Why do guaranteed crits never crit after you've KO'd the opponent?
Pgal
Member Posts: 39 ★
Surely it's nothing important, however it is a weird mechanic.
If you KO the opponent with the first hit of Corvus' or Ghost's SP2, the remaining hits won't crit no matter what.
However if you do the same with a no-crit guaranteed SP, like Aegon SP1, some of the hits can crit.
I wonder what causes this phenomenon.
If you KO the opponent with the first hit of Corvus' or Ghost's SP2, the remaining hits won't crit no matter what.
However if you do the same with a no-crit guaranteed SP, like Aegon SP1, some of the hits can crit.
I wonder what causes this phenomenon.
5
Comments
This means that a situation can happen where the first hit of Ghost's SP1 crits and KO's the opponent but the next hit is non-critical. Even then since Ghost's abilities are ignored for the remaining hits, she can crit naturally too (as far as my observations go).
We know this effect specifically targets "abilities" and "effects" because things that are neither abilities nor effects still continue to "run" after one side dies. Offensive and defensive power gain, for example, is not an ability or an effect and power bars still move. Adrenalin, interesting enough, is also not an ability or an effect, so Adrenalin can still heal you after the AI is dead. As far as I'm aware, it is the only way to recover health after the AI is dead, since all other ways of recovering health are an effect or an ability which are suppressed when either side dies (at least for players).
Note also that persistent Combo buildup champs (Aegon, etc) don’t get to count any additional hits from their SP 1/2 after the KO hit (maybe also not the KO hit itself too).
And since I’m rambling, pertaining to @DNA3000 mentioning non-existent dual-KO of both champs during SP's, yes that's why once the opponent is KO, then no additional damage should befall onto you for the rest of the SP (DoT, post-hit return damage, etc). ** Raises an interesting speculation that the “Ticks” during the fight like from DoT must actually be taking place as ALTERNATING TICKS (so like 4 Ticks per second, 2 on each... opponent/you/opponent/you) Otherwise there might potentially be a case where Bleed/etc Ticks on both players could actually cause the final death of both opponents on the exact same Tick (which does not actually happen fortunately).
Dr. Zola
Also Aegon has a base 0% crit rate.
As an example, you’re on 20% health, and you finish the matchup. But after the KO, the special attack you used, brings you up to 25% because of adrenaline. You can see that before the victory animation, you’re at 25%. But entering the next fight, you’re only on 20%.
This could be wrong but it’s what I’ve found.
Not wishing to derail it, but have other people noticed the phenomenon of persisting graphics during a victory animation? I presume it's caused by the same post-KO programming.
A couple of times I've KO'd the opponent in the middle of them throwing a Special Attack (with a DoT effect) and had unexpected integration of the Special Attack into the victory animation.
For example, Human Torch dying mid-SP1, and my champ posing in the midst of flying blasts of fire.
My favourite (wish I'd got a screenshot) was trying out Falcon post-buff against Mr Fantastic, who died from bleed damage mid-SP2. Falcon did his victory animation standing in the middle of Fantastic's SP2 Energy Cage.