Does this AW matching makes sense?

2

Comments

  • TitoBandito187TitoBandito187 Member Posts: 2,072 β˜…β˜…β˜…β˜…
    I'm in a 40m ally and we lost to a 12m ally recently - fair and square and I'll tell you why.

    We always run just 1 bg of AW. That 12m ally only had 11 people in it, but they had more 6* R3 than our entire 30 person alliance. They were 1 bg of raw talent with stronger defense and offense.

    We move routinely move between G2-S2 and are currently just S2 at the moment because a lot of people just don't want to make the commitment to press up as we're enjoying a stress free season and only playing for fun with random participants, no set paths, and no requirement to use items.

    The other ally not only had better ranked defense and better attackers, but they outclassed us in every way with only a single death.

    Our ally rating meant nothing.

    Basing matchups off war rating is much more fair than it was before and we aren't mad for that loss. In fact, we were all pretty damn impressed. That ally deserved the win and did everything right to secure it.
  • GroundedWisdomGroundedWisdom Member Posts: 36,498 β˜…β˜…β˜…β˜…β˜…
    People still justifying forcing others to bring a knife to a gun fight. Lol. Never ends.
  • JueVioleGraceJueVioleGrace Member Posts: 1,424 β˜…β˜…β˜…β˜…β˜…
    edited March 2021
    Deja vu, I've seen this all before.
  • GroundedWisdomGroundedWisdom Member Posts: 36,498 β˜…β˜…β˜…β˜…β˜…
    No matter how much people keep making excuses, what people are bringing into the War affects what the other team comes up against. War Rating is a variable that can be manipulated. You can lose on purpose, you can take a hiatus, you can do many things to change it as a reflection of strength. You can't deny that the fire power both sides are bringing has an effect on the outcome. It's almost delusional the way people keep asserting War Rating is all that makes a difference.
  • TitoBandito187TitoBandito187 Member Posts: 2,072 β˜…β˜…β˜…β˜…

    People still justifying forcing others to bring a knife to a gun fight. Lol. Never ends.

    And then there's that one guy, who, the one time in his life doesn't agree with something Kabam does, brings...

  • GroundedWisdomGroundedWisdom Member Posts: 36,498 β˜…β˜…β˜…β˜…β˜…

    People still justifying forcing others to bring a knife to a gun fight. Lol. Never ends.

    And then there's that one guy, who, the one time in his life doesn't agree with something Kabam does, brings...

    Oh, I'm not whining. I'm just dumbfounded at the lack of logic behind the argument. "It's fair cuz fair is unfair cuz War Rating says so."
    Mkay.
  • Nah01Nah01 Member Posts: 243 β˜…β˜…
    I understand the feeling when you open the game, look at enemy defenders and everything you can see is max 5* or even rank 3 6* Doom, Thing, NF ex, even if they don't try to win, to get through all that defenders to reach the final boss and beat him to secure the necessary points for your team are a torture and expensive.

    There is no perfect matchmaking system as far as I know. Kabam has tried many and every system has its holes. It's a reality that we need to accept and move on.
  • Mobile_P0tat0Mobile_P0tat0 Member Posts: 966 β˜…β˜…β˜…β˜…
    I have a friend in PIMP, he says that they are terrible in war. As long as you guys are organized, plan, and don't choke you should be able to get the W.
  • Mr_PlatypusMr_Platypus Member Posts: 2,779 β˜…β˜…β˜…β˜…β˜…

    People still justifying forcing others to bring a knife to a gun fight. Lol. Never ends.

    Well can’t be that hard when my alliance pulled it off.
    The big scary 55mil alliance were trash and had 5 deaths within their first 10 fights, they also didn’t even try to explore lanes 4-9 and still ended up with more deaths than us.If anything it was unfair for them, because we steamrolled them despite the 20mil rating difference.
  • GroundedWisdomGroundedWisdom Member Posts: 36,498 β˜…β˜…β˜…β˜…β˜…
    No one is suggesting it returns to the Prestige-only system. Not with the current Rewards structure. That was a temporary suggestion to prevent Tanking damage. What there should be, is a reasonable range that Matches can occur. Not a primary parameter. Meaning, if the two sides are vastly different, that shouldn't take place. It's not that hard to implement. You have War Rating as the first condition, then within X and Y of the other.
  • GroundedWisdomGroundedWisdom Member Posts: 36,498 β˜…β˜…β˜…β˜…β˜…

    People still justifying forcing others to bring a knife to a gun fight. Lol. Never ends.

    Well can’t be that hard when my alliance pulled it off.
    The big scary 55mil alliance were trash and had 5 deaths within their first 10 fights, they also didn’t even try to explore lanes 4-9 and still ended up with more deaths than us.If anything it was unfair for them, because we steamrolled them despite the 20mil rating difference.
    A few rare instances that people pull off a Win, do not negate the fact that people have been saying since the revert that these Matches are insane. There's nothing stopping them at all. 2, 3, 4 times the size. I've seen 1 Mil vs. 20 Mil. It's not a testament to it not being a problem.
  • ItsDamienItsDamien Member Posts: 5,626 β˜…β˜…β˜…β˜…β˜…

    No matter how much people keep making excuses, what people are bringing into the War affects what the other team comes up against. War Rating is a variable that can be manipulated. You can lose on purpose, you can take a hiatus, you can do many things to change it as a reflection of strength. You can't deny that the fire power both sides are bringing has an effect on the outcome. It's almost delusional the way people keep asserting War Rating is all that makes a difference.

    Now let's replace War Rating with Alliance Rating in your post.

    "No matter how much people keep making excuses, what people are bringing into the War affects what the other team comes up against. Alliance Rating is a variable that can be manipulated. You can lose on purpose, you can take a hiatus, you can do many things to change it as a reflection of strength. You can't deny that the fire power both sides are bringing has an effect on the outcome. It's almost delusional the way people keep asserting Alliance Rating is all that makes a difference."

    Hell you can replace that with Prestige. I could Rank up a bunch of high prestige champs (Sig 20 R3 Gambit has huge prestige all things considered) and still have no good champs for attack or defense.

    Every other variable in the game can be manipulated to benefit the player and alliances. The WAR rating is the only thing that should matter in WAR, as much as PRESTIGE only really matters for AQ.
  • Mr_PlatypusMr_Platypus Member Posts: 2,779 β˜…β˜…β˜…β˜…β˜…

    People still justifying forcing others to bring a knife to a gun fight. Lol. Never ends.

    Well can’t be that hard when my alliance pulled it off.
    The big scary 55mil alliance were trash and had 5 deaths within their first 10 fights, they also didn’t even try to explore lanes 4-9 and still ended up with more deaths than us.If anything it was unfair for them, because we steamrolled them despite the 20mil rating difference.
    A few rare instances that people pull off a Win, do not negate the fact that people have been saying since the revert that these Matches are insane. There's nothing stopping them at all. 2, 3, 4 times the size. I've seen 1 Mil vs. 20 Mil. It's not a testament to it not being a problem.
    It’s not rare that a win occurs though, this is just the example from this season.
    It’s just people wanting to blame their poor planning and skills on anything but themselves and you just encourage it because that’s the unpopular opinion.
  • GroundedWisdomGroundedWisdom Member Posts: 36,498 β˜…β˜…β˜…β˜…β˜…
    ItsDamien said:

    No matter how much people keep making excuses, what people are bringing into the War affects what the other team comes up against. War Rating is a variable that can be manipulated. You can lose on purpose, you can take a hiatus, you can do many things to change it as a reflection of strength. You can't deny that the fire power both sides are bringing has an effect on the outcome. It's almost delusional the way people keep asserting War Rating is all that makes a difference.

    Now let's replace War Rating with Alliance Rating in your post.

    "No matter how much people keep making excuses, what people are bringing into the War affects what the other team comes up against. Alliance Rating is a variable that can be manipulated. You can lose on purpose, you can take a hiatus, you can do many things to change it as a reflection of strength. You can't deny that the fire power both sides are bringing has an effect on the outcome. It's almost delusional the way people keep asserting Alliance Rating is all that makes a difference."

    Hell you can replace that with Prestige. I could Rank up a bunch of high prestige champs (Sig 20 R3 Gambit has huge prestige all things considered) and still have no good champs for attack or defense.

    Every other variable in the game can be manipulated to benefit the player and alliances. The WAR rating is the only thing that should matter in WAR, as much as PRESTIGE only really matters for AQ.
    That's just an attempt to divert the issue. You think if a 5 Mil comes up against a 30 Mil, the Alliance Ratings don't matter? Seriously. What game are people playing, and from what perspective? Just because some people can navigate the board like a Zipper Ride doesn't mean that's an expectation that applies to Players at other points in the game.
  • Mobile_P0tat0Mobile_P0tat0 Member Posts: 966 β˜…β˜…β˜…β˜…
    Alliance Rating is a terrible thing to base matchmaking on. You are vastly underestimating the amount of beached whales in this game. I've seen someone with 13k+ prestige triple KO in section 1 of map 6 with 3 R3 champs (domino, aegon, corvus).
  • Mr_PlatypusMr_Platypus Member Posts: 2,779 β˜…β˜…β˜…β˜…β˜…
    edited March 2021

    Alliance Rating is a terrible thing to base matchmaking on. You are vastly underestimating the amount of beached whales in this game. I've seen someone with 13k+ prestige triple KO in section 1 of map 6 with 3 R3 champs (domino, aegon, corvus).

    Pretty much, the highest rated player in my alliance is just a massive whale that uses 5+ revives on single uncollected EQ lanes at times with full 6* r2/maxed 5* teams.
    Genuinely a good day when that person is capable of clearing their 3-4 AW fights with less than 2 deaths.
  • TitoBandito187TitoBandito187 Member Posts: 2,072 β˜…β˜…β˜…β˜…

    ItsDamien said:

    No matter how much people keep making excuses, what people are bringing into the War affects what the other team comes up against. War Rating is a variable that can be manipulated. You can lose on purpose, you can take a hiatus, you can do many things to change it as a reflection of strength. You can't deny that the fire power both sides are bringing has an effect on the outcome. It's almost delusional the way people keep asserting War Rating is all that makes a difference.

    Now let's replace War Rating with Alliance Rating in your post.

    "No matter how much people keep making excuses, what people are bringing into the War affects what the other team comes up against. Alliance Rating is a variable that can be manipulated. You can lose on purpose, you can take a hiatus, you can do many things to change it as a reflection of strength. You can't deny that the fire power both sides are bringing has an effect on the outcome. It's almost delusional the way people keep asserting Alliance Rating is all that makes a difference."

    Hell you can replace that with Prestige. I could Rank up a bunch of high prestige champs (Sig 20 R3 Gambit has huge prestige all things considered) and still have no good champs for attack or defense.

    Every other variable in the game can be manipulated to benefit the player and alliances. The WAR rating is the only thing that should matter in WAR, as much as PRESTIGE only really matters for AQ.
    That's just an attempt to divert the issue. You think if a 5 Mil comes up against a 30 Mil, the Alliance Ratings don't matter? Seriously. What game are people playing, and from what perspective? Just because some people can navigate the board like a Zipper Ride doesn't mean that's an expectation that applies to Players at other points in the game.
    No, not in 1-2 bg wars. Lots of allies have stacked players in their top 10 and have baby accounts rounding them out. If they are fighting 1 bg war with stacked accounts, then they can take advantage of the system under what you perceive to be a fair matching system.

    And as others stated, why should that 5m ally get an easier time and better rewards than two 40m allies who are duking it out against harder opponents with more developed rosters?

    You are fixated on one aspect of many and that's why your argument falls to pieces.
  • AddyosAddyos Member Posts: 1,090 β˜…β˜…β˜…β˜…
    edited March 2021
    HI_guys said:
    Why did you have to go there?
  • AddyosAddyos Member Posts: 1,090 β˜…β˜…β˜…β˜…

    People still justifying forcing others to bring a knife to a gun fight. Lol. Never ends.

    And then there's that one guy, who, the one time in his life doesn't agree with something Kabam does, brings...

    Oh, I'm not whining. I'm just dumbfounded at the lack of logic behind the argument. "It's fair cuz fair is unfair cuz War Rating says so."
    Mkay.
    I literally gave you a real world scenario of a 12m ally who beat my 40m ally.

    But, I too am dumb founded that you still think it was ok for 40m allies to never be able to move up in the old system, and be behind 10m allies who were getting much better rewards when they didn't deserve it.

    Of the 2 options, this is by far the better scrnario. Scrubs shouldn't get better rewards just because they're scrubs and giants shouldn't lose out on rewards just for being giants. That was the case all the time under the old ranking. The lopsided alliance rating that happens occasionally now is because people can move up and down, but doesn't mean that just because an ally is smaller, they have no chance of winning.
    You’re using facts and logic against those who are immune to things like that. Stop it.
  • Panchulon21Panchulon21 Member Posts: 2,605 β˜…β˜…β˜…β˜…β˜…
    Looks even to me. Very close war rating
  • JadedJaded Member Posts: 5,477 β˜…β˜…β˜…β˜…β˜…
    Beating a dead horse @GroundedWisdom

    The system is fair, you are talking about adding in rng to the matchmaking system that could slide back into the problems of the past.

    Stop bringing a spoon to a knife fight. Because I’ve got nukes on my roster, let’s play my friend.
  • Nah01Nah01 Member Posts: 243 β˜…β˜…
    edited March 2021
    I agree that the war rating based matchmaking system is better than the prestige based one. We don't want to see another No name case anymore.

    What I want to say, and many will agree with me, that the current matchmaking system is not perfect and completely fair as you guys try to make it be. It doesn't. It's not fair when a 15 millions alliance was matched with a 30 millions alliance. Even if the 15 millions rating alliance somehow wins it (mostly because the other side doesn't care) the effort and items spent will take a toll on the winner as well. And look, we have many high rating alliances don't try hard in AW but they just keep showing up and make other side miserable just to beat their defenders.

    So I think we need to see it from both sides. We accept it not because it's perfect but because we can't think of something else better.
  • Nah01Nah01 Member Posts: 243 β˜…β˜…
    edited March 2021
    In previous system, alliances were matched due to their size and we saw some very weak alliances got to platinum or even master bracket and it's a joke. It was like a lightweight boxer somehow got heavyweight rewards with minimum effort.

    But in current system, the reversal things happened, heavyweight - no matter they are good in war or not, their defenders are still at heavyweight level - alliances are putting down to lightweight bracket and all weaker teams were matched with them go through hell. And this bad situation only get worse with time because that very strong alliances just don't want to play war, they just show up to collect rewards for minimum effort and their size becomes bigger day by day, season by season while newer alliances have little to no chance to beat them. And if they can't at least beat the final bosses, the results will be very very terrible for them.
  • danielmathdanielmath Member Posts: 4,077 β˜…β˜…β˜…β˜…β˜…
    Nah01 said:

    In previous system, alliances were matched due to their size and we saw some very weak alliances got to platinum or even master bracket and it's a joke. It was like a lightweight boxer somehow got heavyweight rewards with minimum effort.

    But in current system, the reversal things happened, heavyweight - no matter they are good in war or not, their defenders are still at heavyweight level - alliances are putting down to lightweight bracket and all weaker teams were matched with them go through hell. And this bad situation only get worse with time because that very strong alliances just don't want to play war, they just show up to collect rewards for minimum effort and their size becomes bigger day by day, season by season while newer alliances have little to no chance to beat them. And if they can't at least beat the final bosses, the results will be very very terrible for them.

    But that makes the big alliance performed better in the war and should win.....
  • TitoBandito187TitoBandito187 Member Posts: 2,072 β˜…β˜…β˜…β˜…
    Let's at least agree it's better than it was, but not perfect and that's what the advocates are saying. Bracketing by ally size isn't a good idea though.

    If Kabam did that, I would start my own ally, get a bunch of scrubs and destroy weaker allies by myself. Where I could just quake a path and boss kill.

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