I had pulled a 5 star mephisto and after going through his abilities, saw that his regen was 10% per charge.. like how regen was defined in the olden days.. plus he was tagged as a total AWD hero too.. so with this definition he was supposed to get regen based on the node he was put in war. that is a god tier definition and I used my 5 star mystic awakening gem i got from LoL on him. Now kabam has come up today with a statement saying that it was an error and they are going to change the regen back to flat value. Which means his value as an AWD has been lost to a great extent. How is this fair.. I dont want any compensation or has never cried for one, not even the resources i used to rank him up to rank 3, but I really need that 5 star awakening gem back as those are super rare to come by.. Help me guys..
Just because it says 10%, doesn't mean it's based on the node. It's just 10% of base health. Not sure how you made the leap from 10% to 10% means off modified health. The rules are clear - war nodes don't work off modified health. It's your fault you used a gem and assumed a broken champ would be broken forever.
Before you shoot the OP down, how about you read the rest of the posts and also the champion's info in game and from their spotlight? It clearly states 10% Max Health in the description. We all know what Kabam changed for regen in 12.0, but when they release brand new, "fully-tested" champions clearly stating 10% Max Health, how is that the player bases' fault?!
Because in AW, regen ignores nodes. You're conflating two issues.
The fact that it says 10% has nothing to do with how regen behaves in AW. Max health means max champion health. So Mephisto at 4/55 could have 20k health for example. Then each charge is 10% of 20k. Say during a fight I hurt mephisto and now he has 7k health left. The calculation for his regen is going to be 10% of max (20k) health, not 10% of his 7k. That's why it says max health.
Separate from this - AW regen ignores nodes. That has 0 to do with the above. So yes, he will regen 10% instead of a flat value of like 2000. But it doesn't mean he ignores AW regen rules.
I can't make it any clearer.
Dude.. get your facts straight.. AW regen ignores nodes because all regen champs definition was changed from % to flat based.. and max health doesnt mean in any way base health.. there is no single champ in the game whose regen is now defined in terms of % other than mephisto..
I had pulled a 5 star mephisto and after going through his abilities, saw that his regen was 10% per charge.. like how regen was defined in the olden days.. plus he was tagged as a total AWD hero too.. so with this definition he was supposed to get regen based on the node he was put in war. that is a god tier definition and I used my 5 star mystic awakening gem i got from LoL on him. Now kabam has come up today with a statement saying that it was an error and they are going to change the regen back to flat value. Which means his value as an AWD has been lost to a great extent. How is this fair.. I dont want any compensation or has never cried for one, not even the resources i used to rank him up to rank 3, but I really need that 5 star awakening gem back as those are super rare to come by.. Help me guys..
Just because it says 10%, doesn't mean it's based on the node. It's just 10% of base health. Not sure how you made the leap from 10% to 10% means off modified health. The rules are clear - war nodes don't work off modified health. It's your fault you used a gem and assumed a broken champ would be broken forever.
Before you shoot the OP down, how about you read the rest of the posts and also the champion's info in game and from their spotlight? It clearly states 10% Max Health in the description. We all know what Kabam changed for regen in 12.0, but when they release brand new, "fully-tested" champions clearly stating 10% Max Health, how is that the player bases' fault?!
Because in AW, regen ignores nodes. You're conflating two issues.
The fact that it says 10% has nothing to do with how regen behaves in AW. Max health means max champion health. So Mephisto at 4/55 could have 20k health for example. Then each charge is 10% of 20k. Say during a fight I hurt mephisto and now he has 7k health left. The calculation for his regen is going to be 10% of max (20k) health, not 10% of his 7k. That's why it says max health.
Separate from this - AW regen ignores nodes. That has 0 to do with the above. So yes, he will regen 10% instead of a flat value of like 2000. But it doesn't mean he ignores AW regen rules.
I can't make it any clearer.
Dude.. get your facts straight.. AW regen ignores nodes because all regen champs definition was changed from % to flat based.. and max health doesnt mean in any way base health.. there is no single champ in the game whose regen is now defined in terms of % other than mephisto..
You are trying to get compensation for your own mistake.
Regen is not based on modified HP anymore. Even if the text has a flat value, it is still a % of base HP.
Ultron for example. Even with the change to his text, he still regens 25% HP. Mephisto is the same thing. He only regens 10% of his base HP per charge
See ultrons defeniton of regen now.. it shows a flat value and not a percentage based value of 25%
and for others.. the change of regen from % based to flat based was brought for the sole purpose of making regen independent of nodes.. i will take back all that i said if his regen is still going to be defined as 10% and not as a flat value. and for everyones info.. no champ who has regen has his or her regen defined in terms of % other than mephisto..
Wrong. almost all % values were changed to flat values, not only regen.
Ultron heals 25% HP with no masteries included. He doesn't heal 1k, 2k or 3k, he heals the exact amount of 25% of his HP, as it was before.
So mephisto regens 10% HP for each charge
See how ultron is defined.. recovering 4143 health for 10 seconds.. and it doesnt say 25%... mephistos is said as 10% per charge
It was stated long ago that regen will be no longer based on % value.
Doesn't matter what was stated long ago...here is the very description of his abilities of a champ they just came out with.
"When below 30% Health, each Persistent Soul Charge is consumed, Regenerating 10% of max Health per charge."
So either they blatantly lied about his ability or the didn't test properly enough to adhere to the regen rules they implemented. Either way, if they change from a 10% per charge value, that's just wrong.
"When below 30% Health, each Persistent Soul Charge is consumed, Regenerating 10% of max Health per charge."
I don't see the word "modified" in there (as in modified by aw nodes). Meaning yes, it's 10%, but 10% off the base health of the champ, since AW health modifiers no longer affect regen.
Correct, I was going off info given by OP that they were changing...It was my mistake that I did not ready up first.
It was stated long ago that regen will be no longer based on % value.
Doesn't matter what was stated long ago...here is the very description of his abilities of a champ they just came out with.
"When below 30% Health, each Persistent Soul Charge is consumed, Regenerating 10% of max Health per charge."
So either they blatantly lied about his ability or the didn't test properly enough to adhere to the regen rules they implemented. Either way, if they change from a 10% per charge value, that's just wrong.
"When below 30% Health, each Persistent Soul Charge is consumed, Regenerating 10% of max Health per charge."
I don't see the word "modified" in there (as in modified by aw nodes). Meaning yes, it's 10%, but 10% off the base health of the champ, since AW health modifiers no longer affect regen.
Correct, I was going off info given by OP that they were changing...It was my mistake that I did not ready up first.
It was stated long ago that regen will be no longer based on % value.
Doesn't matter what was stated long ago...here is the very description of his abilities of a champ they just came out with.
"When below 30% Health, each Persistent Soul Charge is consumed, Regenerating 10% of max Health per charge."
So either they blatantly lied about his ability or the didn't test properly enough to adhere to the regen rules they implemented. Either way, if they change from a 10% per charge value, that's just wrong.
"When below 30% Health, each Persistent Soul Charge is consumed, Regenerating 10% of max Health per charge."
I don't see the word "modified" in there (as in modified by aw nodes). Meaning yes, it's 10%, but 10% off the base health of the champ, since AW health modifiers no longer affect regen.
Correct, I was going off info given by OP that they were changing...It was my mistake that I did not ready up first.
Gotcha. OP is mistaken. Simple as that
" We will also be updating the in game description of his abilities to be more clear, though this will happen with a later update of the game ".. this was said by kabam mike in his post.. lets save the rest of the arguments for how this turns out
You are trying to get compensation for your own mistake.
Regen is not based on modified HP anymore. Even if the text has a flat value, it is still a % of base HP.
Ultron for example. Even with the change to his text, he still regens 25% HP. Mephisto is the same thing. He only regens 10% of his base HP per charge
See ultrons defeniton of regen now.. it shows a flat value and not a percentage based value of 25%
and for others.. the change of regen from % based to flat based was brought for the sole purpose of making regen independent of nodes.. i will take back all that i said if his regen is still going to be defined as 10% and not as a flat value. and for everyones info.. no champ who has regen has his or her regen defined in terms of % other than mephisto..
Wrong. almost all % values were changed to flat values, not only regen.
Ultron heals 25% HP with no masteries included. He doesn't heal 1k, 2k or 3k, he heals the exact amount of 25% of his HP, as it was before.
So mephisto regens 10% HP for each charge
See how ultron is defined.. recovering 4143 health for 10 seconds.. and it doesnt say 25%... mephistos is said as 10% per charge
Do the math. Is 25% HP, as it is intended. Flat values aren't random numebers, they are suppose to be a % of the champion HP/attack
You are trying to get compensation for your own mistake.
Regen is not based on modified HP anymore. Even if the text has a flat value, it is still a % of base HP.
Ultron for example. Even with the change to his text, he still regens 25% HP. Mephisto is the same thing. He only regens 10% of his base HP per charge
See ultrons defeniton of regen now.. it shows a flat value and not a percentage based value of 25%
and for others.. the change of regen from % based to flat based was brought for the sole purpose of making regen independent of nodes.. i will take back all that i said if his regen is still going to be defined as 10% and not as a flat value. and for everyones info.. no champ who has regen has his or her regen defined in terms of % other than mephisto..
Wrong. almost all % values were changed to flat values, not only regen.
Ultron heals 25% HP with no masteries included. He doesn't heal 1k, 2k or 3k, he heals the exact amount of 25% of his HP, as it was before.
So mephisto regens 10% HP for each charge
See how ultron is defined.. recovering 4143 health for 10 seconds.. and it doesnt say 25%... mephistos is said as 10% per charge
Do the math. Is 25% HP, as it is intended. Flat values aren't random numebers, they are suppose to be a % of the champion HP/attack
there is a big difference in the defenition "25% of max health" and a flat value.. flat value cannot be altered.. max health can be
It was stated long ago that regen will be no longer based on % value.
Doesn't matter what was stated long ago...here is the very description of his abilities of a champ they just came out with.
"When below 30% Health, each Persistent Soul Charge is consumed, Regenerating 10% of max Health per charge."
So either they blatantly lied about his ability or the didn't test properly enough to adhere to the regen rules they implemented. Either way, if they change from a 10% per charge value, that's just wrong.
"When below 30% Health, each Persistent Soul Charge is consumed, Regenerating 10% of max Health per charge."
I don't see the word "modified" in there (as in modified by aw nodes). Meaning yes, it's 10%, but 10% off the base health of the champ, since AW health modifiers no longer affect regen.
Correct, I was going off info given by OP that they were changing...It was my mistake that I did not ready up first.
Gotcha. OP is mistaken. Simple as that
" We will also be updating the in game description of his abilities to be more clear, though this will happen with a later update of the game ".. this was said by kabam mike in his post.. lets save the rest of the arguments for how this turns out
So, let me get this straight. You read his abilities, saw 10%, and decided "Hey, this must mean that AW rules, which apply to over 100 champions, don't apply to Mephisto for some reason." That's on you dude.
You are trying to get compensation for your own mistake.
Regen is not based on modified HP anymore. Even if the text has a flat value, it is still a % of base HP.
Ultron for example. Even with the change to his text, he still regens 25% HP. Mephisto is the same thing. He only regens 10% of his base HP per charge
See ultrons defeniton of regen now.. it shows a flat value and not a percentage based value of 25%
and for others.. the change of regen from % based to flat based was brought for the sole purpose of making regen independent of nodes.. i will take back all that i said if his regen is still going to be defined as 10% and not as a flat value. and for everyones info.. no champ who has regen has his or her regen defined in terms of % other than mephisto..
Wrong. almost all % values were changed to flat values, not only regen.
Ultron heals 25% HP with no masteries included. He doesn't heal 1k, 2k or 3k, he heals the exact amount of 25% of his HP, as it was before.
So mephisto regens 10% HP for each charge
See how ultron is defined.. recovering 4143 health for 10 seconds.. and it doesnt say 25%... mephistos is said as 10% per charge
Do the math. Is 25% HP, as it is intended. Flat values aren't random numebers, they are suppose to be a % of the champion HP/attack
there is a big difference in the defenition "25% of max health" and a flat value.. flat value cannot be altered.. max health can be
That's also wrong. Flat values can be altered by ranking up a champ or increasing sig level.
It was stated long ago that regen will be no longer based on % value.
Doesn't matter what was stated long ago...here is the very description of his abilities of a champ they just came out with.
"When below 30% Health, each Persistent Soul Charge is consumed, Regenerating 10% of max Health per charge."
So either they blatantly lied about his ability or the didn't test properly enough to adhere to the regen rules they implemented. Either way, if they change from a 10% per charge value, that's just wrong.
"When below 30% Health, each Persistent Soul Charge is consumed, Regenerating 10% of max Health per charge."
I don't see the word "modified" in there (as in modified by aw nodes). Meaning yes, it's 10%, but 10% off the base health of the champ, since AW health modifiers no longer affect regen.
Correct, I was going off info given by OP that they were changing...It was my mistake that I did not ready up first.
Gotcha. OP is mistaken. Simple as that
" We will also be updating the in game description of his abilities to be more clear, though this will happen with a later update of the game ".. this was said by kabam mike in his post.. lets save the rest of the arguments for how this turns out
So, let me get this straight. You read his abilities, saw 10%, and decided "Hey, this must mean that AW rules, which apply to over 100 champions, don't apply to Mephisto for some reason." That's on you dude.
look who is redefining the terms of argument now....
You are trying to get compensation for your own mistake.
Regen is not based on modified HP anymore. Even if the text has a flat value, it is still a % of base HP.
Ultron for example. Even with the change to his text, he still regens 25% HP. Mephisto is the same thing. He only regens 10% of his base HP per charge
See ultrons defeniton of regen now.. it shows a flat value and not a percentage based value of 25%
and for others.. the change of regen from % based to flat based was brought for the sole purpose of making regen independent of nodes.. i will take back all that i said if his regen is still going to be defined as 10% and not as a flat value. and for everyones info.. no champ who has regen has his or her regen defined in terms of % other than mephisto..
Wrong. almost all % values were changed to flat values, not only regen.
Ultron heals 25% HP with no masteries included. He doesn't heal 1k, 2k or 3k, he heals the exact amount of 25% of his HP, as it was before.
So mephisto regens 10% HP for each charge
See how ultron is defined.. recovering 4143 health for 10 seconds.. and it doesnt say 25%... mephistos is said as 10% per charge
Do the math. Is 25% HP, as it is intended. Flat values aren't random numebers, they are suppose to be a % of the champion HP/attack
there is a big difference in the defenition "25% of max health" and a flat value.. flat value cannot be altered.. max health can be
That's also wrong. Flat values can be altered by ranking up a champ or increasing sig level.
OP, read how the Willpower mastery works, which also states %-based regen.
You know that only works off base health in AW, right?
So, it isn't really a leap to know that Mephisto's %-based regen is only supposed to work off base health.
This isn't a nerf, it's a bug fix.
If it's any consolation, Mephisto's aura spam was the only thing that made master mode challenging (Assuming you didn't have Iceman). Now you can annoy attackers with his aura as they punch him.
You are trying to get compensation for your own mistake.
Regen is not based on modified HP anymore. Even if the text has a flat value, it is still a % of base HP.
Ultron for example. Even with the change to his text, he still regens 25% HP. Mephisto is the same thing. He only regens 10% of his base HP per charge
See ultrons defeniton of regen now.. it shows a flat value and not a percentage based value of 25%
and for others.. the change of regen from % based to flat based was brought for the sole purpose of making regen independent of nodes.. i will take back all that i said if his regen is still going to be defined as 10% and not as a flat value. and for everyones info.. no champ who has regen has his or her regen defined in terms of % other than mephisto..
Wrong. almost all % values were changed to flat values, not only regen.
Ultron heals 25% HP with no masteries included. He doesn't heal 1k, 2k or 3k, he heals the exact amount of 25% of his HP, as it was before.
So mephisto regens 10% HP for each charge
See how ultron is defined.. recovering 4143 health for 10 seconds.. and it doesnt say 25%... mephistos is said as 10% per charge
Do the math. Is 25% HP, as it is intended. Flat values aren't random numebers, they are suppose to be a % of the champion HP/attack
there is a big difference in the defenition "25% of max health" and a flat value.. flat value cannot be altered.. max health can be
That's also wrong. Flat values can be altered by ranking up a champ or increasing sig level.
was talking of AW nodes only
It would still be wrong. Bleed damage, in a flat value, is increased in an attack node
Before you shoot the OP down, how about you read the rest of the posts and also the champion's info in game and from their spotlight? It clearly states 10% Max Health in the description. We all know what Kabam changed for regen in 12.0, but when they release brand new, "fully-tested" champions clearly stating 10% Max Health, how is that the player bases' fault?!
Because if it wasn't based on 'max' health, as opposed to current health, the regen would only be based on his health level when it got knocked down to 30% and triggered. 10% of 30% is only 3%, so naturally that would be bad.
But max base health =/= max modified health, yet they are still both considered 'max'.
OP assumed it was the latter, when obviously it was never intended and Kabam let yet another bug go live.
yeah.. only regen was made independent of nodes in AW... didn't think of will power honestly.. thats the first logical thing one has pointed out.. im cool if they keep the champ defined as it is now... "10% of max health per charge" will accept it as my mistake then.. if kabam changes it to a flat value.. then it is kabams fault.
This guy should get back his awakening gem. This is ready bad on kabam’s part. The people on here stating otherwise makes no sense. He was supposed to assume that kabam had a typo in the abilities of a champ they put out? Cmon. If there was every a clear case that someone should get an awakening gem back, it’s this.
However, I believe people should have gotten awakening gems back for Thor, strange, bw, and switch and that didn’t happen.
This guy should get back his awakening gem. This is ready bad on kabam’s part. The people on here stating otherwise makes no sense. He was supposed to assume that kabam had a typo in the abilities of a champ they put out? Cmon. If there was every a clear case that someone should get an awakening gem back, it’s this.
However, I believe people should have gotten awakening gems back for Thor, strange, bw, and switch and that didn’t happen.
Comments
Dude.. get your facts straight.. AW regen ignores nodes because all regen champs definition was changed from % to flat based.. and max health doesnt mean in any way base health.. there is no single champ in the game whose regen is now defined in terms of % other than mephisto..
Sure man, good luck getting your gem back.
See how ultron is defined.. recovering 4143 health for 10 seconds.. and it doesnt say 25%... mephistos is said as 10% per charge
Correct, I was going off info given by OP that they were changing...It was my mistake that I did not ready up first.
Gotcha. OP is mistaken. Simple as that
" We will also be updating the in game description of his abilities to be more clear, though this will happen with a later update of the game ".. this was said by kabam mike in his post.. lets save the rest of the arguments for how this turns out
Do the math. Is 25% HP, as it is intended. Flat values aren't random numebers, they are suppose to be a % of the champion HP/attack
there is a big difference in the defenition "25% of max health" and a flat value.. flat value cannot be altered.. max health can be
yes i did
So, let me get this straight. You read his abilities, saw 10%, and decided "Hey, this must mean that AW rules, which apply to over 100 champions, don't apply to Mephisto for some reason." That's on you dude.
That's also wrong. Flat values can be altered by ranking up a champ or increasing sig level.
look who is redefining the terms of argument now....
was talking of AW nodes only
You know that only works off base health in AW, right?
So, it isn't really a leap to know that Mephisto's %-based regen is only supposed to work off base health.
This isn't a nerf, it's a bug fix.
If it's any consolation, Mephisto's aura spam was the only thing that made master mode challenging (Assuming you didn't have Iceman). Now you can annoy attackers with his aura as they punch him.
It would still be wrong. Bleed damage, in a flat value, is increased in an attack node
Because if it wasn't based on 'max' health, as opposed to current health, the regen would only be based on his health level when it got knocked down to 30% and triggered. 10% of 30% is only 3%, so naturally that would be bad.
But max base health =/= max modified health, yet they are still both considered 'max'.
OP assumed it was the latter, when obviously it was never intended and Kabam let yet another bug go live.
Again, it isn't a nerf, it's bug fix.
10% MAX HP = 10% of his max base HP
He's not even logged on today!
You can't call out/tag mods to a thread. So you can stop with that too
didn't know that..
However, I believe people should have gotten awakening gems back for Thor, strange, bw, and switch and that didn’t happen.
thanks man..