Iron Fist of Disappointment
Captain_Maim
Member Posts: 385 ★
Iron fist, while not as genuinely awesome as most marvel characters, is even more disappointing in this game. I suggest a very simple change, that won't make the character ridiculous, but will allow those who would pick him as their favourite, some sort or way to utilize his underwhelming presence.
Let him charge his chi fist in his heavy attack.
Maybe, for each second charged it adds 20% attack only to the immediate attack when you let go and he goes for the heavy hit.
If he is hit while charging, he loses the charge. If he releases and hits nothing, he loses the charge.
If he hits a blocking opponent when charged, it ignores the block completely.
Let him charge his chi fist in his heavy attack.
Maybe, for each second charged it adds 20% attack only to the immediate attack when you let go and he goes for the heavy hit.
If he is hit while charging, he loses the charge. If he releases and hits nothing, he loses the charge.
If he hits a blocking opponent when charged, it ignores the block completely.
7
Comments
From the animation side his fist could glow brighter and brighter as he charged it
He was better pre-nerf. He could clear master fairly easily with proper skill.
All of the other champions that have some sort of "charging" system (Gambit, Quake, Mordo, Nebula) all develop charges with one action with the intent of using it through another action. Some build it through holding a block to then activate it through a parry (nebula) or heavy (Gambit), while others build through the heavy (Quake).
The issue with charging through a heavy is that you are effectively defenseless while charging (hence the high risk/reward element). As such, I think the reward needs to be better than simply a single hit.
That's my point exactly tho @Dexman1349. It would be a different type of character (a type I think they should extend to others). Having such a high risk/reward character gives players a chance to "master" their favourite and if they do, they'd wreak havoc with them. Think about it? What's iron fists base attack? 800 at 4/40? If you held charge for 5 seconds and then connected that's 1600 on the hit. Maybe add a garaunteed critical hit to it? I don't know. It could be tweaked for a better reward, but if you knew you could hit that hard, you'd wanna get good at the process.
I don't want him to be another defender diversity point.
Thats kamala not quake
Thing is, doing something like this should take very little effort on Kabam's part. The animation is already coded and used for Mordo's heavy. On the other hand, IF should have a different effect than Mordo's, and already hits fairly hard; so maybe he should gain one of the following effects for 1-5 seconds (proportionate to charging time):
1 - Block penetration (as if the opponent was incinerated).
2 - Every attack nullifies as the Heavy usually does.
3 - Every attack has 33 % chance to stun for 2.5 seconds.
4 - Every attack has a 50% chance to concuss for 5 seconds.
Alternately, if there was an effort to really improve IF, it would be to take into account his supposedly amazing fighting skills and give him:
A - A low evade chance, maybe 3%.
B - A low auto-block chance, like Medusa.
C - A chance to perfect block; maybe 25-30%.
C - IF shrugs off all debuffs after charging his heavy for 1.5 seconds.
Sadly, this is just the latest in a long line of threads about Iron Fist post-Diminishing returns. If there was any appetite at Kabam to improve him (and his inexplicable zero armour rating), it would have happened by now. But we can dream...
Any change that embraces that (and perhaps pays homage to his legendary fighting skills) is fine in my book.
The odd thing is that pre-WP nerf, he was problematic because all those armor break fed the WP monster. For a while pre-12.0, he became a potent offensive force. Now with flat values and diminishing returns from stacked buffs, he’s back to being mediocre again.
Dr. Zola