It really isn’t that bad if you can heavy intercept to build up power @Cj67 it just takes practice... as it should Dawg these nodes are very counter intuitive. There is no “if you just” you can’t have special delivery and hurt locker on the same node with a stun counter champ on top of that. Of course I can just revive sorcerer supreme and just go nuts. But that’s bs to go through that. On top of that he power gains with spite. Like there’s literally nothing you can say that will make these linked nodes with this fight acceptable. People like you are why hard and challenging content is forever gone in this game for the future. Sir I’ve done all content. I just recently did the champions fight and I much rather have preAnerf champion. But counter intuitive nodes aren’t challenging it’s unfair. Learn the difference How are they counter-intuitive? They want you to throw specials to not degen but you can’t throw the same special or you’ll degen. That’s very counter intuitive. That’s like having a do you bleed Emma frost that armor break immune. Counter intuitive doesn’t mean it’s impossible to get around or deal with it. Counter intuitive means you shouldn’t have two things that go against each other like that in any game.
It really isn’t that bad if you can heavy intercept to build up power @Cj67 it just takes practice... as it should Dawg these nodes are very counter intuitive. There is no “if you just” you can’t have special delivery and hurt locker on the same node with a stun counter champ on top of that. Of course I can just revive sorcerer supreme and just go nuts. But that’s bs to go through that. On top of that he power gains with spite. Like there’s literally nothing you can say that will make these linked nodes with this fight acceptable. People like you are why hard and challenging content is forever gone in this game for the future. Sir I’ve done all content. I just recently did the champions fight and I much rather have preAnerf champion. But counter intuitive nodes aren’t challenging it’s unfair. Learn the difference How are they counter-intuitive?
It really isn’t that bad if you can heavy intercept to build up power @Cj67 it just takes practice... as it should Dawg these nodes are very counter intuitive. There is no “if you just” you can’t have special delivery and hurt locker on the same node with a stun counter champ on top of that. Of course I can just revive sorcerer supreme and just go nuts. But that’s bs to go through that. On top of that he power gains with spite. Like there’s literally nothing you can say that will make these linked nodes with this fight acceptable. People like you are why hard and challenging content is forever gone in this game for the future. Sir I’ve done all content. I just recently did the champions fight and I much rather have preAnerf champion. But counter intuitive nodes aren’t challenging it’s unfair. Learn the difference
It really isn’t that bad if you can heavy intercept to build up power @Cj67 it just takes practice... as it should Dawg these nodes are very counter intuitive. There is no “if you just” you can’t have special delivery and hurt locker on the same node with a stun counter champ on top of that. Of course I can just revive sorcerer supreme and just go nuts. But that’s bs to go through that. On top of that he power gains with spite. Like there’s literally nothing you can say that will make these linked nodes with this fight acceptable. People like you are why hard and challenging content is forever gone in this game for the future.
It really isn’t that bad if you can heavy intercept to build up power @Cj67 it just takes practice... as it should Dawg these nodes are very counter intuitive. There is no “if you just” you can’t have special delivery and hurt locker on the same node with a stun counter champ on top of that. Of course I can just revive sorcerer supreme and just go nuts. But that’s bs to go through that. On top of that he power gains with spite. Like there’s literally nothing you can say that will make these linked nodes with this fight acceptable.
It really isn’t that bad if you can heavy intercept to build up power @Cj67 it just takes practice... as it should
I didn’t enjoy 6.2.5 at all. I just found the global node and gated paths really annoying.Apart from a handful of people on here, I don’t know anyone that enjoyed it.I can’t claim this analogy as my own but exploring 6.2.5 was like spending a day walking around in shoes two sizes too small to experience the relief of taking them off.
I didn’t enjoy 6.2.5 at all. I just found the global node and gated paths really annoying.Apart from a handful of people on here, I don’t know anyone that enjoyed it.I can’t claim this analogy as my own but exploring 6.2.5 was like spending a day walking around in shoes two sizes too small to experience the relief of taking them off. I agree the gated paths don't offer anything that regular class gates can't do but just add annoyance. However, I thought the global node was kind of fun and tested skill. The quest as a whole was still a sh*show, though, mostly because of the gates.
I think the real question here is what the hell is that team? Sure, it's easily the worst quest in the game but you've really created a rod for your own back with your team selection. I have to agree here. The defender has spite, 3 9f the 5 champs selected for attack are buff heavy. You know Kabam put a cosmic path for this quest right? 4 buff heavy chamos needed to fight a spite boss
I think the real question here is what the hell is that team? Sure, it's easily the worst quest in the game but you've really created a rod for your own back with your team selection. I have to agree here. The defender has spite, 3 9f the 5 champs selected for attack are buff heavy.
I think the real question here is what the hell is that team? Sure, it's easily the worst quest in the game but you've really created a rod for your own back with your team selection.
Remember when they promised to adjust all the attack values in 6.1 and 6.2, then they welched three months later without any meaningful explanation besides “we decided we didn’t need to, even though we just told you we did need to?” Right.
Remember when they promised to adjust all the attack values in 6.1 and 6.2, then they welched three months later without any meaningful explanation besides “we decided we didn’t need to, even though we just told you we did need to?” Right. Remember when the playerbase didn't just constantly cry and complain about every single aspect of the game?
Atleast you are going to enjoy The Champion fight...👀 They made him suck a joke, it’s sad 😢 Bruh what? Let's go through the changes Block penetration decreased. You're not going to take many blocked hits anyway. If you think block dmaage is too less ,just take more blocked hits. Dex charges reduced? Dex two more times to satisfy your skills. Degen damage decreased? Let him heal and go through that phase 10 more times . It'll take even more skill to do than the original fightNo retreat removed? Don't dex more than once in the given time frame. Running a mental clock while doing the fight will increase overall difficultyAll in all fight is exactly the same as before except for no retreat
Atleast you are going to enjoy The Champion fight...👀 They made him suck a joke, it’s sad 😢
Atleast you are going to enjoy The Champion fight...👀
Atleast you are going to enjoy The Champion fight...👀 They made him suck a joke, it’s sad 😢 Bruh what? Let's go through the changes Block penetration decreased. You're not going to take many blocked hits anyway. If you think block dmaage is too less ,just take more blocked hits. Dex charges reduced? Dex two more times to satisfy your skills. Degen damage decreased? Let him heal and go through that phase 10 more times . It'll take even more skill to do than the original fightNo retreat removed? Don't dex more than once in the given time frame. Running a mental clock while doing the fight will increase overall difficultyAll in all fight is exactly the same as before except for no retreat Exactly the same while drastically different. How does one achieve this?
Remember when they promised to adjust all the attack values in 6.1 and 6.2, then they welched three months later without any meaningful explanation besides “we decided we didn’t need to, even though we just told you we did need to?” Right. Remember when the playerbase didn't just constantly cry and complain about every single aspect of the game? No. Lol. For real though, the adjustments to Act 6 and the first iteration of Act 7 were necessary. It's been outlined a number of times why the direction things were going was detrimental. Having said that, I agree with leaving it alone as it is. In the case of the Attack Values of 6.1 and 6.2, it wasn't needed to change them. Something that was explained and ignored by the person who keeps posting about it over and over. The Roadmap was a tentative plan given well in advance of execution. Not a legally-binding contract. If they realized it wasn't needed, that's not unreasonable. I'm all for changes when they're necessary. Not really for the sake of it. You've complained your share too. The only person I haven't seen complain is wnp
Remember when they promised to adjust all the attack values in 6.1 and 6.2, then they welched three months later without any meaningful explanation besides “we decided we didn’t need to, even though we just told you we did need to?” Right. Remember when the playerbase didn't just constantly cry and complain about every single aspect of the game? No. Lol. For real though, the adjustments to Act 6 and the first iteration of Act 7 were necessary. It's been outlined a number of times why the direction things were going was detrimental. Having said that, I agree with leaving it alone as it is. In the case of the Attack Values of 6.1 and 6.2, it wasn't needed to change them. Something that was explained and ignored by the person who keeps posting about it over and over. The Roadmap was a tentative plan given well in advance of execution. Not a legally-binding contract. If they realized it wasn't needed, that's not unreasonable. I'm all for changes when they're necessary. Not really for the sake of it.
Remember when they promised to adjust all the attack values in 6.1 and 6.2, then they welched three months later without any meaningful explanation besides “we decided we didn’t need to, even though we just told you we did need to?” Right. Remember when the playerbase didn't just constantly cry and complain about every single aspect of the game? You mean day 1 of release?
Just get rid of Strength in Numbers, that node doesn't exist as a challenge, it exists as a seldom paywall if you somehow don't get one of your champs ko-ed on one of the paths.The rest I can live with imo
how long has it been? and no response from kabam =/
Just get rid of Strength in Numbers, that node doesn't exist as a challenge, it exists as a seldom paywall if you somehow don't get one of your champs ko-ed on one of the paths.The rest I can live with imo I don’t like the idea of strength in numbers at all. Maybe if you arrived at the boss full strength you’d get a boost or something to offset it it’d feel a little bit less cheeky.I did my exploration of Mordo post nerf and as long as your entire team is annihilated it’s not actually an instant L going in without a full strength team. It’s a bit like fighting Domino - annoying but you can work around it.In the OP’s case he’s up the creek without a paddle because he’s gone in without a counter to Mordo and has just picked his top 5 PI champs.—MVPs for that Mordo - Void - you don’t even need to hit Mordo for this and you can play around hurt locker with 15 hits easily enough. Doom, Blade (W/GR ideally), HT, Quake. Wasp is also good, Ghost with Hood is also very good and can also play around Hurt locker very easily.