Cavalier Event Quest Global Buff Request

2»

Comments

  • hermherm Member Posts: 415 ★★

    herm said:

    herm said:

    herm said:

    herm said:

    herm said:

    herm said:

    Why tho?

    why not? the global benefits are supposed to benefit you for bringing in the right champs, not make it even more annoying
    Does it not benefit you for bringing the right champions? It doesn't punish you.
    If the benefits fail to trigger, it's like bringing in any random champ
    But you fail to see that the benefits don't always fail to trigger.

    If I bring in a Domino, there's still the possibility that I Purify the Bleeds and convert them into Prowess, not to mention the WP regen I gain from the Bleed Resistance.

    I would not have the same benefits if I went in with a Spider-Man.

    It's not the same. It can have the possibility of becoming the same scenario as just bringing in a random champion, but it's not the same as bringing in a random champ.
    Ofc the WP regen is nice and frankly, the mutant one is the least of my concerns but in a general sense it doesn't make sense for them to be affected by ability accuracy and it does way more harm then good
    The point of the nodes is to benefit the players for choosing the right characters. If you don't choose the right characters, you won't get through the quest efficiently. Same thing applies to characters within the class that has the benefit.

    What if my Science champion can't place Weaknesses on the opponent? Should we just change that node because it does more harm than good?
    That's not even close to what I'm saying and you damn well know it
    You're saying that it doesn't make sense for nodes to be affected by AAR.

    I'm saying that AAR (or lack thereof) is an ability, just like Weakness is an ability.

    You're saying that by having AAR, you're affected negatively (in the sense that it is more inefficient).

    I'm saying by not having Weakness, you're affected negatively (in the sense that it is more inefficient).

    So why should they limit how well characters do based on their abilities? That's the flaw.
    It's supposed to be beneficial, not annoying. In a lot of scenarios, it is still beneficial, but sometimes it isn't. Additionally, I think it's fair to assume that HB is supposed to do very well in the tech quest. Should your masteries limit how well you perform?
    "Should your masteries limit how well you perform?"

    I want you to think long and hard about this statement. The answer is very, very clear.
    Indeed. No.
    So you clearly don't know about Suicides.
    i made a comment but it didn't post it cuz of the keyword "suicide"
  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★
    herm said:

    herm said:

    herm said:

    herm said:

    herm said:

    herm said:

    herm said:

    Why tho?

    why not? the global benefits are supposed to benefit you for bringing in the right champs, not make it even more annoying
    Does it not benefit you for bringing the right champions? It doesn't punish you.
    If the benefits fail to trigger, it's like bringing in any random champ
    But you fail to see that the benefits don't always fail to trigger.

    If I bring in a Domino, there's still the possibility that I Purify the Bleeds and convert them into Prowess, not to mention the WP regen I gain from the Bleed Resistance.

    I would not have the same benefits if I went in with a Spider-Man.

    It's not the same. It can have the possibility of becoming the same scenario as just bringing in a random champion, but it's not the same as bringing in a random champ.
    Ofc the WP regen is nice and frankly, the mutant one is the least of my concerns but in a general sense it doesn't make sense for them to be affected by ability accuracy and it does way more harm then good
    The point of the nodes is to benefit the players for choosing the right characters. If you don't choose the right characters, you won't get through the quest efficiently. Same thing applies to characters within the class that has the benefit.

    What if my Science champion can't place Weaknesses on the opponent? Should we just change that node because it does more harm than good?
    That's not even close to what I'm saying and you damn well know it
    You're saying that it doesn't make sense for nodes to be affected by AAR.

    I'm saying that AAR (or lack thereof) is an ability, just like Weakness is an ability.

    You're saying that by having AAR, you're affected negatively (in the sense that it is more inefficient).

    I'm saying by not having Weakness, you're affected negatively (in the sense that it is more inefficient).

    So why should they limit how well characters do based on their abilities? That's the flaw.
    It's supposed to be beneficial, not annoying. In a lot of scenarios, it is still beneficial, but sometimes it isn't. Additionally, I think it's fair to assume that HB is supposed to do very well in the tech quest. Should your masteries limit how well you perform?
    "Should your masteries limit how well you perform?"

    I want you to think long and hard about this statement. The answer is very, very clear.
    Indeed. No.
    So you clearly don't know about Suicides.
    i made a comment but it didn't post it cuz of the keyword "suicide"
    It's literally in the name "Double Edge".
  • hermherm Member Posts: 415 ★★

    herm said:

    herm said:

    herm said:

    Grean said:

    Grean said:

    And its gonna be even more annoying when there are the updated nodes. what happens when I get to a bar of power with a mystic champ, but I don't get a prowess cuz of pacify?

    What happens if you don't bring in a Mystic champion?
    Then ur gonna die painfully to unstoppable
    Exactly. So it's not like the nodes don't benefit the player for bringing in the right characters.
    you need the prowess to not die to the unstoppable. And the prowess will only trigger consistently without ability accuracy being a crutch. Although it is worth noting that I haven't experienced any issues with the mystic one in my 4-month tenure of completing cav difficulty and my two-month tenure of exploring it
    But you still will have the upper hand as a Mystic over a random class because you're able to trigger that Prowess, so it's not like AAR does more harm in this case. It does some harm, but you still benefit more than you would've if you brought in a Spider Man.
    do you have some sort of vendetta against the rest of us? Spider-man is terrible in any scenario and Mystic champs' ability to nullify will always make it easier to deal with the nodes but that's not the point. This is about asking for a reasonable adjustment to the global buffs, not explaining why they're fine the way they are.
    But I'm asking why this adjustment is needed because, in reality, it's not. The game will always reward/punish the player for not bringing in the right character. The argument that "more characters should benefit" can be applied to anywhere in the game, and that gets us nowhere. Cope.
    I'm not new to this. I've sucked it up before and I can continue to suck it up again, but that doesn't mean it's not worth asking for a change.
    But there's no good reason for this change. You still benefit. You're just asking to make it easier when it doesn't need to be made easier.
    This won't really change how easy it is because it's already pretty frickin easy. Rather, this will change how annoying it is when I try to power drain by parrying with a tech champ that has an armor up buff.
  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★
    Some characters benefit from the DE, LC, and Recoil masteries in some scenarios, just as some characters benefit from Pacify. Should they all just benefit the player?
  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★
    herm said:

    herm said:

    herm said:

    herm said:

    Grean said:

    Grean said:

    And its gonna be even more annoying when there are the updated nodes. what happens when I get to a bar of power with a mystic champ, but I don't get a prowess cuz of pacify?

    What happens if you don't bring in a Mystic champion?
    Then ur gonna die painfully to unstoppable
    Exactly. So it's not like the nodes don't benefit the player for bringing in the right characters.
    you need the prowess to not die to the unstoppable. And the prowess will only trigger consistently without ability accuracy being a crutch. Although it is worth noting that I haven't experienced any issues with the mystic one in my 4-month tenure of completing cav difficulty and my two-month tenure of exploring it
    But you still will have the upper hand as a Mystic over a random class because you're able to trigger that Prowess, so it's not like AAR does more harm in this case. It does some harm, but you still benefit more than you would've if you brought in a Spider Man.
    do you have some sort of vendetta against the rest of us? Spider-man is terrible in any scenario and Mystic champs' ability to nullify will always make it easier to deal with the nodes but that's not the point. This is about asking for a reasonable adjustment to the global buffs, not explaining why they're fine the way they are.
    But I'm asking why this adjustment is needed because, in reality, it's not. The game will always reward/punish the player for not bringing in the right character. The argument that "more characters should benefit" can be applied to anywhere in the game, and that gets us nowhere. Cope.
    I'm not new to this. I've sucked it up before and I can continue to suck it up again, but that doesn't mean it's not worth asking for a change.
    But there's no good reason for this change. You still benefit. You're just asking to make it easier when it doesn't need to be made easier.
    This won't really change how easy it is because it's already pretty frickin easy. Rather, this will change how annoying it is when I try to power drain by parrying with a tech champ that has an armor up buff.
    So why not just add a "Force of Will" node? That would prevent any AAR for any of the defender's nodes/abilities. How does that sound?
  • GreanGrean Member Posts: 1,397 ★★★★
    guys I literally got 17 notifications and all of them are from this thread
  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★
    edited January 2021
    Grean said:

    guys I literally got 17 notifications and all of them are from this thread

    Cope. There's your 18th.
  • GreanGrean Member Posts: 1,397 ★★★★

    herm said:

    herm said:

    herm said:

    herm said:

    Grean said:

    Grean said:

    And its gonna be even more annoying when there are the updated nodes. what happens when I get to a bar of power with a mystic champ, but I don't get a prowess cuz of pacify?

    What happens if you don't bring in a Mystic champion?
    Then ur gonna die painfully to unstoppable
    Exactly. So it's not like the nodes don't benefit the player for bringing in the right characters.
    you need the prowess to not die to the unstoppable. And the prowess will only trigger consistently without ability accuracy being a crutch. Although it is worth noting that I haven't experienced any issues with the mystic one in my 4-month tenure of completing cav difficulty and my two-month tenure of exploring it
    But you still will have the upper hand as a Mystic over a random class because you're able to trigger that Prowess, so it's not like AAR does more harm in this case. It does some harm, but you still benefit more than you would've if you brought in a Spider Man.
    do you have some sort of vendetta against the rest of us? Spider-man is terrible in any scenario and Mystic champs' ability to nullify will always make it easier to deal with the nodes but that's not the point. This is about asking for a reasonable adjustment to the global buffs, not explaining why they're fine the way they are.
    But I'm asking why this adjustment is needed because, in reality, it's not. The game will always reward/punish the player for not bringing in the right character. The argument that "more characters should benefit" can be applied to anywhere in the game, and that gets us nowhere. Cope.
    I'm not new to this. I've sucked it up before and I can continue to suck it up again, but that doesn't mean it's not worth asking for a change.
    But there's no good reason for this change. You still benefit. You're just asking to make it easier when it doesn't need to be made easier.
    This won't really change how easy it is because it's already pretty frickin easy. Rather, this will change how annoying it is when I try to power drain by parrying with a tech champ that has an armor up buff.
    So why not just add a "Force of Will" node? That would prevent any AAR for any of the defender's nodes/abilities. How does that sound?
    If they add force of will, I won't be able to quake em
  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★
    Grean said:

    herm said:

    herm said:

    herm said:

    herm said:

    Grean said:

    Grean said:

    And its gonna be even more annoying when there are the updated nodes. what happens when I get to a bar of power with a mystic champ, but I don't get a prowess cuz of pacify?

    What happens if you don't bring in a Mystic champion?
    Then ur gonna die painfully to unstoppable
    Exactly. So it's not like the nodes don't benefit the player for bringing in the right characters.
    you need the prowess to not die to the unstoppable. And the prowess will only trigger consistently without ability accuracy being a crutch. Although it is worth noting that I haven't experienced any issues with the mystic one in my 4-month tenure of completing cav difficulty and my two-month tenure of exploring it
    But you still will have the upper hand as a Mystic over a random class because you're able to trigger that Prowess, so it's not like AAR does more harm in this case. It does some harm, but you still benefit more than you would've if you brought in a Spider Man.
    do you have some sort of vendetta against the rest of us? Spider-man is terrible in any scenario and Mystic champs' ability to nullify will always make it easier to deal with the nodes but that's not the point. This is about asking for a reasonable adjustment to the global buffs, not explaining why they're fine the way they are.
    But I'm asking why this adjustment is needed because, in reality, it's not. The game will always reward/punish the player for not bringing in the right character. The argument that "more characters should benefit" can be applied to anywhere in the game, and that gets us nowhere. Cope.
    I'm not new to this. I've sucked it up before and I can continue to suck it up again, but that doesn't mean it's not worth asking for a change.
    But there's no good reason for this change. You still benefit. You're just asking to make it easier when it doesn't need to be made easier.
    This won't really change how easy it is because it's already pretty frickin easy. Rather, this will change how annoying it is when I try to power drain by parrying with a tech champ that has an armor up buff.
    So why not just add a "Force of Will" node? That would prevent any AAR for any of the defender's nodes/abilities. How does that sound?
    If they add force of will, I won't be able to quake em
    Quake can do Force of Will, but the Concussion debuff won't show. You can still Evade, though.
  • GreanGrean Member Posts: 1,397 ★★★★

    Grean said:

    herm said:

    herm said:

    herm said:

    herm said:

    Grean said:

    Grean said:

    And its gonna be even more annoying when there are the updated nodes. what happens when I get to a bar of power with a mystic champ, but I don't get a prowess cuz of pacify?

    What happens if you don't bring in a Mystic champion?
    Then ur gonna die painfully to unstoppable
    Exactly. So it's not like the nodes don't benefit the player for bringing in the right characters.
    you need the prowess to not die to the unstoppable. And the prowess will only trigger consistently without ability accuracy being a crutch. Although it is worth noting that I haven't experienced any issues with the mystic one in my 4-month tenure of completing cav difficulty and my two-month tenure of exploring it
    But you still will have the upper hand as a Mystic over a random class because you're able to trigger that Prowess, so it's not like AAR does more harm in this case. It does some harm, but you still benefit more than you would've if you brought in a Spider Man.
    do you have some sort of vendetta against the rest of us? Spider-man is terrible in any scenario and Mystic champs' ability to nullify will always make it easier to deal with the nodes but that's not the point. This is about asking for a reasonable adjustment to the global buffs, not explaining why they're fine the way they are.
    But I'm asking why this adjustment is needed because, in reality, it's not. The game will always reward/punish the player for not bringing in the right character. The argument that "more characters should benefit" can be applied to anywhere in the game, and that gets us nowhere. Cope.
    I'm not new to this. I've sucked it up before and I can continue to suck it up again, but that doesn't mean it's not worth asking for a change.
    But there's no good reason for this change. You still benefit. You're just asking to make it easier when it doesn't need to be made easier.
    This won't really change how easy it is because it's already pretty frickin easy. Rather, this will change how annoying it is when I try to power drain by parrying with a tech champ that has an armor up buff.
    So why not just add a "Force of Will" node? That would prevent any AAR for any of the defender's nodes/abilities. How does that sound?
    If they add force of will, I won't be able to quake em
    Quake can do Force of Will, but the Concussion debuff won't show. You can still Evade, though.
    Half of her utility is from the concussion reducing ability accuracy by 100%. it pretty much prevents dominos aar and mordos power gain, upon many other abilities
  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★
    Grean said:

    Grean said:

    herm said:

    herm said:

    herm said:

    herm said:

    Grean said:

    Grean said:

    And its gonna be even more annoying when there are the updated nodes. what happens when I get to a bar of power with a mystic champ, but I don't get a prowess cuz of pacify?

    What happens if you don't bring in a Mystic champion?
    Then ur gonna die painfully to unstoppable
    Exactly. So it's not like the nodes don't benefit the player for bringing in the right characters.
    you need the prowess to not die to the unstoppable. And the prowess will only trigger consistently without ability accuracy being a crutch. Although it is worth noting that I haven't experienced any issues with the mystic one in my 4-month tenure of completing cav difficulty and my two-month tenure of exploring it
    But you still will have the upper hand as a Mystic over a random class because you're able to trigger that Prowess, so it's not like AAR does more harm in this case. It does some harm, but you still benefit more than you would've if you brought in a Spider Man.
    do you have some sort of vendetta against the rest of us? Spider-man is terrible in any scenario and Mystic champs' ability to nullify will always make it easier to deal with the nodes but that's not the point. This is about asking for a reasonable adjustment to the global buffs, not explaining why they're fine the way they are.
    But I'm asking why this adjustment is needed because, in reality, it's not. The game will always reward/punish the player for not bringing in the right character. The argument that "more characters should benefit" can be applied to anywhere in the game, and that gets us nowhere. Cope.
    I'm not new to this. I've sucked it up before and I can continue to suck it up again, but that doesn't mean it's not worth asking for a change.
    But there's no good reason for this change. You still benefit. You're just asking to make it easier when it doesn't need to be made easier.
    This won't really change how easy it is because it's already pretty frickin easy. Rather, this will change how annoying it is when I try to power drain by parrying with a tech champ that has an armor up buff.
    So why not just add a "Force of Will" node? That would prevent any AAR for any of the defender's nodes/abilities. How does that sound?
    If they add force of will, I won't be able to quake em
    Quake can do Force of Will, but the Concussion debuff won't show. You can still Evade, though.
    Half of her utility is from the concussion reducing ability accuracy by 100%. it pretty much prevents dominos aar and mordos power gain, upon many other abilities
    Most of her Utility is just from being able to not get hit and deal damage. The Force of Will node will only affect a small number of matchups.
  • hermherm Member Posts: 415 ★★
    herm said:

    herm said:

    herm said:

    herm said:

    herm said:

    herm said:

    Why tho?

    why not? the global benefits are supposed to benefit you for bringing in the right champs, not make it even more annoying
    Does it not benefit you for bringing the right champions? It doesn't punish you.
    If the benefits fail to trigger, it's like bringing in any random champ
    But you fail to see that the benefits don't always fail to trigger.

    If I bring in a Domino, there's still the possibility that I Purify the Bleeds and convert them into Prowess, not to mention the WP regen I gain from the Bleed Resistance.

    I would not have the same benefits if I went in with a Spider-Man.

    It's not the same. It can have the possibility of becoming the same scenario as just bringing in a random champion, but it's not the same as bringing in a random champ.
    Ofc the WP regen is nice and frankly, the mutant one is the least of my concerns but in a general sense it doesn't make sense for them to be affected by ability accuracy and it does way more harm then good
    The point of the nodes is to benefit the players for choosing the right characters. If you don't choose the right characters, you won't get through the quest efficiently. Same thing applies to characters within the class that has the benefit.

    What if my Science champion can't place Weaknesses on the opponent? Should we just change that node because it does more harm than good?
    That's not even close to what I'm saying and you damn well know it
    You're saying that it doesn't make sense for nodes to be affected by AAR.

    I'm saying that AAR (or lack thereof) is an ability, just like Weakness is an ability.

    You're saying that by having AAR, you're affected negatively (in the sense that it is more inefficient).

    I'm saying by not having Weakness, you're affected negatively (in the sense that it is more inefficient).

    So why should they limit how well characters do based on their abilities? That's the flaw.
    It's supposed to be beneficial, not annoying. In a lot of scenarios, it is still beneficial, but sometimes it isn't. Additionally, I think it's fair to assume that HB is supposed to do very well in the tech quest. Should your masteries limit how well you perform?
    "Should your masteries limit how well you perform?"

    I want you to think long and hard about this statement. The answer is very, very clear.
    Indeed. No.
    unless its suicides lol
Sign In or Register to comment.