Grandmaster written explanation
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Hi guys.
So it’s time to try to take down the grandmaster. I’m googling for a written explanation or a video with text but can’t find any. Have a hearing disability so it’s difficult to get the videos with sound only. Does anyone know where to find it?
Big thanks in advance.
So it’s time to try to take down the grandmaster. I’m googling for a written explanation or a video with text but can’t find any. Have a hearing disability so it’s difficult to get the videos with sound only. Does anyone know where to find it?
Big thanks in advance.
Post edited by Kabam Porthos on
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Phase 1 - 100% - 80% There are 3 challenges, Ban Parry, Ban dexterity, Ban light attacks, after you complete each of these challenges he will instantly gain a sp1 which you need to evade / block / get hit in any given order. Blue Icon = Block the beam, Red Icon = Get hit by the beat, Green Icon = Dex the beam. After the sp1 he becomes wounded for 8 seconds increasing your damage by 150% per each token of competence you have. You gain 1 token of competence charge for each successful intercept you make during the phase. If you ban a tactic then you do that tactic while it is banned you gain 1 token of blunder charge. After 5 tokens of blunder he gains a sp3 and game over, tokens of blunder reset after each phase or fight. Tokens of Competence reset after every wounded phase or fight. If you do not attempt an attack in 10 seconds then you will degenerate until you attempt an attack.
Phase 2 79% - 30% This is the easiest and the longest phase, After 5 successful "challenges" completed the Grandmaster is wounded for 7 seconds, these challenges include, "Perform an Intercept" "Gain a Buff" "Land a critical hit" "Inflict a damage over time effect" and "Whiff an Attack" If you fail to complete a challenge then you gain a token of blunder, after 5 he gains a special 3 and game over. During this phase the special 1 has the same 3 icons to either block/dex/get hit. But It can occur more than once so you can have 2 dexes in one special so you must pay attention. Although this phase may seem long it is by far the easiest. The GM gains power by combat power rate in this phase.
Phase 3 29% - 1% This is the hardest phase due to reverse controls, now you can bring a champion who is immune to reverse controls like Emma frost with Mysterio Synergy, Professor X or Mr Sinister and this phase will be quite easy, or you can practice inverted controls in 6.3.1 or 6.1.6. Champions with a psychic resistance, like magneto, juggs etc, are not immune to reverse controls so do not bring them specifically for that phase. After you complete 5 challenges he will go wounded for 6 seconds, you have normal controls for 25.5 seconds and then are in reverse controls for 8.5 seconds. If you do not feel comfortable with reverse controls then I recommend you spam dash back. Challenges in this phase include "Stand Still" "Strike My Block" "Dash back" “Knock me Down” and "Perform a perfect block" If you fail a challenge then you gain a Token Of Blunder, after 5 tokens It is game over. The GM has passive power gain in this phase, so he may be stingy with specials.
Phase 4 1% The GM is unstoppable for 18 seconds, after 18 seconds the Grandmaster is permanently wounded and can only be killed by a sp3 which you instantly gain after he is wounded. You can disable this unstoppable for 2.5 seconds if you successfully perform an intercept, if you do not like this method you can spam dash back in the corner.
"Kind of a mini guide" I just copy and pasted from my act 6 bosses guide lol
Some of the best champs here are ones with high crit rate / high damage, champs with DOT in their basic attacks, champs that can knock down easily, and tanky champions. Doom, aegon, colossus are some top options.
Good luck.
Cheers!
Maybe it works really good.