Juggernaut Overhaul Idea
LemoNot
Member Posts: 181 ★
Stats based on an r3 6*. You're going to see a lot of Unstoppable, fair warning.
Abilities:
Passive:
Cyttorak's Armor-
-At the start of the fight, Juggernaut gains a 4.1-second Unstoppable buff as well as an indefinite Armor Up buff, increasing Armor Rating by 944 and granting Juggernaut the #Psychic Shielding tag.
-If the opponent would deal more than 10% of Juggernaut's health, the Armor Up is consumed and reduces the health loss to 10%, then goes on cooldown for 15 seconds.
-If Juggernaut is already Unstoppable and gains a new Unstoppable effect, its duration is added to the current Unstoppable timer.
While Unstoppable:
-All Attacks: +1511.5 Attack Rating. Juggernaut gains 2% of max power when striking the opponent.
-Medium and Heavy Attacks: Juggernaut gains a 0.8-second Protection buff, preventing him from losing more than 8% of max health from a single source. Cooldown- 10 seconds
-Special Attacks: Place a Suppression debuff on the opponent, reducing Defensive Combat Power Rate by 40%.
-Heavy Attacks: Refresh Suppression debuffs, and pause Unstoppable for 2 seconds.
-Heavy Attacks: 100% chance to Stagger the opponent for 8 seconds. If Stagger successfully nullifies a buff, gain a 1-second Unstoppable buff. If it expires, Juggernaut gains a stacking 8-second Fury buff increasing attack by 1511.5.
-Special Attacks: Juggernaut becomes Unstoppable for 5 seconds.
Cyttorak's Rage (Will accept cooler names, this one just came off the top of my head.)
-While Unstoppable, Juggernaut builds a passive Fury, charging from 0 to 100 and increasing attack by up to 4534.5, as well as up to +50% Unstoppable Ability Accuracy and duration. These effects are reset if Juggernaut is knocked down.
-This Fury builds 1 charge per second that Juggernaut is Unstoppable, 4 charges striking the opponent while Unstoppable, and 2
charges when struck while Unstoppable. If the opponent tries to Stun Juggernaut while Unstoppable, gain 20 charges and place a Stagger instead.
Awakened Ability- Cyttorak's Champion
Capable of surviving nearly anything, Juggernaut reduces damage taken from all indirect sources by [45-85]%, and gains a [20-65]% chance to shrug off non-damaging debuffs.
By "indirect sources," I mean all red numbers: passive degen, bleed, Limbo, Do Not Go Gentle, Electro's damage, all red numbers.
Once Cyttorak's Rage reaches its max, Juggernaut applies both an Unstoppable buff and Passive to himself on special attacks. Unstoppable Passives grant and receive the same benefits as Unstoppable buffs, and last just as long.
Synergies-
Competition (Colossus, Unstoppable Colossus)
Juggernaut: +40% Combat Power Rate while Unstoppable.
Colossus: +30% Attack rating while Unstoppable. Go Unstoppable for 3 seconds when purifying Stun Debuffs.
Unstoppable Colossus: +20% Combat Power Rate. Fury and Armor effects stack and remain paused while Unstoppable.
Sibling Rivalry (Professor X)
Juggernaut: While Unstoppable, Juggernaut is Unblockable if the opponent has a Stagger on them.
Professor X: Falter Passives last 1 second longer, and have their cooldown reduced by 5 seconds.
[Some kind of cement/concrete pun, I dunno] (Spider-Man (All))
Juggernaut- While Slowed, Juggernaut gains +500 Critical Resistance and +300 Critical Damage Resistance.
Spider-Man (all)- First hit of Special attacks inflicts Slow, reducing Unstoppable and Evade Ability Accuracy by 100% for 12 seconds.
Also what he already has, I just didn't feel like writing those down.
Abilities:
Passive:
Cyttorak's Armor-
-At the start of the fight, Juggernaut gains a 4.1-second Unstoppable buff as well as an indefinite Armor Up buff, increasing Armor Rating by 944 and granting Juggernaut the #Psychic Shielding tag.
-If the opponent would deal more than 10% of Juggernaut's health, the Armor Up is consumed and reduces the health loss to 10%, then goes on cooldown for 15 seconds.
-If Juggernaut is already Unstoppable and gains a new Unstoppable effect, its duration is added to the current Unstoppable timer.
While Unstoppable:
-All Attacks: +1511.5 Attack Rating. Juggernaut gains 2% of max power when striking the opponent.
-Medium and Heavy Attacks: Juggernaut gains a 0.8-second Protection buff, preventing him from losing more than 8% of max health from a single source. Cooldown- 10 seconds
-Special Attacks: Place a Suppression debuff on the opponent, reducing Defensive Combat Power Rate by 40%.
-Heavy Attacks: Refresh Suppression debuffs, and pause Unstoppable for 2 seconds.
-Heavy Attacks: 100% chance to Stagger the opponent for 8 seconds. If Stagger successfully nullifies a buff, gain a 1-second Unstoppable buff. If it expires, Juggernaut gains a stacking 8-second Fury buff increasing attack by 1511.5.
-Special Attacks: Juggernaut becomes Unstoppable for 5 seconds.
Cyttorak's Rage (Will accept cooler names, this one just came off the top of my head.)
-While Unstoppable, Juggernaut builds a passive Fury, charging from 0 to 100 and increasing attack by up to 4534.5, as well as up to +50% Unstoppable Ability Accuracy and duration. These effects are reset if Juggernaut is knocked down.
-This Fury builds 1 charge per second that Juggernaut is Unstoppable, 4 charges striking the opponent while Unstoppable, and 2
charges when struck while Unstoppable. If the opponent tries to Stun Juggernaut while Unstoppable, gain 20 charges and place a Stagger instead.
Awakened Ability- Cyttorak's Champion
Capable of surviving nearly anything, Juggernaut reduces damage taken from all indirect sources by [45-85]%, and gains a [20-65]% chance to shrug off non-damaging debuffs.
By "indirect sources," I mean all red numbers: passive degen, bleed, Limbo, Do Not Go Gentle, Electro's damage, all red numbers.
Once Cyttorak's Rage reaches its max, Juggernaut applies both an Unstoppable buff and Passive to himself on special attacks. Unstoppable Passives grant and receive the same benefits as Unstoppable buffs, and last just as long.
Synergies-
Competition (Colossus, Unstoppable Colossus)
Juggernaut: +40% Combat Power Rate while Unstoppable.
Colossus: +30% Attack rating while Unstoppable. Go Unstoppable for 3 seconds when purifying Stun Debuffs.
Unstoppable Colossus: +20% Combat Power Rate. Fury and Armor effects stack and remain paused while Unstoppable.
Sibling Rivalry (Professor X)
Juggernaut: While Unstoppable, Juggernaut is Unblockable if the opponent has a Stagger on them.
Professor X: Falter Passives last 1 second longer, and have their cooldown reduced by 5 seconds.
[Some kind of cement/concrete pun, I dunno] (Spider-Man (All))
Juggernaut- While Slowed, Juggernaut gains +500 Critical Resistance and +300 Critical Damage Resistance.
Spider-Man (all)- First hit of Special attacks inflicts Slow, reducing Unstoppable and Evade Ability Accuracy by 100% for 12 seconds.
Also what he already has, I just didn't feel like writing those down.
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