**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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OG Hulk rework idea
Jonoadeloye
Posts: 66 ★
Hulk
Science
Duplicate Ability:(The Strongest One There Is)
When below 20%, Hulk gains 20 furies, each increasing his attack by 20%. He also gains unstoppable for 2 seconds, and purifies all debuffs. Each hit on Hulk knocks off a fury.
Passive- Hulk can endure hundreds of bullets therefore he is bleed immune. With an advanced immune system Hulk is immune to posion.
Puny Human/Alien: After recieving 30 hits hulk gains indestructible for 3 seconds.
Hulk Smash: After giving 30 hits gain +1 gamma radiation charge.
Gamma Radiation increases potency of regeneration by 5%, and gives heavy attacks 10% chance to give petrify.
Gamma radiation stacks, and has a limit of 10.
Each Gamma Radiation stack lasts for 10 seconds, and are consumed after regeneration.
Special Attacks:
SP1: Stun for 1 second and give bleed for 7 seconds
SP2: Stun for 2 seconds with 20% chance to apply weakness/vulnerability on the opponent. If close to the opponent sp2 is unblockable
SP3: Stun for 4 seconds and gain +1 gamma radiation.
Hulk should have a higher health pool.
Thank you for reading. Who should I do next?
Science
Duplicate Ability:(The Strongest One There Is)
When below 20%, Hulk gains 20 furies, each increasing his attack by 20%. He also gains unstoppable for 2 seconds, and purifies all debuffs. Each hit on Hulk knocks off a fury.
Passive- Hulk can endure hundreds of bullets therefore he is bleed immune. With an advanced immune system Hulk is immune to posion.
Puny Human/Alien: After recieving 30 hits hulk gains indestructible for 3 seconds.
Hulk Smash: After giving 30 hits gain +1 gamma radiation charge.
Gamma Radiation increases potency of regeneration by 5%, and gives heavy attacks 10% chance to give petrify.
Gamma radiation stacks, and has a limit of 10.
Each Gamma Radiation stack lasts for 10 seconds, and are consumed after regeneration.
Special Attacks:
SP1: Stun for 1 second and give bleed for 7 seconds
SP2: Stun for 2 seconds with 20% chance to apply weakness/vulnerability on the opponent. If close to the opponent sp2 is unblockable
SP3: Stun for 4 seconds and gain +1 gamma radiation.
Hulk should have a higher health pool.
Thank you for reading. Who should I do next?
5
Comments
Hulk smash is reduced to 10 hits.
On puny human Hulk regens 3% of base health over 3 seconds.
The 20% vulnerability/weakness is increased by 20% for every 2 gamma radiation stacks.