The Grandmaster has fallen
Kerneas
Member Posts: 3,862 ★★★★★
Today, I have defeated The Grandmaster. His reign is over, so here's what I wanna share with you:
1) my way through 6.4
2) 6.4.6 + GM
3) pulls
So let us begin:
1) my way through 6.4
6.4.1
Pretty easy quest, took the bleed vulnerability path and the boss took one revive w Colossus. I had feared this quest much more than I should have
6.4.2
Also doable, path was pretty easy (LDR, and I always enjoy humiliating Domino w Guardian)
6.4.3
The Annihilus miniboss (No Retreat) was harder than the DH boss, ngl
6.4.4
Here things got a bit messy, I took the Oscillate path and since I have no mystic at r5, CMM was painful
6.4.5
Doable quest, easy arc overlord path, but oh boy the boss. Once I got to him, I realised I forgot to take my CapIW... I had to once again use my Nick Fury strategy of revive and do as much dmg as possible. He took 8 revives and I am mad at myself up to this day for that stupidity
Overall I have to say that 6.4 is pretty well designed chapter with paths both challenging for playstyle and roster width. I had a pretty good time so far
2) 6.4.6 +GM
This quest is a tough nut to crack. Pretty much all the paths are pain, I spent maybe an hour picking one. In the end I chose the 75% tenacity lane, although looking back at it, I should've opted for the Lifecycle rage one (more on that later). However the path: first couple fights were easy, then Annihilus (took one revive and I have to insist, that CapIW is the best counter for him. Firstly, he can mitigate unstoppable and secondly, armorbreak counts as Nullify, so he removes his rod on the first parry). Then there was Arcsin(x)/Vision Aarkus, whom I killed with Colossus. So far, no issues, but then I came to the Angela mini. And I realised I once again have no counter. She has Vigor, 75% tenacity. That means insane regen, she is Angela so she is pretty much nullify immune and since there's 75% tenacity, she shruggs of any healblock. I wonder how many counters this fight has, so far I have Mysterio (passive HB). Probably Doom and Hood too? Please comment your counters!
And now the big one: THE GRANDMASTER
Phase 1
Pretty easy, although hard for newcomer. I kept getting blunders when he banned light attacks mid combo. Bht it was fine, pretty fun.
Phase 2
Harder, but my fave one. There's enough time for the challenges and it's easy to get competence, so his hp just drops.
Phase 3
I honestly hate it. Spacing is a big issue here, because some challenges require space (dash back and stand still), and he doesn't throw SP1 very regularly. And since he is stun immune and rarely throws heavies, it isn't safe to intercept him (he almost always has SP1 ready, so intercepting isnt an option), distance easily becomes an issue. Furthermore, the "knock me down" mission is a bit pain.
Phase 4
Just a finisher, no problem
Overall, I had a big problem with his SP1. I couldn't bait it, but I also couldn't dex it pretty often, as its timing was so unnatural to me. Sometimes the dex worked when I would swear it shouldn't, sometimes it was the other way around. If I had taken the Lifecycle path, I would've saved a lot of units, because the beam wouldn't be unblockable.
But the fight is very good, there was almost no unfair moment and I like that you can't cheese it. More bosses like that Kabam, please!
As for units spent: whole chapter was around 1800 units, I shamefully admit that GM has cost me 1200.
3) Pulls
I have opened only what I have shards for, so expect an update in comments in upcoming hours.
Nexus
Basic 6*
Featured 5*
25% t5cc I chose skill, becasue I have Falcon and Ægon undupped (that's why I went for 6* basic, I need that Ægon)
1) my way through 6.4
2) 6.4.6 + GM
3) pulls
So let us begin:
1) my way through 6.4
6.4.1
Pretty easy quest, took the bleed vulnerability path and the boss took one revive w Colossus. I had feared this quest much more than I should have
6.4.2
Also doable, path was pretty easy (LDR, and I always enjoy humiliating Domino w Guardian)
6.4.3
The Annihilus miniboss (No Retreat) was harder than the DH boss, ngl
6.4.4
Here things got a bit messy, I took the Oscillate path and since I have no mystic at r5, CMM was painful
6.4.5
Doable quest, easy arc overlord path, but oh boy the boss. Once I got to him, I realised I forgot to take my CapIW... I had to once again use my Nick Fury strategy of revive and do as much dmg as possible. He took 8 revives and I am mad at myself up to this day for that stupidity
Overall I have to say that 6.4 is pretty well designed chapter with paths both challenging for playstyle and roster width. I had a pretty good time so far
2) 6.4.6 +GM
This quest is a tough nut to crack. Pretty much all the paths are pain, I spent maybe an hour picking one. In the end I chose the 75% tenacity lane, although looking back at it, I should've opted for the Lifecycle rage one (more on that later). However the path: first couple fights were easy, then Annihilus (took one revive and I have to insist, that CapIW is the best counter for him. Firstly, he can mitigate unstoppable and secondly, armorbreak counts as Nullify, so he removes his rod on the first parry). Then there was Arcsin(x)/Vision Aarkus, whom I killed with Colossus. So far, no issues, but then I came to the Angela mini. And I realised I once again have no counter. She has Vigor, 75% tenacity. That means insane regen, she is Angela so she is pretty much nullify immune and since there's 75% tenacity, she shruggs of any healblock. I wonder how many counters this fight has, so far I have Mysterio (passive HB). Probably Doom and Hood too? Please comment your counters!
And now the big one: THE GRANDMASTER
Phase 1
Pretty easy, although hard for newcomer. I kept getting blunders when he banned light attacks mid combo. Bht it was fine, pretty fun.
Phase 2
Harder, but my fave one. There's enough time for the challenges and it's easy to get competence, so his hp just drops.
Phase 3
I honestly hate it. Spacing is a big issue here, because some challenges require space (dash back and stand still), and he doesn't throw SP1 very regularly. And since he is stun immune and rarely throws heavies, it isn't safe to intercept him (he almost always has SP1 ready, so intercepting isnt an option), distance easily becomes an issue. Furthermore, the "knock me down" mission is a bit pain.
Phase 4
Just a finisher, no problem
Overall, I had a big problem with his SP1. I couldn't bait it, but I also couldn't dex it pretty often, as its timing was so unnatural to me. Sometimes the dex worked when I would swear it shouldn't, sometimes it was the other way around. If I had taken the Lifecycle path, I would've saved a lot of units, because the beam wouldn't be unblockable.
But the fight is very good, there was almost no unfair moment and I like that you can't cheese it. More bosses like that Kabam, please!
As for units spent: whole chapter was around 1800 units, I shamefully admit that GM has cost me 1200.
3) Pulls
I have opened only what I have shards for, so expect an update in comments in upcoming hours.
Nexus
Basic 6*
Featured 5*
25% t5cc I chose skill, becasue I have Falcon and Ægon undupped (that's why I went for 6* basic, I need that Ægon)
17
Comments
Also some pretty solid pulls there.
*Gulps*
Congrats anyways. Hopefully I'll be joining you there soon too.
Hope you finish that Act soon
For Angela, use Apoc and he work well on whole path too
Needless to say I am extremely happy
1. Dmg+crit
2. Giving DoT effects
3. knocking him down
4. Sustain for mistakes
Doom does all of the above. For knockdown, you want some far reaching heavy. My good options were Sentinel and CapIW. As for damage, you just want a heavy critting champ, such as Stealthy. But again, it isn't necessary
My team was Domino, CapIW, Venom, Sentinel, Colossus
I already wasted 1k units on 6.3 ( yeah i did as i just wanted to complete it and didn't had the right counters ) i had 17.5 units and down to 16k now (spent on cavs.)
And i am **** afraid of entire 6.4