Describe the synergy[ies] you would create for specific champs
Mr.0-8-4
Member Posts: 489 ★★★
Hey MCOC community,
If you could create a synergy between 2 characters or a synergy that benefitted the entire team, what would you create?
You don't have to be specific regarding numbers and percentages (although the more details, the better).
Lastly, synergies aren't limited to characters we have in-game. You can create synergies between champs you want to see in the Battlerealm.
If you could create a synergy between 2 characters or a synergy that benefitted the entire team, what would you create?
You don't have to be specific regarding numbers and percentages (although the more details, the better).
Lastly, synergies aren't limited to characters we have in-game. You can create synergies between champs you want to see in the Battlerealm.
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Hulk would get +60% attack rating and has a 20% chance to be unblockable based on his crowd meter
Mister Fantastic- Gain an additional 20% crit rating and crit damage rating for every debuff on the opponent
Sentry: Reality Warps have no limit and each reality warp grants an additional 10% attack per reality warp
I know Mister Fantastic and Sentry already have a synergy, but it's a shared synergy and there should be separate synergy for them since they are like best friends.
2)Silver Surfer + Terrax:
Silver Surfer- Gain +10% attack for every buff on himself
Terrax: Expiring armor breaks have a 30% chance to get converted to a permanent armor break.
I have low hopes of this synergy coming with Terrax's buff but it would be cool. It would satisfy all the surfer haters too.
Synergy name: Gods of the Contest
iHulk: Rage falls off 2 at a time instead of immediately
Doom: If a nullify is active on the opponent and you are in the Aura of Haazareth, all heavies give 2 nullifies
- Synergy between Orka and Namor.
Namor: Instantly regenerate up to 20% of health after performing a special #3 once you go below 15% health. Can only activate once per fight.
Orka the Killer Whale: Gain 1000 Physical Resistance along with a Unstoppable Buff during heavy hits (which goes into cooldown for 10 seconds)
Corvus with ghost: "conquerers of the contest"
Corvus:- he gains 5 cruelty buff at start of every fight which deals 600% of damage
Ghost:- her sps gains more damage
Ghost with quake: "empowered womens"
Ghost:- when the phase removes the first hit done by the opponent is been evaded
Quake:- her damage output from aftershock is more effective and longer.
Synergy members: Rocket Raccoon and Nebula
Rocket: Retrofits all members of the Guardians of the Galaxy with a permanent Armor up buff which increases armor by X value. This extends to all members of the team, provided that there's a minimum of 3 Guardian of the Galaxy members.
Nebula: Gains the ability to manually activate one of her regeneration buffs by dashing back and holding block for 2.5 seconds. This does not count as an additional regen, this would be activated from her current regen stacks. Cooldown is 9 seconds.
Unique synergy: Terrax with Air-Walker
Terrax gains a temporary passive True Strike buff whenever he lands his final 5th basic hit. This ignore physical resistance, evasion and it refreshes armor break.
-Gamora: Ending an combo with a Medium attack pauses all buffs for 2 seconds. Additionally, each Cruelty buffs reduce robot’s ability accuracy and power gain rate by 50%
-Nebula: +10% Crit Damage per Shock charges. Additionally, whenever Nebula gains a Shock charge, she has 100% chance to gain an extra charge
Champions - Immortal Hulk and Red Hulk
Red Hulk - Red Hulk can now stack up to an increased maximum of 20 Heat Charges. (Doubled from original maximum of 10 stacks)
Immortal Hulk - IHulk can now stack up to an increased maximum of 50 RAGE. (Doubled from original maximum of 25 stacks)
Synergy members: Wasp and She Hulk
Wasp: When Wasp shrinks in size, all damaging debuffs are removed.
She Hulk: When fighting smaller opponents, their chance to launch a special is increased by 30% for each of She Hulk's personal passive Fury effects.
Synergy members: Namor and Attuma
Namor: Becomes immune to pressurize debuffs
Attuma: Reduces the amount of pressurized debuffs needed to create a passive debuff, from 10 to 7.
Info on the concept of pressurized debuffs:
Due to the enormous pressure found in the depths of the ocean, champs that were not born in Atlantis, are susceptible to debuffs known as "pressurized".
The way they work is, Attuma (or other Atlantean champs) who end their combo with a medium or hard hit (yet to be determined), apply a non-damaging inactive pressurized debuff. When a champ continues to exert him/herself by doing a basic 5 hit combo without preforming a hard hit, they activate a pressurized debuff which immediately suppresses their attack rating and reduces ability accuracy by X value per debuff. These debuffs DO NOT grant willpower regen.
Once you accumulate a total of 10 pressurized debuffs, they turn into one passive one which causes a significant burst of direct damage and reduce critical rating for a period of time. This can be prevented by doing hard hits which removes inactive pressurized debuffs.
This was a concept I came up with since I'd like to see more champions of the deep in MCOC.
Let me know what you guys think @Kabam Miike
Synergy members: Kang and Cable
Kang: Gains a 35% chance to counter an unblockable attack by taking all damage from the special and sending it to another time period, thus taking no damage.
Cable: Chances to trigger Regen and Power Gain ability increase to 45% upon reaching a bar of power.
https://forums.playcontestofchampions.com/en/discussion/237094/what-s-a-cool-synergy-you-would-like-to-see-added-to-the-contest#latest
Synergy name: "Point taken..."
Synergy members: She-Hulk and Super Skrull
She-Hulk: Start fight with 2 passive furies active
Super Skrull: 25% incinerate potency
Since nobody can see Drax you can bring him as a 6th team member.
Synergy Champions : Elsa Bloodstone and Domino
Effect : Synergy Partners recovers health equalling 10% of the DoT they apply.
"Misters above sisters" with Mister Negative
Mister Sinister: All debuffs applied on the opponent start paused for 1 second. Paused debuffs cannot be purified.
Mister Negative: All debuffs applied on the opponent reduce the potency of Regeneration and healing effects by 15%. This cannot reverse healing on its own. When the Despair mastery is active, reduce the potency of Regeneration and healing effects by an extra 5%.
Name- "Shushhh"
Ebony maw- when using sp2, the enemy is shushed and cannot activate any of their abilities for 15 secs. Cooldown: 45 secs
Rest of the team- At the start of the fight, ebony maw shuses the enemy from the sidelines, thus preventing the enemy from activating of their abilities for 15 secs.
Spider-Man (Classic): Gain an indefinite Fury granting 15% of Attack Rating whenever Spider-Man or his opponent are knocked over. Max, 5 Stacks.
Mister Fantastic: Prepared for Anything Debuffs stack limit is increased to 4 but the 4th stack has -50% Potency
Human Torch: Against #Villain Champions, Basic Attacks count as Energy based towards his abilities.