Can you also make it so the buffs actually work for all champions? Omega doesn't purify bleeds, Archangel won't purify them if the opponent has neurotoxin on, Quake doesn't seem to gain the science exploits when her debuffs expire if concussion is up, etc... Seems like there are lots of problems with the support buffs not interacting with champions properly.
that's exactly how they are supposed to interact
That is your interpretation.
I feel like they should only prevent negative effects from occurring, and not positive ones
Well it decreases the time of completion by like 10%. But the rewards are just not worth the exploration. There should be more global buff incentives like 6* champions gain flat 1000 attack or something. Makes people wanna chose 6*s to rank up because it makes the fight easier.
Can you also make it so the buffs actually work for all champions? Omega doesn't purify bleeds, Archangel won't purify them if the opponent has neurotoxin on, Quake doesn't seem to gain the science exploits when her debuffs expire if concussion is up, etc... Seems like there are lots of problems with the support buffs not interacting with champions properly.
that's exactly how they are supposed to interact
I agree for the most part, but specifically Omega Red, his ability page says spores reduce THEIR purify abilities, not Omega’s.
Nodes are built in the game, as I understand it, to run through the defender’s ability accuracy for the most part.
Does Scientific Exploit still get the Vulnerabilities? The post is vague to whether they have been removed or if they just weren't affected by the change to the node. If an actual Mod could confirm that would be great.
Can you also make it so the buffs actually work for all champions? Omega doesn't purify bleeds, Archangel won't purify them if the opponent has neurotoxin on, Quake doesn't seem to gain the science exploits when her debuffs expire if concussion is up, etc... Seems like there are lots of problems with the support buffs not interacting with champions properly.
It's AAR champions. When they lower the ability accuracy of the champion, they lower the AA of the node. Obv I don't think your own abilities should work against you, but that's why it's happening
Domino does it too. Super annoying. I appreciate that they’re trying to speed up cav difficulty, but when you make it easier there’s no lasting value. It’s also already incredibly boring, and this is only the 4th month? For how long it took to create Cavalier EQ, I can’t believe time has already passed it up
Already feels stale with 3 months of the same buffs but now looks like they are here to stay for good. I thought cav difficulty would add a bit of spice to the monthly event but it’s just the same old grind it’s always been.
Bring back completion rewards or increase path rewards, or make exploration rewards better, I haven’t completed and explored this month and last month side quest.
The quests are already easy imo. This just makes it easier to do the 4* challenge. A lot easier.
That's fine with me lol. I don't think Cav difficulty needs to be adjusted but I don't have the time currently to run it with 4*s, especially with my currently ranked 4*s.
The quests are already easy imo. This just makes it easier to do the 4* challenge. A lot easier.
That's fine with me lol. I don't think Cav difficulty needs to be adjusted but I don't have the time currently to run it with 4*s, especially with my currently ranked 4*s.
I refuse to use any resource that are valuable like a t4 basic, or t4cc on a 4 star. They can keep the 10% t5cc I'm not wasting my time or revives on such a ridiculous challenge.
I like these support buffs because they make it not as grueling But I haven’t 100% either cav or unc because it just takes too long to do each month So hopefully this’ll work good
Looking in the Hulk EQ, the node text is listing the reduced stacks but not the increased potency. Hopefully that is just a display issue and not a bug that will be there with the new quest in a few hours?
Does Scientific Exploit still get the Vulnerabilities? The post is vague to whether they have been removed or if they just weren't affected by the change to the node. If an actual Mod could confirm that would be great.
It is listing no change on the Vulnerability in-game.
Every month that goes by makes these cav rewards look worse and worse, considering this is only the 3rd month that this has been out? I’d say that’s not a good start lol I get that you want to make cav eq easier for us to justify these bad rewards but let’s face it, for the amount of time spent to 100% it, it’s not worth the time invested. You can’t hurt the games economy with buffing the rewards a bit because you’ve thrown that statement out the window, when you put out a money offer for t5cc selectors EVERY MONTH since cav eq has been released! Lol
Can you also make it so the buffs actually work for all champions? Omega doesn't purify bleeds, Archangel won't purify them if the opponent has neurotoxin on, Quake doesn't seem to gain the science exploits when her debuffs expire if concussion is up, etc... Seems like there are lots of problems with the support buffs not interacting with champions properly.
You're reducing ability accuracy and expecting the nodes to work....
Comments
That is your interpretation.
I feel like they should only prevent negative effects from occurring, and not positive ones
Nodes are built in the game, as I understand it, to run through the defender’s ability accuracy for the most part.
Buff the rewards.
Make the 10% T5CC a selector (its still 10 months for 1 fully chosen)
=> this would show that you dont spit on cavalier players like when you showed us the CW deals.
The argument with "game economy balance" is down the drain with that gifting rewards.
Put in at least 7,5k 6* shards (so we earn a fully 6* from cavalier + uncollected)
Up the 6* sig stone crystals from 10 to 15-20.
Boom everybody happy. Really not that hard.
Seems like buffs don’t trigger if you use parry and specials.
Mutant is so bugged on these poweress.
Also, When will boss nodes have these buffs.
ILL TAKE IT
But I haven’t 100% either cav or unc because it just takes too long to do each month
So hopefully this’ll work good
I get that you want to make cav eq easier for us to justify these bad rewards but let’s face it, for the amount of time spent to 100% it, it’s not worth the time invested.
You can’t hurt the games economy with buffing the rewards a bit because you’ve thrown that statement out the window, when you put out a money offer for t5cc selectors EVERY MONTH since cav eq has been released! Lol