On purchasing COAW6, Tier 7 will be unlocked but I will lose Tier 5. So if my limit is Tier 6, then I need to be careful not to unlock Tier 8?
Yes. Instead, just keep running Tier 6 and accumulating Uru. At the very end of the event when you're out of feathers buy all the remaining Caskets all at once to get those rewards. T10 will unlock, you'll only be able to see T9 and T10, but it won't matter anymore.
On purchasing COAW6, Tier 7 will be unlocked but I will lose Tier 5. So if my limit is Tier 6, then I need to be careful not to unlock Tier 8?
Yes. Instead, just keep running Tier 6 and accumulating Uru. At the very end of the event when you're out of feathers buy all the remaining Caskets all at once to get those rewards. T10 will unlock, you'll only be able to see T9 and T10, but it won't matter anymore.
@DNA3000 thanks for the detailed weiteup mate, appreciate it. This is how kabams description shld have looked like. I bought casket 5 first and then checked to see only tier 1, then went back in to buy 1-4 in that order. So today i can see tier 3 and 4. No tier 6 yet. Am cavalier, dont know if casket buying order matters. What a headache!!!
The first thing I did was buy Caskets 1-5, in that order All I could see was Tier 1, so I thought maybe there were changes to the design So I used the feather to play it, beat it, but no Tier 2 6 hours later, still no Tier 2 or 5 or 6 Anybody have the same issue?
On purchasing COAW6, Tier 7 will be unlocked but I will lose Tier 5. So if my limit is Tier 6, then I need to be careful not to unlock Tier 8?
Yes. Instead, just keep running Tier 6 and accumulating Uru. At the very end of the event when you're out of feathers buy all the remaining Caskets all at once to get those rewards. T10 will unlock, you'll only be able to see T9 and T10, but it won't matter anymore.
So, another pothole to avoid.
The pothole might be worse. A little birdy told me my recommended casket strategy might have a flaw: you might not be able to unlock a tier until you complete at least one run on the previous tier.
On purchasing COAW6, Tier 7 will be unlocked but I will lose Tier 5. So if my limit is Tier 6, then I need to be careful not to unlock Tier 8?
Yes. Instead, just keep running Tier 6 and accumulating Uru. At the very end of the event when you're out of feathers buy all the remaining Caskets all at once to get those rewards. T10 will unlock, you'll only be able to see T9 and T10, but it won't matter anymore.
So, another pothole to avoid.
I'm afraid there may be another pothole. After posting this, I discovered that it is likely to buy a Casket you must run its associated tier at least once. So if you can only do Tier 6, the largest Casket you can buy may only be Casket 6 which unlocks Tier 7. Which means you can't shoot past the maximum Tier you can do, but your Casket rewards will also be limited. Which is a good news/bad news thing.
On purchasing COAW6, Tier 7 will be unlocked but I will lose Tier 5. So if my limit is Tier 6, then I need to be careful not to unlock Tier 8?
Yes. Instead, just keep running Tier 6 and accumulating Uru. At the very end of the event when you're out of feathers buy all the remaining Caskets all at once to get those rewards. T10 will unlock, you'll only be able to see T9 and T10, but it won't matter anymore.
So, another pothole to avoid.
The pothole might be worse. A little birdy told me my recommended casket strategy might have a flaw: you might not be able to unlock a tier until you complete at least one run on the previous tier.
On purchasing COAW6, Tier 7 will be unlocked but I will lose Tier 5. So if my limit is Tier 6, then I need to be careful not to unlock Tier 8?
Yes. Instead, just keep running Tier 6 and accumulating Uru. At the very end of the event when you're out of feathers buy all the remaining Caskets all at once to get those rewards. T10 will unlock, you'll only be able to see T9 and T10, but it won't matter anymore.
So, another pothole to avoid.
I'm afraid there may be another pothole. After posting this, I discovered that it is likely to buy a Casket you must run its associated tier at least once. So if you can only do Tier 6, the largest Casket you can buy may only be Casket 6 which unlocks Tier 7. Which means you can't shoot past the maximum Tier you can do, but your Casket rewards will also be limited. Which is a good news/bad news thing.
I doubt you have to run a tier to unlock a new tier or the UC and above 5 tier skip wouldn't have worked.
On purchasing COAW6, Tier 7 will be unlocked but I will lose Tier 5. So if my limit is Tier 6, then I need to be careful not to unlock Tier 8?
Yes. Instead, just keep running Tier 6 and accumulating Uru. At the very end of the event when you're out of feathers buy all the remaining Caskets all at once to get those rewards. T10 will unlock, you'll only be able to see T9 and T10, but it won't matter anymore.
So, another pothole to avoid.
The pothole might be worse. A little birdy told me my recommended casket strategy might have a flaw: you might not be able to unlock a tier until you complete at least one run on the previous tier.
On purchasing COAW6, Tier 7 will be unlocked but I will lose Tier 5. So if my limit is Tier 6, then I need to be careful not to unlock Tier 8?
Yes. Instead, just keep running Tier 6 and accumulating Uru. At the very end of the event when you're out of feathers buy all the remaining Caskets all at once to get those rewards. T10 will unlock, you'll only be able to see T9 and T10, but it won't matter anymore.
So, another pothole to avoid.
I'm afraid there may be another pothole. After posting this, I discovered that it is likely to buy a Casket you must run its associated tier at least once. So if you can only do Tier 6, the largest Casket you can buy may only be Casket 6 which unlocks Tier 7. Which means you can't shoot past the maximum Tier you can do, but your Casket rewards will also be limited. Which is a good news/bad news thing.
I doubt you have to run a tier to unlock a new tier or the UC and above 5 tier skip wouldn't have worked.
I've been told that was due to a special unlock the game applied to all UC and above players, and that agrees with my memory that at launch the first five Caskets were visually unlocked, but Casket 6 was not, and for players that ran C6 that Casket then unlocked but Casket 7 and higher. I haven't run anything yet, and this is the message I still have for Casket 6:
On purchasing COAW6, Tier 7 will be unlocked but I will lose Tier 5. So if my limit is Tier 6, then I need to be careful not to unlock Tier 8?
Yes. Instead, just keep running Tier 6 and accumulating Uru. At the very end of the event when you're out of feathers buy all the remaining Caskets all at once to get those rewards. T10 will unlock, you'll only be able to see T9 and T10, but it won't matter anymore.
So, another pothole to avoid.
The pothole might be worse. A little birdy told me my recommended casket strategy might have a flaw: you might not be able to unlock a tier until you complete at least one run on the previous tier.
On purchasing COAW6, Tier 7 will be unlocked but I will lose Tier 5. So if my limit is Tier 6, then I need to be careful not to unlock Tier 8?
Yes. Instead, just keep running Tier 6 and accumulating Uru. At the very end of the event when you're out of feathers buy all the remaining Caskets all at once to get those rewards. T10 will unlock, you'll only be able to see T9 and T10, but it won't matter anymore.
So, another pothole to avoid.
I'm afraid there may be another pothole. After posting this, I discovered that it is likely to buy a Casket you must run its associated tier at least once. So if you can only do Tier 6, the largest Casket you can buy may only be Casket 6 which unlocks Tier 7. Which means you can't shoot past the maximum Tier you can do, but your Casket rewards will also be limited. Which is a good news/bad news thing.
Simple question: if you saw this event quest depicted, say, on a napkin or even a sticky and were asked what you thought about it for a mobile game, your response would be...what?
Because I know what my response would be and I’d like a counterpoint.
On purchasing COAW6, Tier 7 will be unlocked but I will lose Tier 5. So if my limit is Tier 6, then I need to be careful not to unlock Tier 8?
Yes. Instead, just keep running Tier 6 and accumulating Uru. At the very end of the event when you're out of feathers buy all the remaining Caskets all at once to get those rewards. T10 will unlock, you'll only be able to see T9 and T10, but it won't matter anymore.
So, another pothole to avoid.
The pothole might be worse. A little birdy told me my recommended casket strategy might have a flaw: you might not be able to unlock a tier until you complete at least one run on the previous tier.
On purchasing COAW6, Tier 7 will be unlocked but I will lose Tier 5. So if my limit is Tier 6, then I need to be careful not to unlock Tier 8?
Yes. Instead, just keep running Tier 6 and accumulating Uru. At the very end of the event when you're out of feathers buy all the remaining Caskets all at once to get those rewards. T10 will unlock, you'll only be able to see T9 and T10, but it won't matter anymore.
So, another pothole to avoid.
I'm afraid there may be another pothole. After posting this, I discovered that it is likely to buy a Casket you must run its associated tier at least once. So if you can only do Tier 6, the largest Casket you can buy may only be Casket 6 which unlocks Tier 7. Which means you can't shoot past the maximum Tier you can do, but your Casket rewards will also be limited. Which is a good news/bad news thing.
Simple question: if you saw this event quest depicted, say, on a napkin or even a sticky and were asked what you thought about it for a mobile game, your response would be...what?
Because I know what my response would be and I’d like a counterpoint.
On purchasing COAW6, Tier 7 will be unlocked but I will lose Tier 5. So if my limit is Tier 6, then I need to be careful not to unlock Tier 8?
Yes. Instead, just keep running Tier 6 and accumulating Uru. At the very end of the event when you're out of feathers buy all the remaining Caskets all at once to get those rewards. T10 will unlock, you'll only be able to see T9 and T10, but it won't matter anymore.
So, another pothole to avoid.
The pothole might be worse. A little birdy told me my recommended casket strategy might have a flaw: you might not be able to unlock a tier until you complete at least one run on the previous tier.
On purchasing COAW6, Tier 7 will be unlocked but I will lose Tier 5. So if my limit is Tier 6, then I need to be careful not to unlock Tier 8?
Yes. Instead, just keep running Tier 6 and accumulating Uru. At the very end of the event when you're out of feathers buy all the remaining Caskets all at once to get those rewards. T10 will unlock, you'll only be able to see T9 and T10, but it won't matter anymore.
So, another pothole to avoid.
I'm afraid there may be another pothole. After posting this, I discovered that it is likely to buy a Casket you must run its associated tier at least once. So if you can only do Tier 6, the largest Casket you can buy may only be Casket 6 which unlocks Tier 7. Which means you can't shoot past the maximum Tier you can do, but your Casket rewards will also be limited. Which is a good news/bad news thing.
Simple question: if you saw this event quest depicted, say, on a napkin or even a sticky and were asked what you thought about it for a mobile game, your response would be...what?
Because I know what my response would be and I’d like a counterpoint.
Dr. Zola
"Did you eat paint chips as a kid?"
More polite version of my response wouldn’t technically qualify as counterpoint.
Thanks for the explanation but doesn’t this show that the side quests are unnecessarily complex and perhaps the effort should go into testing the updates for bugs, rather than these convoluted ideas
On purchasing COAW6, Tier 7 will be unlocked but I will lose Tier 5. So if my limit is Tier 6, then I need to be careful not to unlock Tier 8?
Yes. Instead, just keep running Tier 6 and accumulating Uru. At the very end of the event when you're out of feathers buy all the remaining Caskets all at once to get those rewards. T10 will unlock, you'll only be able to see T9 and T10, but it won't matter anymore.
So, another pothole to avoid.
The pothole might be worse. A little birdy told me my recommended casket strategy might have a flaw: you might not be able to unlock a tier until you complete at least one run on the previous tier.
On purchasing COAW6, Tier 7 will be unlocked but I will lose Tier 5. So if my limit is Tier 6, then I need to be careful not to unlock Tier 8?
Yes. Instead, just keep running Tier 6 and accumulating Uru. At the very end of the event when you're out of feathers buy all the remaining Caskets all at once to get those rewards. T10 will unlock, you'll only be able to see T9 and T10, but it won't matter anymore.
So, another pothole to avoid.
I'm afraid there may be another pothole. After posting this, I discovered that it is likely to buy a Casket you must run its associated tier at least once. So if you can only do Tier 6, the largest Casket you can buy may only be Casket 6 which unlocks Tier 7. Which means you can't shoot past the maximum Tier you can do, but your Casket rewards will also be limited. Which is a good news/bad news thing.
Simple question: if you saw this event quest depicted, say, on a napkin or even a sticky and were asked what you thought about it for a mobile game, your response would be...what?
Because I know what my response would be and I’d like a counterpoint.
Dr. Zola
I will probably have to disappoint you because I don't think I have a counterpoint. Well, maybe I do.
I think your question contains an interesting counter-factual: that this event could be described on a napkin or a Post-it note. It actually can't. The concept can be, but the details can't be. And therein lies the problem.
The problem isn't that the event is too complicated. I can't describe everything there is to know on how to play Doom on a small napkin. But there is a way to explain the basics of Doom in a couple sentences. Doom may be hard to master, but he isn't hard to play. The event cannot be described in a few sentences. But more importantly, you can't even explain to a player what to do in only a few sentences, even if they don't get all of the nuances. Not only can the event not be sketched on a napkin, the player facing critical path through it can't be easily sketched out on a napkin either. Especially when it doesn't work perfectly from the start.
It is okay for an event to have complexity. But it has to be approachable complexity, and I originally thought this event might be just inside that line, but as the details of it have become more clear, I think it is now outside of that line. There are just too many "but why?" elements to it that aren't individually complicated or difficult to understand, but taken as a whole they are too much for the average player.
On purchasing COAW6, Tier 7 will be unlocked but I will lose Tier 5. So if my limit is Tier 6, then I need to be careful not to unlock Tier 8?
Yes. Instead, just keep running Tier 6 and accumulating Uru. At the very end of the event when you're out of feathers buy all the remaining Caskets all at once to get those rewards. T10 will unlock, you'll only be able to see T9 and T10, but it won't matter anymore.
So, another pothole to avoid.
The pothole might be worse. A little birdy told me my recommended casket strategy might have a flaw: you might not be able to unlock a tier until you complete at least one run on the previous tier.
On purchasing COAW6, Tier 7 will be unlocked but I will lose Tier 5. So if my limit is Tier 6, then I need to be careful not to unlock Tier 8?
Yes. Instead, just keep running Tier 6 and accumulating Uru. At the very end of the event when you're out of feathers buy all the remaining Caskets all at once to get those rewards. T10 will unlock, you'll only be able to see T9 and T10, but it won't matter anymore.
So, another pothole to avoid.
I'm afraid there may be another pothole. After posting this, I discovered that it is likely to buy a Casket you must run its associated tier at least once. So if you can only do Tier 6, the largest Casket you can buy may only be Casket 6 which unlocks Tier 7. Which means you can't shoot past the maximum Tier you can do, but your Casket rewards will also be limited. Which is a good news/bad news thing.
Simple question: if you saw this event quest depicted, say, on a napkin or even a sticky and were asked what you thought about it for a mobile game, your response would be...what?
Because I know what my response would be and I’d like a counterpoint.
Dr. Zola
I will probably have to disappoint you because I don't think I have a counterpoint. Well, maybe I do.
I think your question contains an interesting counter-factual: that this event could be described on a napkin or a Post-it note. It actually can't. The concept can be, but the details can't be. And therein lies the problem.
The problem isn't that the event is too complicated. I can't describe everything there is to know on how to play Doom on a small napkin. But there is a way to explain the basics of Doom in a couple sentences. Doom may be hard to master, but he isn't hard to play. The event cannot be described in a few sentences. But more importantly, you can't even explain to a player what to do in only a few sentences, even if they don't get all of the nuances. Not only can the event not be sketched on a napkin, the player facing critical path through it can't be easily sketched out on a napkin either. Especially when it doesn't work perfectly from the start.
It is okay for an event to have complexity. But it has to be approachable complexity, and I originally thought this event might be just inside that line, but as the details of it have become more clear, I think it is now outside of that line. There are just too many "but why?" elements to it that aren't individually complicated or difficult to understand, but taken as a whole they are too much for the average player.
Napkin, maybe not. Small piece of paper better.
I’m mindful of the Edward Tufte classic The Visual Display of Quantitative Information—if you can distill copious amounts of critical data surrounding Napoleon’s ill-fated march on Russia into a single picture that tells the story, I’m pretty sure this event could have been spelled out in a self-explanatory one-pager (in fact, Trucos and others have done so).
The issue arises because this is a phone game, not a military campaign. Plus, the team really didn’t give it a shot.
The “figure it out for yourself” theme persists in game after all these years. That’s fine if it’s cool innovative interactions between champs and nodes (as long as you don’t get docked for an “exploit”), but not when it comes to the basic mechanics of a quest.
I’m not sweating missing a run here or there. But I’m still baffled at the decision not to put any sort of warning up on this site or in game about the problems with the event.
I’m mindful of the Edward Tufte classic The Visual Display of Quantitative Information—if you can distill copious amounts of critical data surrounding Napoleon’s ill-fated march on Russia into a single picture that tells the story, I’m pretty sure this event could have been spelled out in a self-explanatory one-pager (in fact, Trucos and others have done so).
So have I, except none of us has fully captured all of the "what should I do if" elements of the event. None of us has given enough of an explanation that a player confronted with an oddity or a surprise would know what to do, or what to do if a bug pops up. At best, all of us can explain what to do when things work correctly and most of us were even surprised by details that were originally ambiguous and only resolvable when an experienced player looked carefully at the actual behavior, like why do we see two maps instead of either one or ten (both of which would be obvious).
Describing the event to players doesn't mean you have to tell them how much rewards they are going to get for every possible path through the event, or every possible strategy viable, or what the failure modes are in detail. But it should tell the player what they should see, and what they should do, and what to do if they don't see the expected thing. That would take quite a bit of detail in this case.
For me, the event is just a Do While loop: while I still have feathers do highest Tier unlocked until Uru >= nextCasket then buy nextCasket. But that only works for someone who understands the event in the first place and is likely to be able to take the maximal path through. The guides out there don't tell players what to do if they cannot do higher tiers, or if they can only do them with difficulty, or what the penalty is for not completing a map.
I’m mindful of the Edward Tufte classic The Visual Display of Quantitative Information—if you can distill copious amounts of critical data surrounding Napoleon’s ill-fated march on Russia into a single picture that tells the story, I’m pretty sure this event could have been spelled out in a self-explanatory one-pager (in fact, Trucos and others have done so).
So have I, except none of us has fully captured all of the "what should I do if" elements of the event. None of us has given enough of an explanation that a player confronted with an oddity or a surprise would know what to do, or what to do if a bug pops up. At best, all of us can explain what to do when things work correctly and most of us were even surprised by details that were originally ambiguous and only resolvable when an experienced player looked carefully at the actual behavior, like why do we see two maps instead of either one or ten (both of which would be obvious).
Describing the event to players doesn't mean you have to tell them how much rewards they are going to get for every possible path through the event, or every possible strategy viable, or what the failure modes are in detail. But it should tell the player what they should see, and what they should do, and what to do if they don't see the expected thing. That would take quite a bit of detail in this case.
For me, the event is just a Do While loop: while I still have feathers do highest Tier unlocked until Uru >= nextCasket then buy nextCasket. But that only works for someone who understands the event in the first place and is likely to be able to take the maximal path through. The guides out there don't tell players what to do if they cannot do higher tiers, or if they can only do them with difficulty, or what the penalty is for not completing a map.
Of course. All this assumes things run as planned, which they haven’t, that players have some sense of difficulty, etc. There are still Cav players out there who have only T4/5 showing.
I’m really not sure how you fix this for them at this point short of an apology email with stuff in it .
For me, with a single misstep, I just calculated what it looks like two less T10 runs will cost me (which occurs because of the difference in a single piece of Uru from T5 versus T6). I will have runs totaling 5@T6, 6@T7, 8@T8, 10@T9 and with the single misstep run at T5, that leaves me with 30 feathers used and 5 T10 runs available.
Not end of the world, but two extra T5c frags would be nice.
I’m mindful of the Edward Tufte classic The Visual Display of Quantitative Information—if you can distill copious amounts of critical data surrounding Napoleon’s ill-fated march on Russia into a single picture that tells the story, I’m pretty sure this event could have been spelled out in a self-explanatory one-pager (in fact, Trucos and others have done so).
So have I, except none of us has fully captured all of the "what should I do if" elements of the event. None of us has given enough of an explanation that a player confronted with an oddity or a surprise would know what to do, or what to do if a bug pops up. At best, all of us can explain what to do when things work correctly and most of us were even surprised by details that were originally ambiguous and only resolvable when an experienced player looked carefully at the actual behavior, like why do we see two maps instead of either one or ten (both of which would be obvious).
Describing the event to players doesn't mean you have to tell them how much rewards they are going to get for every possible path through the event, or every possible strategy viable, or what the failure modes are in detail. But it should tell the player what they should see, and what they should do, and what to do if they don't see the expected thing. That would take quite a bit of detail in this case.
For me, the event is just a Do While loop: while I still have feathers do highest Tier unlocked until Uru >= nextCasket then buy nextCasket. But that only works for someone who understands the event in the first place and is likely to be able to take the maximal path through. The guides out there don't tell players what to do if they cannot do higher tiers, or if they can only do them with difficulty, or what the penalty is for not completing a map.
Of course. All this assumes things run as planned, which they haven’t, that players have some sense of difficulty, etc. There are still Cav players out there who have only T4/5 showing.
I’m really not sure how you fix this for them at this point short of an apology email with stuff in it .
For me, with a single misstep, I just calculated what it looks like two less T10 runs will cost me (which occurs because of the difference in a single piece of Uru from T5 versus T6). I will have runs totaling 5@T6, 6@T7, 8@T8, 10@T9 and with the single misstep run at T5, that leaves me with 30 feathers used and 5 T10 runs available.
Not end of the world, but two extra T5c frags would be nice.
Dr. Zola
That doesn't sound right. If you did T5 instead of T6 you got 9 Uru instead of 10. Which means after that run you would have 14 (because you have 5 left after you spent 115 Uru to buy the first five Caskets, and the email contained 120). Four more runs of T6 gets you to 54 which is enough to buy Casket 6. That's 5 runs total up to that point, same as if you did all of your runs at T6.
The stumbling block happens in Tier 8. You need 75 Uru to buy Casket 8. You'll start with 4 (after you buy Casket 7). Seven runs will only get you to 74, one short (that's the one short from the beginning, it is here that it has an impact). You need to do one more run of T8, which will get you to 84. Now you buy Casket 8 which costs 75, leaving you with 9. At this point had you not done T5, you would only do seven runs and get to 75 and buy Casket 8. Now you're doing eight runs, but you would have 9 more Uru.
You enter Tier 9 with 9 Uru. You need 100. You get 11 per run. Nine runs gets you 99, plus the 9 you entered with is 108. That's enough. You've now done 1 run of T5, 4 runs of T6, 6 runs of T7, 8 runs of T8, and 9 runs of T9. 1+4+6+8+9=28. That's the same number of runs the optimal path takes, so you still have seven runs of T10 possible.
As I said, it isn't easy to work this out without going step by step. I think in this case the error you made was forgetting about the 5 Uru left over from the Uncollected email package after buying the Caskets.
I’m mindful of the Edward Tufte classic The Visual Display of Quantitative Information—if you can distill copious amounts of critical data surrounding Napoleon’s ill-fated march on Russia into a single picture that tells the story, I’m pretty sure this event could have been spelled out in a self-explanatory one-pager (in fact, Trucos and others have done so).
So have I, except none of us has fully captured all of the "what should I do if" elements of the event. None of us has given enough of an explanation that a player confronted with an oddity or a surprise would know what to do, or what to do if a bug pops up. At best, all of us can explain what to do when things work correctly and most of us were even surprised by details that were originally ambiguous and only resolvable when an experienced player looked carefully at the actual behavior, like why do we see two maps instead of either one or ten (both of which would be obvious).
Describing the event to players doesn't mean you have to tell them how much rewards they are going to get for every possible path through the event, or every possible strategy viable, or what the failure modes are in detail. But it should tell the player what they should see, and what they should do, and what to do if they don't see the expected thing. That would take quite a bit of detail in this case.
For me, the event is just a Do While loop: while I still have feathers do highest Tier unlocked until Uru >= nextCasket then buy nextCasket. But that only works for someone who understands the event in the first place and is likely to be able to take the maximal path through. The guides out there don't tell players what to do if they cannot do higher tiers, or if they can only do them with difficulty, or what the penalty is for not completing a map.
Of course. All this assumes things run as planned, which they haven’t, that players have some sense of difficulty, etc. There are still Cav players out there who have only T4/5 showing.
I’m really not sure how you fix this for them at this point short of an apology email with stuff in it .
For me, with a single misstep, I just calculated what it looks like two less T10 runs will cost me (which occurs because of the difference in a single piece of Uru from T5 versus T6). I will have runs totaling 5@T6, 6@T7, 8@T8, 10@T9 and with the single misstep run at T5, that leaves me with 30 feathers used and 5 T10 runs available.
Not end of the world, but two extra T5c frags would be nice.
Dr. Zola
That doesn't sound right. If you did T5 instead of T6 you got 9 Uru instead of 10. Which means after that run you would have 14 (because you have 5 left after you spent 115 Uru to buy the first five Caskets, and the email contained 120). Four more runs of T6 gets you to 54 which is enough to buy Casket 6. That's 5 runs total up to that point, same as if you did all of your runs at T6.
The stumbling block happens in Tier 8. You need 75 Uru to buy Casket 8. You'll start with 4 (after you buy Casket 7). Seven runs will only get you to 74, one short (that's the one short from the beginning, it is here that it has an impact). You need to do one more run of T8, which will get you to 84. Now you buy Casket 8 which costs 75, leaving you with 9. At this point had you not done T5, you would only do seven runs and get to 75 and buy Casket 8. Now you're doing eight runs, but you would have 9 more Uru.
You enter Tier 9 with 9 Uru. You need 100. You get 11 per run. Nine runs gets you 99, plus the 9 you entered with is 108. That's enough. You've now done 1 run of T5, 4 runs of T6, 6 runs of T7, 8 runs of T8, and 9 runs of T9. 1+4+6+8+9=28. That's the same number of runs the optimal path takes, so you still have seven runs of T10 possible.
As I said, it isn't easy to work this out without going step by step. I think in this case the error you made was forgetting about the 5 Uru left over from the Uncollected email package after buying the Caskets.
Actually, it’s only 9@T9. The additional 4 Uru I have will put me over 100. That frees up one at T10.
I’m mindful of the Edward Tufte classic The Visual Display of Quantitative Information—if you can distill copious amounts of critical data surrounding Napoleon’s ill-fated march on Russia into a single picture that tells the story, I’m pretty sure this event could have been spelled out in a self-explanatory one-pager (in fact, Trucos and others have done so).
So have I, except none of us has fully captured all of the "what should I do if" elements of the event. None of us has given enough of an explanation that a player confronted with an oddity or a surprise would know what to do, or what to do if a bug pops up. At best, all of us can explain what to do when things work correctly and most of us were even surprised by details that were originally ambiguous and only resolvable when an experienced player looked carefully at the actual behavior, like why do we see two maps instead of either one or ten (both of which would be obvious).
Describing the event to players doesn't mean you have to tell them how much rewards they are going to get for every possible path through the event, or every possible strategy viable, or what the failure modes are in detail. But it should tell the player what they should see, and what they should do, and what to do if they don't see the expected thing. That would take quite a bit of detail in this case.
For me, the event is just a Do While loop: while I still have feathers do highest Tier unlocked until Uru >= nextCasket then buy nextCasket. But that only works for someone who understands the event in the first place and is likely to be able to take the maximal path through. The guides out there don't tell players what to do if they cannot do higher tiers, or if they can only do them with difficulty, or what the penalty is for not completing a map.
Of course. All this assumes things run as planned, which they haven’t, that players have some sense of difficulty, etc. There are still Cav players out there who have only T4/5 showing.
I’m really not sure how you fix this for them at this point short of an apology email with stuff in it .
For me, with a single misstep, I just calculated what it looks like two less T10 runs will cost me (which occurs because of the difference in a single piece of Uru from T5 versus T6). I will have runs totaling 5@T6, 6@T7, 8@T8, 10@T9 and with the single misstep run at T5, that leaves me with 30 feathers used and 5 T10 runs available.
Not end of the world, but two extra T5c frags would be nice.
Dr. Zola
That doesn't sound right. If you did T5 instead of T6 you got 9 Uru instead of 10. Which means after that run you would have 14 (because you have 5 left after you spent 115 Uru to buy the first five Caskets, and the email contained 120). Four more runs of T6 gets you to 54 which is enough to buy Casket 6. That's 5 runs total up to that point, same as if you did all of your runs at T6.
The stumbling block happens in Tier 8. You need 75 Uru to buy Casket 8. You'll start with 4 (after you buy Casket 7). Seven runs will only get you to 74, one short (that's the one short from the beginning, it is here that it has an impact). You need to do one more run of T8, which will get you to 84. Now you buy Casket 8 which costs 75, leaving you with 9. At this point had you not done T5, you would only do seven runs and get to 75 and buy Casket 8. Now you're doing eight runs, but you would have 9 more Uru.
You enter Tier 9 with 9 Uru. You need 100. You get 11 per run. Nine runs gets you 99, plus the 9 you entered with is 108. That's enough. You've now done 1 run of T5, 4 runs of T6, 6 runs of T7, 8 runs of T8, and 9 runs of T9. 1+4+6+8+9=28. That's the same number of runs the optimal path takes, so you still have seven runs of T10 possible.
As I said, it isn't easy to work this out without going step by step. I think in this case the error you made was forgetting about the 5 Uru left over from the Uncollected email package after buying the Caskets.
Actually, it’s only 9@T9. The additional 4 Uru I have will put me over 100. That frees up one at T10.
I felt like I missed something somewhere. Thx
Dr. Zola
It is also only four runs of T6 not five, which is another feather back. That's both of the feathers you thought you lost.
I goofed and ran tiers 1-4. Am I now missing out on the top rewards?
I don't think so, but let's check.
You burned four feathers doing tiers 1 through 4 which earns you 33 Uru. I'm assuming you're Uncollected or higher, so you should have 120 Uru from the email. That's 153. You should be able to buy Caskets 1-5 for 115 Uru which unlocks Tier 6. You'll have 38 left. You need to do two more runs of T6 to get to 58 Uru and buy Casket 6, leaving you 8. Now you do six runs of Tier 7 to get 68 total Uru and buy Casket 7. You do seven runs of Tier 8 to get 78 total Uru and buy Casket 8 for 75 Uru leaving you 3. You do nine runs of Tier 9 to get a total of 102 Uru (99+3) and buy Casket 9 which unlocks Tier 10.
That's four runs (the four you did for T1-4), plus two more of T6, six of T7, seven of T8, and nine of T9. 4+2+6+7+9 = 28. That still leaves you 7 runs of Tier 10, so while you've lost some rewards in the earlier tiers, if I've done the sequence correctly you are still theoretically able to do all seven runs of Tier 10 (7 is the maximum possible).
Comments
All I could see was Tier 1, so I thought maybe there were changes to the design
So I used the feather to play it, beat it, but no Tier 2
6 hours later, still no Tier 2 or 5 or 6
Anybody have the same issue?
I bought all the 5 caskets but still haven't unlocked any further tiers in the event quest.
@DNA3000
Because I know what my response would be and I’d like a counterpoint.
Dr. Zola
Dr. Zola
I think your question contains an interesting counter-factual: that this event could be described on a napkin or a Post-it note. It actually can't. The concept can be, but the details can't be. And therein lies the problem.
The problem isn't that the event is too complicated. I can't describe everything there is to know on how to play Doom on a small napkin. But there is a way to explain the basics of Doom in a couple sentences. Doom may be hard to master, but he isn't hard to play. The event cannot be described in a few sentences. But more importantly, you can't even explain to a player what to do in only a few sentences, even if they don't get all of the nuances. Not only can the event not be sketched on a napkin, the player facing critical path through it can't be easily sketched out on a napkin either. Especially when it doesn't work perfectly from the start.
It is okay for an event to have complexity. But it has to be approachable complexity, and I originally thought this event might be just inside that line, but as the details of it have become more clear, I think it is now outside of that line. There are just too many "but why?" elements to it that aren't individually complicated or difficult to understand, but taken as a whole they are too much for the average player.
I’m mindful of the Edward Tufte classic The Visual Display of Quantitative Information—if you can distill copious amounts of critical data surrounding Napoleon’s ill-fated march on Russia into a single picture that tells the story, I’m pretty sure this event could have been spelled out in a self-explanatory one-pager (in fact, Trucos and others have done so).
The issue arises because this is a phone game, not a military campaign. Plus, the team really didn’t give it a shot.
The “figure it out for yourself” theme persists in game after all these years. That’s fine if it’s cool innovative interactions between champs and nodes (as long as you don’t get docked for an “exploit”), but not when it comes to the basic mechanics of a quest.
I’m not sweating missing a run here or there. But I’m still baffled at the decision not to put any sort of warning up on this site or in game about the problems with the event.
Dr. Zola
Describing the event to players doesn't mean you have to tell them how much rewards they are going to get for every possible path through the event, or every possible strategy viable, or what the failure modes are in detail. But it should tell the player what they should see, and what they should do, and what to do if they don't see the expected thing. That would take quite a bit of detail in this case.
For me, the event is just a Do While loop: while I still have feathers do highest Tier unlocked until Uru >= nextCasket then buy nextCasket. But that only works for someone who understands the event in the first place and is likely to be able to take the maximal path through. The guides out there don't tell players what to do if they cannot do higher tiers, or if they can only do them with difficulty, or what the penalty is for not completing a map.
I’m really not sure how you fix this for them at this point short of an apology email with stuff in it .
For me, with a single misstep, I just calculated what it looks like two less T10 runs will cost me (which occurs because of the difference in a single piece of Uru from T5 versus T6). I will have runs totaling 5@T6, 6@T7, 8@T8, 10@T9 and with the single misstep run at T5, that leaves me with 30 feathers used and 5 T10 runs available.
Not end of the world, but two extra T5c frags would be nice.
Dr. Zola
The stumbling block happens in Tier 8. You need 75 Uru to buy Casket 8. You'll start with 4 (after you buy Casket 7). Seven runs will only get you to 74, one short (that's the one short from the beginning, it is here that it has an impact). You need to do one more run of T8, which will get you to 84. Now you buy Casket 8 which costs 75, leaving you with 9. At this point had you not done T5, you would only do seven runs and get to 75 and buy Casket 8. Now you're doing eight runs, but you would have 9 more Uru.
You enter Tier 9 with 9 Uru. You need 100. You get 11 per run. Nine runs gets you 99, plus the 9 you entered with is 108. That's enough. You've now done 1 run of T5, 4 runs of T6, 6 runs of T7, 8 runs of T8, and 9 runs of T9. 1+4+6+8+9=28. That's the same number of runs the optimal path takes, so you still have seven runs of T10 possible.
As I said, it isn't easy to work this out without going step by step. I think in this case the error you made was forgetting about the 5 Uru left over from the Uncollected email package after buying the Caskets.
I felt like I missed something somewhere. Thx
Dr. Zola
You burned four feathers doing tiers 1 through 4 which earns you 33 Uru. I'm assuming you're Uncollected or higher, so you should have 120 Uru from the email. That's 153. You should be able to buy Caskets 1-5 for 115 Uru which unlocks Tier 6. You'll have 38 left. You need to do two more runs of T6 to get to 58 Uru and buy Casket 6, leaving you 8. Now you do six runs of Tier 7 to get 68 total Uru and buy Casket 7. You do seven runs of Tier 8 to get 78 total Uru and buy Casket 8 for 75 Uru leaving you 3. You do nine runs of Tier 9 to get a total of 102 Uru (99+3) and buy Casket 9 which unlocks Tier 10.
That's four runs (the four you did for T1-4), plus two more of T6, six of T7, seven of T8, and nine of T9. 4+2+6+7+9 = 28. That still leaves you 7 runs of Tier 10, so while you've lost some rewards in the earlier tiers, if I've done the sequence correctly you are still theoretically able to do all seven runs of Tier 10 (7 is the maximum possible).