I took her 6* to r2 since I have ghost, and I heard that wasp hits hard. Could someone tell me her abilities and rotation? Only thing I know is the combo-heavy rotation
Unduped Wasp with Ghost is already good off the bank to R5/R2 if u dont have any other good science to rank up.
Duped, with Havok synergy is a no brainer imho.
Feel she's too squishy on her block? Just pair her with Guardian and Psycho Man ( the emotions guy) and that will give her pretty good block proficiency.
What does psycho man give?
Also yeah, I've got a ghost and havok at rank 5, now just waiting patiently for a 5*/6* wasp.
Psycho man gives her 1200 block profficiency. Add that to 1000 (5* Guardian) or 1250 (6* Guardian) and she gets a bit above average block prof. So that's one way how you get around her squishiness BUT....
... I personally think that when Wasp was designed, she was designed with little block proficiency ON PURPOSE in order to force the player to do a much more dance/dex playstyle with her (forcing you to play her more in line with the way she is portrayed in the MCU movies) and if you do get hit, that's when her evade mechanic kicks in .... But for it to be truly viable to the point that she is survivable then you need max sig and Ghost synergy. She truly becomes really hard to hit with that combo.
Hence, she was designed to be played in a " neener neener I'm hard to hit *sticks out tongue*"manner, not on a "hit my block, it's fine I can take it" manner.
Haven't been on the forums in about a week, and a cold shiver just went down my spine. I felt the presence of the ancient appreciation threads. An important one at that. Wasp good. Rank her up
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... I personally think that when Wasp was designed, she was designed with little block proficiency ON PURPOSE in order to force the player to do a much more dance/dex playstyle with her (forcing you to play her more in line with the way she is portrayed in the MCU movies) and if you do get hit, that's when her evade mechanic kicks in .... But for it to be truly viable to the point that she is survivable then you need max sig and Ghost synergy. She truly becomes really hard to hit with that combo.
Hence, she was designed to be played in a " neener neener I'm hard to hit *sticks out tongue*"manner, not on a "hit my block, it's fine I can take it" manner.
She's my 2nd r3 and I love her. Hits super hard