Act 6 exploration worth it?
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So I saved up fragments to get a skill t5cc from doing a bunch of content like act 6 completion, 7.1 exploration and v5 exploration with which I’ll take up Hit-Monkey to r3 and get thronebreaker. With that out of the way, I don’t know if exploring act 6 is still worth it for the effort. For one, the first 2 chapters have way too many paths for my taste. And secondly, although I haven’t faced any yet, I heard that there some rather undesirable node combinations later on. Would you say it’s worth it for me to spend time and effort (and maybe resources) to explore act 6 or should I focus on other content (like exploring the rest of the variants) for now until more act 7 content comes out?
Post edited by Kabam Porthos on
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I'd rather have fun doing more of Act 7 when it releases, as well as saving to do more of the Abyss.
With the ease that we can take champions up now it’s not such a big ask to R4/5 a champ for one or two lanes in the way it was even 6 months ago. Sure, there’s parts of it that are awful - 6.2.5 can be described by a plethora of four letter words. That being said, there’s now a hell of a lot of counters for most quests floating around. Magneto in particular neutered a lot of the difficulty of many bosses
Would I do it over Act 7? No. Do I want a full formed T5CC? Yes.
So i had to go back and repeat the quest just for literally 3% (a single defender). See screenshots.
My initial plan was to explore 6.1 for a 25% T5CC because it was the easiest then go for V6 then 7.1. But after calculating the energy cost and ROI, exploring 7.1 is more efficient.
Exploring 6.1 will give you a random 25% T5CC, a few 5/6* shards, and an okay rankup gem. Exploring 7.1 will give you a random 25% T5CC, a 25% T5CC selector, a 6* Nexus, tons of T5 Basic, some T2As, and more. The energy cost is also less than exploring 6.1. If I pull a 25% Mutant from the random, then I'll be Thronebreaker, if not, I'll proceed to 6.1 then V6, then V5, then 6.3, and if I still don't have a full T5CC, the Abyss.
Exploring Act 6 will cost a lot and there are a lot of paths that screams Roster Check. It is still worth it but go for the more efficient option first, which is Act 7.1. I'm currently at 70% right now. Skipped a few paths that were not suicides friendly and will tackle them in one go after turning suicides off.
The only things it has that are uniquely rare, at the moment, is the full t5cc and 6* Awakening?
EQ, events, AQ are probably the best time for rewards, with variants after those from the static content in my view and if you have abyss solutions, first completion there too.
Unless you are in a progression alliance, you don't need the prestige and there are cheaper (in units and time), more affordable ways to get t5cc. In addition, as more act 7 and variants and events are released, the value in act 6 100% rewards will dwindle over time, with possibly only the Awakening in a year or so still retaining real value.
Want t2a? T5cc? T5b? 6* shards? Every month there are better options than act 6.
If you smash through the event, and both cav and UC EQ in 2 weeks and are twiddling you thumbs (literally and metaphorically), have v3-6 100%, act 7.1 100% first abyss run done or the whole thing.. then yeah, go for it. But if you've any of those other content left, you may find leaving act 6 to rot, is a sensible use of your time and units.
Until you have a battery of rank 3 or even 4 6* and can face roll it.
I didn't even explore 6.1fully - went back in a few weeks ago, looked at the number of paths and energy, and decided to finish 7.1 instead.
I might on a slow month, but up until now v6 & 7.1 made more sense especially with the path resources in 7.1. When 7.2 comes out that will decide for me whether I move on with it, or go back to get t5cc crystals form act 6.