**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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This is what sucks to me. All these good champs i acquired and I am using **** in AW war to meet diversity requirements. I have no desire to chase, acquire and level up new champs anymore once someone else in my alliance has them because you can only use one of each champ on AW defense now.
act 5.3 basically is a units grabber, and the rewards is not convincing from the earlier statement (increase chance of obtaining 5* shads & T2A) and all the increase chance of obtaining them is from the purchase by cash (aren't it obvious its an act of money grab without considering players???)
all the bugs on every update is just ridiculous, can kabam juz hired some staff to play the game? did you ever play the game urself to experience our frustration and the joke u guys made? If its really been tested and yet the bugs still exist everytime, i doubt ur beta tester reliability. Dont out like we beg for compensation, instead you the one that make all the mistake should come out the compensation before the players demand for it, its ur fault so admit it and do it right next time.
and about the war, its no longer who can fight better and how much u u willing to spend to win it, it seems that the way to win a war change constantly and our resources to rank them is not easy as you thought which you knew about it. basically you're just ruining ur own operation and pushing ur users away from u.
I'm a players since the game launch and 2 years later i'm totally not motivated to burn my midnight oil to play it anymore, (why commit to a game that broke all the time and the developer doesnt care at all?)
You're really not paying attention. Ok, bugs take time to fix. But why were they even there in the first place? Within minutes of downloading 15.0 they were apparent. And these forums were flooded with posts.
This company makes literally millions of dollars a month, in profit. There is no excuse dude. Stop trying to make one
They had a few god tier champs that were walking through their content. Instead of buffing their content, they nerfed our champs in 12.0.
They had a few god tier defenders that everyone was placing in AWD. Instead of buffing other champs to make them more desirable defenders they nerfed all defenders in 15.0.
The dev team has shown time and time again that they neither play the game nor truly understand it.
I must admit I'm quilty of this.
When 12.0 came around my team mates were outraged. And many quit. But not before I had long winded discussions about the progression of the game and necessary adjustments being inevitable.
Sooo.. I was uneffected by 12.0 because I didn't have or invest in any of the characters that were nerfed. I couldn't relate to long term players that were borderline, whales.
I'm quilty of not seeing the work and effort they put in to get where they were, but now that I'm in a position that is effected, grinding and buying and buying and buying to get my very best defender team to all 5/50 and now those very same champs that are useless in any other aspect of the game, have now become useless in the very mode I spent money on them to be dominant.
This game is played around the world, and it would seem there's a thought that the 'whales' dictate the game...I'd disagree. The reason the community is outraged is because the whales are upset that their time and investment is again being nerfed and refocused torwards 'guppies'
Which makes sense, and forgive the term, guppies drive the revenue more then perceived 'whales'
My opinion is the disconnect of respecting long term players and their concerns, because believe it or not, guppies rule the revenue, is what has created this crossroads time and time again.
Too many characters and too few decent ones. Opening shard crystals is an exercise in frustration.
Nowhere to use 90% of the roster except arena and not enough reward for effort when doing so, grind hard for a garbage champ no one wants or grind for shards for a very high chance of another garbage champ via crystals.
Then do it all again because unduped garbage champs are mostly horrible, at least duped some of them have some value.
No way for progression past R4 4* for daily but casual players unless you are hardcore in AQ/AW and can convince at least 9 other people to do the same or spend lots of money, those that do spend money probably hate how much it costs before you hit the jackpot with a decent champ.
Then, if you're like me, when you finally pull a decent champ, the short lived joy is overshadowed by the rug being pulled from under you via changes that occur almost instantly and without notice but have probably been planned for a long time, time that idiots like me used to spend resources on champions that will become obsolete or heavily diminished in its value.
I cannot imagine the frustration of the guys who grind hard, spend hard and play hard to win early and often because down here in the big pond with the other little fish, its not much fun.
I am not enjoying the game anywhere near as much as I used to and it's a shame, even as a casual player it has found a way to burn out and bore me.
It used to be about sharing strategies, talking about which champs to rank up, finding a good alliance, making guesses and suggestions on future updates, and getting info from the development team.
Now it's thread after thread about every aspect of the game having bugs. Anything from simply being able to load the game, to being kicked out of the game after a fight, all the way to the point that simple fight mechanics stopped working.
It's hard to drum up enthusiasm for a game when the bulk of the conversation is simply reporting how the game isn't working...
I 100 percent agree. This is my first time reading forums really and I am reading mainly on the issues that is occurring.
No, I totally get that it takes time. That's why I don't think most of us mind if there are bugs if we are compensated.
When I say, bugs cost us money, what I mean is... well, take the whiffing after heavies bug that happened a couple of months back. Several champions were affected and became less effective. This meant that they died more often in AQ. If they died more often in AQ, players needed to spend units to revive them or let their alliance down.
There was a time when Kabam would have said, hey, we know this bug is costing you revives. Here are some free revives. You can use them to keep playing and overcome the bug without having to buy revives. We aren't going to fix this soon, but while we're fixing it you can continue to play without spending on our mistakes.
It's like going to a restaurant and ordering a vegetarian pizza. Sometimes the restaurant will get it wrong and serve up a pepperoni pizza. Most vegetarians would completely understand. But the restaurant doesn't say, well, okay, if you want your vegetarian pizza you're going to have to buy another pizza. They say, hey, sorry man, we'll make you the right pizza at no extra cost and here's a vegetarian snack to munch on to make up for the delay.
It's interesting you feel that way. I think the outrage is felt by the late game players (as I mentioned, the early game is still very fun) and because the whales spend so much on progression they are pretty much all late or end game players.
But really, every late game player is a whale in some way. Maybe we didn't spend money, but we sure spent time. We can make more money. We can't make more time. And when our time suddenly becomes worthless, we're sure to be angry.
Human beings place a high value on sunk cost. Because we've put so much into the game, it's hard to just walk away. That's why so many of us want to salvage it (like a relationship!). But yes, eventually, if we don't like the game we will quit.
the character designs of this game is best among all other marvel mobile game out there. the gameplay is the most simple.
but, the game has gone all downhill since 12.0.
2 pros since 12.0 - 1. new arena system is great, 2. the new aq reward system is great (though there should have been specific full t4cc for a good amount of glory in store)
but rest are all cons
the meta of the game was working fine, there was no need to change that.
yes some too op champions needed to be nerfed, but not all on a sudden, there should've been a fair heads up warning. (but here atleast they acknowledged it, n compensated as much as possible)
then came the double dash back problem. (the compensation n acknowledgements for issues started to dry down from here, they only gave away few potions nothing else)
next was almost a whole day android shutdown. (only people who were doing arenas were compensated a bit, but nothing for others, as if other than arena nothing matters in the game)
now they changed civil warrior & red cyclops (as quoted by kabam, they issue RDTs when a champion in particular is changed, but they didn't issue those in that time. nobody cared bcz those champions simply doesn't matter to anyone. but it was a lapse on kabam's part)
now comes two much requested champions carnage & green goblin & they made sure that both of them are trash, while a marvel nobody gwenpool will be very powerful. (a marvel game should be true to the characters)
visions power burn issue. ultrons sp2 blocking issue.
aw v2.0 , released in a completely untested state without any kind of warning again - all those detection masteries become useless, (but no free mastery rebuild period granted), all ur defensive roster become useless if anyone else has a higher version of them in ur ally(later changed to bg) [no attention paid to multiple request to bring back kills or issuing RDTs]
parry, specials inconsistency. combo inconsistency. characters are using heavies on their own, opponent can suddenly interrupt u within a combo outta nowhere. but nothing is being done to fix these things even after months.
hotfix didn't resolve a single thing. but it brought anther very annoying problem - in game data download.
looking their urge to fix things or compensate for those have completely dried atm. You know what kabam? addressing and resolving issues quickly, not having those annoying features like other games, made MCoC great. But you are completely losing it now, u have lost the "editors choice" title from play store during the 12.0 update, have rarely taken a single correct step to get that back. It has always been 1 step fwd then 3step backward.
Don't do these to your playerbase, who spent so much time in the game. Make MCoC great again!
As regards to the current state of the game, I personally think some small changes can fix a majority of the issues.
1. Aq has become more boring than ever with the less tiers, most alliances are now doing the same maps and finishing in the same place week in week out, the old tiers offered mor diversity in weekly aq’s.
2. Aw is now not a war but an excell spread sheet war, I would keep defender diversity as that makes it different rather than fighting the same 6 champs all the time, drop defender rating and now if its a draw go to ko’s to give the 1 point needed to declare a winner.
3. Arena is now back up to the scores of the old arena so at this point a 5* arena would help to lower scores and make it easier for new accounts to get 4*
4. The monthly quests are now become “ just the norm” a mix of the smaller events ie the webslinger quest would help.
5. Phc are now worth so little to the bigger and older accounts maybe a system where 10,000 shards can be used to buy a “ grandmaster crystal”
6. Some new events would be good as there the same week in week out
7. T4b event it would be nice to see maybe a second t4b at 2.2 mil
8. A t4c shard event would be great as well
As regards to what kabam did to aw and drastically effected a lot of the “ aw defender champs” they should really think about a 12.0 compensation package as we have all spent ranking up some pretty lame champs to fit the old aw and now are useless to us, a waste of t4b/ t4c
This will also show that kabam does listen to us and wants us to know they care about us.
Better communication from them would help, the sp missing was a great example of how kabam see us, they were fully aware of this major issue before this current Aq series started but chose to carry on knowing it would effect us badly at our own cost and at the same time they would benefit from this bug, when the extra rewards scandle happened they shut the game down immediately to sort this problem as it was not in there benefit.
This shows that they can do things straight away and showed they only care about there bottom line.
A business course would help them and also how to treat your customer and benefit from great customer relations, after all a happy customer spends more
That and the bugs and lack of in game communication from Kabam has closed my wallet and will eventually make me walk away from the game altogether as it has become very stale and more of a chore.
The game devs and support are arguably the worst in the industry. If you have any issue whatsoever you’re better off talking to the wall. Same result, less time wasted, less frustration.
I cringe every time there’s an update or hotfix cos it means more and new bugs
The insatiable greed. I’m still burning about item caps and it goes on and on.
Was a time they justified reskins as saving our data. They’ve abandoned that but we are still playing the same stuff. Nothing new, nothing interesting. Very uninspiring.
Yeah, I’ve done ok but my rate of growth is now so plodding it’s all a bit pointless. I think the devs must rely on excitable and innocent noobs. They seem to be victims of their own success, thinking they’re something extra special and we are but ants under their lordly boots. These are my thoughts and I shouldn’t be surprised if i’m Subsequently banned from this forum for saying so
Most players don't fully appreciate how actual game development works, and in fact what actually happens bears no resemblance to what you're referring to either. Games are built on engines, and usually on systems upon systems upon engines upon engines. There are many layers of abstraction that make the task of debugging a problem something that at no time actually looks like normal software debugging. The abstraction layers make that all but impossible to do in a straight forward manner. I could explain, but I've done that before and it would just bore everyone to tears.
Having said that, knowing what I know about systems development in general and game development in particular, I have to say I'm concerned about the pattern of bugs that have continued to plague the game since 12.0. I was willing to write most of it off as a natural consequence of the accelerated engine swap that occurred when game timing went out the window post 12.0, but that should have settled down by now. And comments made back then about those changes not happening 100% in-house, given what the Vancouver studio is actually supposed to be doing, also makes me wonder.
The kinds of problems we are seeing are the kinds that are supposed to be caught in regression testing. They are supposed to be treated like show-stoppers that would halt the deployment of a build. Or sometimes they are so weird they beg the question of whether the developer that was responsible actually understands the game and is familiar with how it works.
You can't say, for example, that allowing Mephisto's regeneration to scale with max health was just an everyday oops that could happen to anyone. It has been well-known for a while now that Kabam's stated intent was to honor the explicit design rule that regeneration in all its forms would not scale with boosted max health. This was so well-known of a position that many veteran players actually stated their belief that was a bug that would likely be reversed eventually. How does a character creator make that kind of fundamental error, and how does it get past his design supervisor, the producer in charge, quality and assurance testing, and the overall design lead of the game? An entire busload of people had to be asleep at the wheel for that to happen.
Ignoring all of the preferences and complaints about Alliance War, it was simply inexcusable that the diversity point value was set so high that it was *impossible* for a non-unique defender to compete with a unique defender. Originally a defeated unique defender was worth more than an undefeated non-unique defender. That's mathematically ludicrous and the devs knew it when it was pointed out because they changed it quickly - faster than datamining could have determined what the effects of those numbers were.
I understand development schedules and such, and I am the first person to say that content development shouldn't come to a halt while bugs are fixed. But how does a bug like the special attack misfire bug escape testing *and* get deployed? That certainly sounds like a show stopper to me. That the bug manifested at all suggests someone did something very bad or very wrong to the engine or the power systems. But even accounting for the fact that such things will happen (but should happen far rarer than they do happen) there's no excuse for releasing the game in that state.
I think completely separate from all of the complaints about bugs and the need to reduce the number of bugs that are created and improve the time to fix them and discussions surrounding compensation for the worst ones, I believe there should be some dialog between the players and the developers about what constitutes a "show stopper bug." A bug whose impact on the players is bad enough that if it exists in a build that build will not get pushed, and if it does get pushed either by accident or by intent then the players should expect to be compensated for the existence of a bug that bad. I don't think all bugs qualify, but some should.
Back in 12.0 I asked an open question about what constituted a change to the game that was important enough to be mandatory to include in the patch notes. I suggested that the criteria should be "the change affects a player-facing part of the game that would materially impact or alter the game play that players experienced." @Kabam Miike actually responded to say that was actually Kabam's real criteria for patch notes. I noted then and I will note now that this statement is incorrect: not only does Kabam not follow that rule, they have explicitly made statements that contradict that rule. I wish they did follow that rule. However, I think this is another opportunity to ask Kabam what is the rule for deciding that a bug is severe enough that players should not have to experience it, and if Kabam finds it they will not release that build, or at least warn the players that it exists before releasing the build, and the act of releasing a build with such a bug justifies the players requesting some compensation for having to deal with such a bug.
I rarely if ever ask for compensation for game issues, and I'm not specifically requesting it for any particular problem here. The point isn't even to get compensation: the point is to know what Kabam thinks is important enough to be "important enough to explicitly place procedures in place to avoid exposing the players to that kind of problem" and the threshold of compensation is as good of a line as any.
If the issues are systemic then the company needs to take a good, hard look at its structure and management. I have no idea how they're set up, but I can see some of how it treats it's community managers.
Look at the list of things they have to do. They have to moderate the forums and act as the conduit between players and the company. Fine, that's what I would expect.
But they also seem to function as the unwilling propaganda unit. I mean, some of their posts read like management has a gun to their heads and is forcing them to sell their ridiculous ideas. And because the ideas are inherently bad, they spend extraordinary lengths of time trying to defend them.
Then, because of the crappy support, they also have to sort out numerous technical issues because players PM them when they don't get satisfactory responses from support. Is that really a community manager's job?
On top of all of that, I am amazed that they sometimes still take time to PM players and try to explain stuff to them, one on one.
And all this is what happens on our end. There must be an equally daunting pile of extra duties on the company side.
Maybe I'm wrong and all this is industry standard. But I can't help but wonder... All the bugs and AW stuff... Symptoms rather than disease?
I am of the opinion that they are symptoms.