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Make a boss easier

Which bosses in act 6-7 do you think could be made easier by adding 1 extra node. (No poison/bleed vulnerability type node, try to think of something else)
I'd personally add to a 6.3.6 a power reserve node, so that you can keep him permanently stunned (with characters like Stark Spidy, Ronan, Thor...) and actually have counters other than Ghost.
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    Lvernon15Lvernon15 Posts: 11,596 ★★★★★
    No boss needs this currently imo, but add rising sun/Icarus to sinister and he’d become much easier
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    SpideyFunkoSpideyFunko Posts: 21,806 ★★★★★
    sinister gets rising sun
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    SpideyFunkoSpideyFunko Posts: 21,806 ★★★★★
    Terra said:

    Lvernon15 said:

    No boss needs this currently imo, but add rising sun/Icarus to sinister and he’d become much easier

    Wouldn't EMP mod screw you over with that combination
    kinda, but it still lets more champs get a fury buff

    like you could throw a hit as Quake to get a fury then Quake dex style without throwing a heavy for full damage
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    SpideyFunkoSpideyFunko Posts: 21,806 ★★★★★
    Raichu626 said:

    Terra said:

    Lvernon15 said:

    No boss needs this currently imo, but add rising sun/Icarus to sinister and he’d become much easier

    Wouldn't EMP mod screw you over with that combination
    Pretty sure they replaced it with electric fluctuations, which would screw you hard against icarus
    rising sun: *exists*
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    gash228gash228 Posts: 106

    gash228 said:

    Which bosses in act 6-7 do you think could be made easier by adding 1 extra node. (No poison/bleed vulnerability type node, try to think of something else)
    I'd personally add to a 6.3.6 a power reserve node, so that you can keep him permanently stunned (with characters like Stark Spidy, Ronan, Thor...) and actually have counters other than Ghost.

    no all the bosses r fine, and 6.3.6 has more counters than just ghost.
    Like who? Champions that can tank multiple SP3's and whose damage mostly relies on crit.
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    BlackTuranBlackTuran Posts: 642 ★★★
    gash228 said:

    gash228 said:

    Which bosses in act 6-7 do you think could be made easier by adding 1 extra node. (No poison/bleed vulnerability type node, try to think of something else)
    I'd personally add to a 6.3.6 a power reserve node, so that you can keep him permanently stunned (with characters like Stark Spidy, Ronan, Thor...) and actually have counters other than Ghost.

    no all the bosses r fine, and 6.3.6 has more counters than just ghost.
    Like who? Champions that can tank multiple SP3's and whose damage mostly relies on crit.
    *Champions who can taunt, like Starky, She Hulk. Also you can bring Heimdall and use a high damage, high crit or guaranteed crit champs
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    Kill_GreyKill_Grey Posts: 8,666 ★★★★★

    6.3.6 Cap IW is horrendous for players without Ghost AND Hood or Starky and She-Hulk. Cap's glancing add an extra level of annoyance to it.

    Shehulk isn't as good in that fight as you may think...
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    The_Sentry06The_Sentry06 Posts: 7,781 ★★★★★
    Kill_Grey said:

    6.3.6 Cap IW is horrendous for players without Ghost AND Hood or Starky and She-Hulk. Cap's glancing add an extra level of annoyance to it.

    Shehulk isn't as good in that fight as you may think...
    Rewatched and thought so too. You have to get lucky on the furies at the start of the fight and her crit rate + glancing isn't too good either.
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    Kill_GreyKill_Grey Posts: 8,666 ★★★★★

    Kill_Grey said:

    6.3.6 Cap IW is horrendous for players without Ghost AND Hood or Starky and She-Hulk. Cap's glancing add an extra level of annoyance to it.

    Shehulk isn't as good in that fight as you may think...
    Rewatched and thought so too. You have to get lucky on the furies at the start of the fight and her crit rate + glancing isn't too good either.
    That boss is now the most restrictive in act 6, imo.
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    odishika123odishika123 Posts: 5,379 ★★★★★
    Remove Mordo from the boss node and Place anyone else
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    TerraTerra Posts: 8,005 ★★★★★

    Remove Mordo from the boss node and Place anyone else

    I'm not looking forward to doing THAT Mordo again when I go back in for exploration.
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    Kill_GreyKill_Grey Posts: 8,666 ★★★★★

    gash228 said:

    gash228 said:

    Which bosses in act 6-7 do you think could be made easier by adding 1 extra node. (No poison/bleed vulnerability type node, try to think of something else)
    I'd personally add to a 6.3.6 a power reserve node, so that you can keep him permanently stunned (with characters like Stark Spidy, Ronan, Thor...) and actually have counters other than Ghost.

    no all the bosses r fine, and 6.3.6 has more counters than just ghost.
    Like who? Champions that can tank multiple SP3's and whose damage mostly relies on crit.
    gwenpool and a long fight, same for iceman, or maybe cage and killmonger. Starky works too. Aegon is also an option. Ronan cheese only removed one option for the fight. Its a dumb fight since its easy with a decent counter but you get roadblocked if you dont have an option. That said, its not as restrictive as people say "ghost isnt the only option"
    Would you like to show us a video of that fight with gwenpool or iceman?
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    GreekhitGreekhit Posts: 2,819 ★★★★★
    gash228 said:

    gash228 said:

    Which bosses in act 6-7 do you think could be made easier by adding 1 extra node. (No poison/bleed vulnerability type node, try to think of something else)
    I'd personally add to a 6.3.6 a power reserve node, so that you can keep him permanently stunned (with characters like Stark Spidy, Ronan, Thor...) and actually have counters other than Ghost.

    no all the bosses r fine, and 6.3.6 has more counters than just ghost.
    Like who? Champions that can tank multiple SP3's and whose damage mostly relies on crit.
    Just a few from top of my head:
    Ghost with Hood synergy
    Gwenpool
    Stark Spidey
    She Hulk
    Aegon, by hitting only on block
    and I’m sure there are more that I’m missing 😉

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    GreekhitGreekhit Posts: 2,819 ★★★★★
    Kill_Grey said:

    gash228 said:

    gash228 said:

    Which bosses in act 6-7 do you think could be made easier by adding 1 extra node. (No poison/bleed vulnerability type node, try to think of something else)
    I'd personally add to a 6.3.6 a power reserve node, so that you can keep him permanently stunned (with characters like Stark Spidy, Ronan, Thor...) and actually have counters other than Ghost.

    no all the bosses r fine, and 6.3.6 has more counters than just ghost.
    Like who? Champions that can tank multiple SP3's and whose damage mostly relies on crit.
    gwenpool and a long fight, same for iceman, or maybe cage and killmonger. Starky works too. Aegon is also an option. Ronan cheese only removed one option for the fight. Its a dumb fight since its easy with a decent counter but you get roadblocked if you dont have an option. That said, its not as restrictive as people say "ghost isnt the only option"
    Would you like to show us a video of that fight with gwenpool or iceman?
    I did my initial clear with GP.
    She is definitely not the top counter, but you can solo the fight if you are good at intercepting, cause after eating couple of sp3s you can’t block due to very low health.
    She Hulk destroys the fight better than anyone imo.
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    Ted_n00bgentTed_n00bgent Posts: 527 ★★★
    Greekhit said:

    gash228 said:

    gash228 said:

    Which bosses in act 6-7 do you think could be made easier by adding 1 extra node. (No poison/bleed vulnerability type node, try to think of something else)
    I'd personally add to a 6.3.6 a power reserve node, so that you can keep him permanently stunned (with characters like Stark Spidy, Ronan, Thor...) and actually have counters other than Ghost.

    no all the bosses r fine, and 6.3.6 has more counters than just ghost.
    Like who? Champions that can tank multiple SP3's and whose damage mostly relies on crit.
    Just a few from top of my head:
    Ghost with Hood synergy
    Gwenpool
    Stark Spidey
    She Hulk
    Aegon, by hitting only on block
    and I’m sure there are more that I’m missing 😉

    It seems like you just grabbed what others said and made a list here.

    Also, I don't have any of these champs.
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    Fear_of_Clowns2099Fear_of_Clowns2099 Posts: 892 ★★★

    6.3.6 Cap IW is horrendous for players without Ghost AND Hood or Starky and She-Hulk. Cap's glancing add an extra level of annoyance to it.

    Well kinda, but I just sliced through it with Aegon + Heimdall
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    phillgreenphillgreen Posts: 3,685 ★★★★★
    Sinister with heal reversal would be funny.
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