You are lvl 60, lvl max and you have in your inventory 20 bonus xp who are completely useless. Its normal?
Use them when the 3 day item use event is active. Easy free points. Plus with the new solo crystals you hardly ever get the exp boosts anymore. If your level represents your progression.
The way they've designed masteries (and energy), more level ups post 60 would have been handled differently.
Yes, of course, I would like more masteries - but let's be honest .. too many will get out of hand too quickly.
So what about another option:
No limit levelling ... however, each level only adds the following:
- past 60: no more masteries, no more energy. Keeps that stuff "static". - 60-70 - each level, a choice of 1 of the following: T4CC selector, 2x T4B cat, 1x T2A - 70-80 - each level, a choice of 1 of: 50% T5B cat, 2x T4CC selector, 2xT2A - 80-90 - each level choice of 1: 1x T5B cat, 1x 10% T5CC selector, 3x T2A - ..
etc. Now, before you all go and panic at those "choices" .... they are merely there as a basic idea of what levelling should look like past 60 ... give some options to things .. perhaps 5* shards, 6* shards .. etc ... nexus crystals ? "something" .. Awaken stones? I'm thinking stick with the "nexus" idea .. and have 3 items at each level .. perhaps not every level has rank up material .. perhaps
but come up with something that makes levelling "useful" again ... something we can spend our XP boosts on .. and something we get out of it for doing it.
Up the levels .. more xp to reach each ... maybe not a pure doubling (that would get nuts too quick), but a formula where each level is a bit more than last one (ie 10% more? that'll still climb fast .. )
I don't mind the levelling slowing down significantly past 100 ... but hey .. put some worth while milestone/"something" in there for reaching it.
Perhaps some levels (ie 100) an increase in energy would be viable. Perhaps 1 or 2 more masteries along the way (ie 100, 200? )
but yeah, this would give people something to work towards, and provide a way of picking up some specific things along the way as you level that you need to actually make progress.
Im totalement agree. Im french and i don't understand all but i understand the general idea. I posted something about some events future possible . I hope you will understand
It is clear they are adding more masteries. There are a handful of “empty” spots for the masteries on each section. Plus, they did the survey recently about masteries.
But with a cap of 59 points, you can’t really do much different. The suicide (counting willpower) and “horsemen” masteries are the ultimate goal, yet you need to invest a total of 36 mastery points just unlock those. Another 8 to actually have just 1 point in each. That means that you have a total of 15 other points for more than level 1, or the proficiency tab.
It doesn’t really t lead to much wiggle room for other masteries.
Bottom line is, 65 mastery points is the minion in I think you should be allowed for Cav and higher.
The only thing I think needs changing as far as this topic goes, and something which has been said many times before, is templates being set up for us to switch our mastery setup quickly, easily, and for free once the first mastery purchase has been made.
If a lot of peoples here think that it's plans for them small farm when their retires, it's cause of no more activities. So much big profil and no following for them. I think that this lvl 120 is justified. You should never think you end the game and you have nothing to do more. Mcoc have to create more challenges, more objectives, more events. (if you dont understand something, tell me 🙂 because i have a bad english)
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70 or 65 seems better.
Yes, of course, I would like more masteries - but let's be honest .. too many will get out of hand too quickly.
So what about another option:
No limit levelling ... however, each level only adds the following:
- past 60: no more masteries, no more energy. Keeps that stuff "static".
- 60-70 - each level, a choice of 1 of the following: T4CC selector, 2x T4B cat, 1x T2A
- 70-80 - each level, a choice of 1 of: 50% T5B cat, 2x T4CC selector, 2xT2A
- 80-90 - each level choice of 1: 1x T5B cat, 1x 10% T5CC selector, 3x T2A
- ..
etc.
Now, before you all go and panic at those "choices" .... they are merely there as a basic idea of what levelling should look like past 60 ... give some options to things .. perhaps 5* shards, 6* shards .. etc ... nexus crystals ? "something" ..
Awaken stones?
I'm thinking stick with the "nexus" idea .. and have 3 items at each level .. perhaps not every level has rank up material .. perhaps
60-70 ==> catalysts ..
70-80 ==> hero nexus ?
80-90 ==> awaken/sig stones?
...
but come up with something that makes levelling "useful" again ... something we can spend our XP boosts on .. and something we get out of it for doing it.
Up the levels .. more xp to reach each ... maybe not a pure doubling (that would get nuts too quick), but a formula where each level is a bit more than last one (ie 10% more? that'll still climb fast .. )
I don't mind the levelling slowing down significantly past 100 ... but hey .. put some worth while milestone/"something" in there for reaching it.
Perhaps some levels (ie 100) an increase in energy would be viable.
Perhaps 1 or 2 more masteries along the way (ie 100, 200? )
but yeah, this would give people something to work towards, and provide a way of picking up some specific things along the way as you level that you need to actually make progress.
Don't forget to vote
All can change because of you! 👍🏼💡
But with a cap of 59 points, you can’t really do much different. The suicide (counting willpower) and “horsemen” masteries are the ultimate goal, yet you need to invest a total of 36 mastery points just unlock those. Another 8 to actually have just 1 point in each. That means that you have a total of 15 other points for more than level 1, or the proficiency tab.
It doesn’t really t lead to much wiggle room for other masteries.
Bottom line is, 65 mastery points is the minion in I think you should be allowed for Cav and higher.
I have 45 bonus xp for nothing. That not normal. Mcoc plz do something 😊😉
Maybe increase it to 70/80.
Mcoc have to create more challenges, more objectives, more events.
(if you dont understand something, tell me 🙂 because i have a bad english)