EMERGENCY MAINTENANCE CONCLUDED
The Team has identified a fix for the recent Catalyst Offer issue.
Summoners who purchased this offer have been temporarily locked out of the Contest to Clawback any Catalysts bought/used while active, and ensure previously owned resources remain intact.
They will be unlocked once this process is complete, and no further action will be taken on their Accounts - along with a compensation package to those affected for the inconvenience.
Doing this allows us to bring the Game back up for everyone else.
We've removed the affected offer so we can decide later whether or not to bring it back after it's been fixed.
Additionally, all summoners can expect a general compensation package due to this Emergency Maintenance interrupting their play session.
We apologize for the inconvenience.
The Team has identified a fix for the recent Catalyst Offer issue.
Summoners who purchased this offer have been temporarily locked out of the Contest to Clawback any Catalysts bought/used while active, and ensure previously owned resources remain intact.
They will be unlocked once this process is complete, and no further action will be taken on their Accounts - along with a compensation package to those affected for the inconvenience.
Doing this allows us to bring the Game back up for everyone else.
We've removed the affected offer so we can decide later whether or not to bring it back after it's been fixed.
Additionally, all summoners can expect a general compensation package due to this Emergency Maintenance interrupting their play session.
We apologize for the inconvenience.
Comments
... I personally think that when Wasp was designed, she was designed with little block proficiency ON PURPOSE in order to force the player to do a much more dance/dex playstyle with her (forcing you to play her more in line with the way she is portrayed in the MCU movies) and if you do get hit, that's when her evade mechanic kicks in .... But for it to be truly viable to the point that she is survivable then you need max sig and Ghost synergy. She truly becomes really hard to hit with that combo.
Hence, she was designed to be played in a " neener neener I'm hard to hit *sticks out tongue*"manner, not on a "hit my block, it's fine I can take it" manner.
She's my 2nd r3 and I love her. Hits super hard