Lets give credit where deserved | 5.3 is great!
Reformation_Ryan
Member Posts: 60 ★
Amid all of the day to day struggles of bugs, overall poor odds, and some BS. Kabam really put some great content out with 5.3!! and I haven't seen them be given enough credit. Class specific challenges rewards people that invest equally in all classes, but at the SAME TIME...it doesn't hinder someone from 100% the chapter. Workable, strategical, challenging content=5 stars in my books (or 6 now i guess?)
New nodes like cornered, insane increased physical resistance, burden of might, etc and mixing in some of the old but good ones. Bane is one of my new favorites (5.2..i know)! Kabam really should take a lot of these concepts to alliance war. There's a handful of characters that are meant for each combination of these new nodes which makes hero selection a premium. Love it! Strategy is the most important element of this game, otherwise its just clicking a screen repeatedly for eternity.
@Kabam Miike i know these forums get a little heavy and I've been salty for sure in the past but let the game designers know they are doing some great stuff in story quests (and on new champion designs...they've been a great mix) right now! Now lets get War back to being a fun, challenging, competitive format..am i right?
New nodes like cornered, insane increased physical resistance, burden of might, etc and mixing in some of the old but good ones. Bane is one of my new favorites (5.2..i know)! Kabam really should take a lot of these concepts to alliance war. There's a handful of characters that are meant for each combination of these new nodes which makes hero selection a premium. Love it! Strategy is the most important element of this game, otherwise its just clicking a screen repeatedly for eternity.
@Kabam Miike i know these forums get a little heavy and I've been salty for sure in the past but let the game designers know they are doing some great stuff in story quests (and on new champion designs...they've been a great mix) right now! Now lets get War back to being a fun, challenging, competitive format..am i right?
12
Comments
With the specials bug, i'm getting squashed in fights i would win. Especially in higher content like Mephisto in master, AW mini bosses, and 5.3, it's just too many potions and units spent for me to be anything but frustrated right now.
Don't get me started on AQ either.
My advice would be to only use special 3 for the time being. And use champs that are a little more geared towards that. I've been playing dorm and using soul bond a lot, og vision, x23, etc...Obviously not the intention of this game or the most fun way to play it, but hey! We are all MCOC players so we know how to adapt better than anyone.
On another side note, I am insanely excited for Blade!
I also found the Hyperion boss to be a cheap cash grab, it was mostly RNG as to whether he would use his specials in time before hitting SP3 and instant death.
I just enjoyed 5.2 a lot more, all things considered. Whatever, I will ensure I explore 5.4 when it's released and enjoy the (hopefully) exceptional rewards on offer.
The Dormammu’s and cables with power reserve were super fun and balanced.
What would you like Kabam to explore to make these quests fun and interactive? @LewisTheLlama and @Grimmbear
I think its hard when you get at this point in the game to make truly unique difficult content that doesn't anger people for being impossible or BS. For good players, the content is going to be easy unless its BS. Seatin has had some good ideas though in some of his videos for node ideas.
BAWHAHAHAHAHA!!!!!
I actually liked 5.2 better (apart from the collector). Bane was great once you got used to it, really made you think about how you play. 5.3 was long an dull an the class attack reduction is just stupid.
Like a poster above said, it was basically made for Magik.. boost up and ezpz
Iceman wasn't too hard for me (then again, who am I to say this, I have a R4 5* Iron man heh). The main enemy that really sucked was Dormammu and his nasty degen.