his specials aren't exactly easily punishable. Node combo seems a bit much.
It’s also a bit transparent to see this roll out right before the big sales, as they’ve created a major incentive to get over the hump.
For the map changes I had a feeling Apocalypse would be the next AQ boss and I was not wrong. Should be interesting to see how that goes.
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Can the tier 5 class catalyst fragment crystal be a selector?
Please?
clops is ready
Thronebreaker is the new Cavalier and
Cavalier has literally demoted and got no difference from Uncollected.
Great job Kabam 👍
Now I have to r3 my 6* Hawkeye 😠
And I will definitely be taking red cyclops up to rank 5 now.
I'm starting to take issue with the Glory Store and the availability of Alliance Potions and Revives. These items are not easy to come by and the cost of level 4 potions aren't changing in the slightest. I understand that Kabam wants us to purchase and use the AQ specific potions but at 80 units a pop, it can be a bit much. Not to mention that with a lot of people making use of high level 6* champions, the level 4 Alliance Potions barely heal you up. It just feels super stingy that these potions aren't receiving any sort of update, especially given how pricey they can be.
I think a good update for the base Alliance Potions (and all potions in general, if I'm being honest) and Revives would be to make them all percentage based. Recovering 280 hit points on a team revive feels almost insulting at this point. We're talking like maybe 2% max health of a 5* at 5/65. A small team revive should be at least semi-comparable to what regular questing revives give us in terms of health - you don't need to make it a straight 20%/40%/60% conversion for Levels 1 - 3 (respectively) but I do think a single small revive giving us a measly 280 health is pathetic, and could absolutely use a refresh.
2) if I switch alliances now, will I lose out on those rewards?
But seriously, it looks pretty interesting. No one playing map 5 will whine about the ht mini anymore. I’m also predicting the warlock and guilly 2099 will become the most POPULAR options for apoc.