Taskmaster Buff Concept
LemoNot
Member Posts: 186 ★
Taskmaster Update Idea- stats based off an r3 6*
Making what he already has actually viable, with one new ability and improved synergies. I know Taskmaster isn’t the biggest noodle of the bunch, but he still needs some sort of buff/update to make his rotation worthwhile compared to other options.
His abilities will still read like an instruction manual, naturally.
Anything You Can Do: Pre-Fight Ability
-Defeating an opponent who has a synergy with Taskmaster grants Taskmaster that synergy’s effects for the rest of the quest.
-Defeating an opponent of a certain class grants Taskmaster a corresponding benefit for the rest of the quest. Taskmaster may only have 3 of these benefits active in a fight, which can be chosen on the Pre-Fight screen.
-Skill: Taskmaster gains 3 Rage debuffs at the start of the fight, which have no effect. Charging a Heavy Attack for 1 second consumes one Rage stack, converting it into a 10-second Fury Buff increasing Attack by 1192.
-Science: Each Debuff on the opponent passively reduces their Regeneration Rate by 5%, up to -50%.
-Mystic: Heavy Attacks place a 9-second Stagger effect on the opponent. Max Stacks: 2.
-Cosmic: Buffs on Taskmaster gain +50% duration. Armor Breaks on the opponent gain +50% duration. Both are refreshed on charging a Heavy Attack.
-Tech: Start the fight with an indefinite Armor Up buff, increasing Armor Rating by 528. Bleed and Poison effects suffer -25% potency while this Armor Up is active.
-Mutant: No benefit.
Photographic Reflexes- Passive
*Unique Attacks include all attacks Taskmaster or the opponent can throw; Medium Attacks 1 & 2, Light Attacks 1, 2, 3 and 4, Heavy Attack, and all Special Attacks.
-Each Unique Attack Taskmaster successfully hits the opponent with places one Photographic Reflex charge on the opponent, reducing their Defensive Ability Accuracy by 10% and increasing Exploit Weakness damage by the same amount.
-Each Unique Attack the opponent attempts places one Photographic Reflex charge on Taskmaster, reducing the opponent’s Offensive Ability Accuracy by 10% and increasing Taskmaster’s Perfect Block chance by the same amount.
-Both effects are reset if Taskmaster is struck by a Special Attack.
-AAR from Photographic Reflexes is not passive AAR.
Learn the Foe- Passive
-Each time a Debuff is placed on Taskmaster, all future Debuffs placed on him have their Potency reduced by 10%.
-If the Debuff Potency reduction reaches 100%, Taskmaster becomes Immune to Debuffs for the rest of the fight.
-Once Taskmaster becomes fully Debuff Immune, he begins all following fights with -70% Debuff Potency.
-UI change: place an Immunity icon on Taskmaster similar to Apoc’s Immunities when becoming Debuff Immune.
Exploit Weakness
-Exploit Weakness targets last for 10 seconds. Attacks that would Exploit a Weakness will not trigger a Passive Evade or Auto-Block.
-Successfully exploiting a weakness deals 2980 damage, and refreshes all non-damaging debuffs on the opponent.
-After Exploit Weakness is triggered or expires, it goes on cooldown for 5 seconds.
-Taskmaster’s second Medium Attack will exploit any weakness at -80% damage.
-If awakened, active Concussions are refreshed, but a new one won’t be applied.
Heavy Attacks
-If Exploit Weakness is on cooldown, the cooldown immediately ends and the target is set.
-If Taskmaster has triggered Exploit Weakness in the last 1 second, or his current Exploit Weakness is Heavy Attack, charging a Heavy attack will make incoming attacks Miss for 1.5 seconds.
Special Attack 1
+1490 Exploit Weakness Damage. -698 Crit Rate.
-Inflicts a 5-second Bleed, dealing 894 Direct Damage per Debuff triggered on the opponent this fight (Max 5).
+1043 Attack for each active Debuff on either Taskmaster or the opponent.
Special Attack 2
-Inflicts a non-stacking, 10-second Armor Break, reducing Armor Rating by 379.41. Reduces Armor by an additional 379.41 per Buff triggered on the opponent, max 9 buffs.
+2086 Attack for each active Debuff on either Taskmaster or the opponent.
Special Attack 3
-Automatically triggers any active Exploit Weakness target with an additional 4470 Direct Damage.
-Inflicts a 5-second Bleed dealing 894 Direct Damage per Debuff triggered on the opponent this fight (Max 5).
-Inflicts a non-stacking, 10-second Armor Break, reducing Armor Rating by 379.41. Reduces Armor by an additional 379.41 per Buff triggered on the opponent, max 9 buffs.
+3129 Attack for each active Debuff on either Taskmaster or the opponent.
Signature Ability- Intuitive Pattern Recognition, Sig [1 - 200]
-Increase Concussion Debuff duration by [1.5 - 9] seconds.
-Each time Taskmaster successfully triggers Exploit Weakness it places a Concussion Debuff on his opponent reducing their Ability Accuracy by [5.53 - 12.5]% for 6 seconds and resetting the duration of all active Concussions.
-If Taskmaster successfully places 5 Concussions simultaneously, they convert into a Passive effect which reduces Ability Accuracy by [27.83 - 65]% for 25 seconds, counts as 5 Debuffs towards Taskmaster’s other abilities, and removes the Exploit Weakness cooldown timer.
Synergies-
Mostly Average Joes (Hawkeye)
Taskmaster- If Taskmaster’s current Exploit Weakness target is a Special Attack, all his Special Attacks become Unblockable
Hawkeye- +100% Bleed Duration. Bleeds are refreshed on Hawkeye’s fourth Light Attack.
Professors in Crime (Crossbones)
Taskmaster- Successfully exploiting a weakness grants Taskmaster 5% of max power.
Crossbones- Entering Overrun takes 1 less second, and refreshes all active Fury buffs on Crossbones.
Termination Contract (Moon Knight)-
Taskmaster- 30% chance to evade against his current Exploit Weakness target.
Moon Knight- All of Moon Knight’s Moon Phase abilities gain a flat +20% chance to trigger.
Thunderbolts (Winter Soldier)-
Taskmaster- Current Exploit Weakness target Attack has a +5% chance to become Unblockable for every Photographic Reflex counter on the opponent.
Winter Soldier- Winter Soldier’s EMP Upgrade can trigger on non-critical attacks.
Metallic Affinity (White Magneto)
Magneto- Unchanged.
Taskmaster-Apply 4 Photographic Reflex charges to the opponent at the start of the fight.
Making what he already has actually viable, with one new ability and improved synergies. I know Taskmaster isn’t the biggest noodle of the bunch, but he still needs some sort of buff/update to make his rotation worthwhile compared to other options.
His abilities will still read like an instruction manual, naturally.
Anything You Can Do: Pre-Fight Ability
-Defeating an opponent who has a synergy with Taskmaster grants Taskmaster that synergy’s effects for the rest of the quest.
-Defeating an opponent of a certain class grants Taskmaster a corresponding benefit for the rest of the quest. Taskmaster may only have 3 of these benefits active in a fight, which can be chosen on the Pre-Fight screen.
-Skill: Taskmaster gains 3 Rage debuffs at the start of the fight, which have no effect. Charging a Heavy Attack for 1 second consumes one Rage stack, converting it into a 10-second Fury Buff increasing Attack by 1192.
-Science: Each Debuff on the opponent passively reduces their Regeneration Rate by 5%, up to -50%.
-Mystic: Heavy Attacks place a 9-second Stagger effect on the opponent. Max Stacks: 2.
-Cosmic: Buffs on Taskmaster gain +50% duration. Armor Breaks on the opponent gain +50% duration. Both are refreshed on charging a Heavy Attack.
-Tech: Start the fight with an indefinite Armor Up buff, increasing Armor Rating by 528. Bleed and Poison effects suffer -25% potency while this Armor Up is active.
-Mutant: No benefit.
Photographic Reflexes- Passive
*Unique Attacks include all attacks Taskmaster or the opponent can throw; Medium Attacks 1 & 2, Light Attacks 1, 2, 3 and 4, Heavy Attack, and all Special Attacks.
-Each Unique Attack Taskmaster successfully hits the opponent with places one Photographic Reflex charge on the opponent, reducing their Defensive Ability Accuracy by 10% and increasing Exploit Weakness damage by the same amount.
-Each Unique Attack the opponent attempts places one Photographic Reflex charge on Taskmaster, reducing the opponent’s Offensive Ability Accuracy by 10% and increasing Taskmaster’s Perfect Block chance by the same amount.
-Both effects are reset if Taskmaster is struck by a Special Attack.
-AAR from Photographic Reflexes is not passive AAR.
Learn the Foe- Passive
-Each time a Debuff is placed on Taskmaster, all future Debuffs placed on him have their Potency reduced by 10%.
-If the Debuff Potency reduction reaches 100%, Taskmaster becomes Immune to Debuffs for the rest of the fight.
-Once Taskmaster becomes fully Debuff Immune, he begins all following fights with -70% Debuff Potency.
-UI change: place an Immunity icon on Taskmaster similar to Apoc’s Immunities when becoming Debuff Immune.
Exploit Weakness
-Exploit Weakness targets last for 10 seconds. Attacks that would Exploit a Weakness will not trigger a Passive Evade or Auto-Block.
-Successfully exploiting a weakness deals 2980 damage, and refreshes all non-damaging debuffs on the opponent.
-After Exploit Weakness is triggered or expires, it goes on cooldown for 5 seconds.
-Taskmaster’s second Medium Attack will exploit any weakness at -80% damage.
-If awakened, active Concussions are refreshed, but a new one won’t be applied.
Heavy Attacks
-If Exploit Weakness is on cooldown, the cooldown immediately ends and the target is set.
-If Taskmaster has triggered Exploit Weakness in the last 1 second, or his current Exploit Weakness is Heavy Attack, charging a Heavy attack will make incoming attacks Miss for 1.5 seconds.
Special Attack 1
+1490 Exploit Weakness Damage. -698 Crit Rate.
-Inflicts a 5-second Bleed, dealing 894 Direct Damage per Debuff triggered on the opponent this fight (Max 5).
+1043 Attack for each active Debuff on either Taskmaster or the opponent.
Special Attack 2
-Inflicts a non-stacking, 10-second Armor Break, reducing Armor Rating by 379.41. Reduces Armor by an additional 379.41 per Buff triggered on the opponent, max 9 buffs.
+2086 Attack for each active Debuff on either Taskmaster or the opponent.
Special Attack 3
-Automatically triggers any active Exploit Weakness target with an additional 4470 Direct Damage.
-Inflicts a 5-second Bleed dealing 894 Direct Damage per Debuff triggered on the opponent this fight (Max 5).
-Inflicts a non-stacking, 10-second Armor Break, reducing Armor Rating by 379.41. Reduces Armor by an additional 379.41 per Buff triggered on the opponent, max 9 buffs.
+3129 Attack for each active Debuff on either Taskmaster or the opponent.
Signature Ability- Intuitive Pattern Recognition, Sig [1 - 200]
-Increase Concussion Debuff duration by [1.5 - 9] seconds.
-Each time Taskmaster successfully triggers Exploit Weakness it places a Concussion Debuff on his opponent reducing their Ability Accuracy by [5.53 - 12.5]% for 6 seconds and resetting the duration of all active Concussions.
-If Taskmaster successfully places 5 Concussions simultaneously, they convert into a Passive effect which reduces Ability Accuracy by [27.83 - 65]% for 25 seconds, counts as 5 Debuffs towards Taskmaster’s other abilities, and removes the Exploit Weakness cooldown timer.
Synergies-
Mostly Average Joes (Hawkeye)
Taskmaster- If Taskmaster’s current Exploit Weakness target is a Special Attack, all his Special Attacks become Unblockable
Hawkeye- +100% Bleed Duration. Bleeds are refreshed on Hawkeye’s fourth Light Attack.
Professors in Crime (Crossbones)
Taskmaster- Successfully exploiting a weakness grants Taskmaster 5% of max power.
Crossbones- Entering Overrun takes 1 less second, and refreshes all active Fury buffs on Crossbones.
Termination Contract (Moon Knight)-
Taskmaster- 30% chance to evade against his current Exploit Weakness target.
Moon Knight- All of Moon Knight’s Moon Phase abilities gain a flat +20% chance to trigger.
Thunderbolts (Winter Soldier)-
Taskmaster- Current Exploit Weakness target Attack has a +5% chance to become Unblockable for every Photographic Reflex counter on the opponent.
Winter Soldier- Winter Soldier’s EMP Upgrade can trigger on non-critical attacks.
Metallic Affinity (White Magneto)
Magneto- Unchanged.
Taskmaster-Apply 4 Photographic Reflex charges to the opponent at the start of the fight.
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Comments
Also, at the very least, they REALLY need to buff Photographic Reflexes, it is useless and unintelligible as-is.