**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Global “do not go gentle”, gates and 10+ nodes on each opponent make it a nightmare.
Without any exaggeration, for a good skilled/roster player 6.2.5 exploration requires more resources than a Abyss initial run.
Just compare the rewards between these two, and see why 6.2.5 is the worst piece of content in the game right now 😠
But as for 6.2.5, there's fights that literally have no good/perfect counters. 1% perma regen electro is a prime example of that, along with the other ~80 fights in there.
Used cmm for him and had to revive to finish the fight
Totally nothing wrong with it lmao
But I can probably suggest a path for completion and give you tips based on your roster
What annoys me the most is the gate restrictions, it's ridiculous! Like a 6.2.5 paths requiring you to bring 4 mutants from a team of 5 and then beat a Mordo boss that require specific counters. The beauty of this game, no one champ fits all yet you're tied down with these restrictions. The 4star restrictions doesn't bother me as such, cos with the health pool and attack values, it doesn't make sense to use them aside from synergy purposes imo. Well, I won't.
If you wanna test my skills, test it but don't tied me down and lemme use champs from my collection with specific mechanics to help me overcome the challenge. Those designs smell make it rain to me.
However, Mordo kicked my behind MULTIPLE times.