This months tech and skill should be something on youtube for the previous nodes which was the updated versions
This is last month?
This months i dont have lasts month as it was the nodes like nanite healing and when skill applies distorient incinerate they cant evade but what they changed to this month
I believe they mentioned after they changed the nodes last time that the old ones could still reappear. I can’t remember where it was said but I do remember seeing it. I believe their plan is to have a few different nodes for each class and have them on a rotation, or something along the lines of that, but I could be wrong.
Hi folks, could you please elaborate on these changes you see? We're trying to understand where the confusion is. Thank you for your cooperation.
It seems the current nodes for cav EQ are a combination between what we saw back in the fall and what we saw last month... rather than a single iteration of nodes we'd been seeing.. Not sure what the problem is though as it seems fine.. maybe just not what was expected i suppose.
I believe they mentioned after they changed the nodes last time that the old ones could still reappear. I can’t remember where it was said but I do remember seeing it. I believe their plan is to have a few different nodes for each class and have them on a rotation, or something along the lines of that, but I could be wrong.
I think they would of announced if they were gonna be combined before this went live so could be that it is intentional but we should of been noticed before hand so we know
@Batman_SinsOfAFather homie, I don't know what your issue is with me but you're barking up the wrong tree. There were updates to the Cav difficulty last month. OPs statement wasn't clear. Since that, as you can see throughout this thread, myself and Bendy have posted screenshots of this month and last month to try and figure out the issue.
Maybe read the entire thread before you try and call me out. Better yet just stay in the shadows.
Hi folks, could you please elaborate on these changes you see? We're trying to understand where the confusion is. Thank you for your cooperation.
It seems the current nodes for cav EQ are a combination between what we saw back in the fall and what we saw last month... rather than a single iteration of nodes we'd been seeing.. Not sure what the problem is though as it seems fine.. maybe just not what was expected i suppose.
Hi folks, could you please elaborate on these changes you see? We're trying to understand where the confusion is. Thank you for your cooperation.
The confusion is that people think the class EQ nodes are immutable; they think they will always have the same class Buffs instead of pulling from the pool mentioned by Miike.
Hey everybody, thank you all for the feedback. Please keep it coming, as it will help us improve Cavalier Difficulty as we move forward.
One thing I want to point out: With the addition of the new Buffs, we are not doing away with the older ones. Our goal is to create a pool of buffs to pick and choose from for Cavalier Difficulty, but still not as wide as what you might remember from Uncollected difficulty.
Your Champions you've ranked up are still going to help you in these Quests, but maybe not the same Champions every month.
My biggest issue is: Why did they nerf Doc Ocks Awakened Heal Block to work with the "Infectious Wrath" node if that's not even the Tech Cav node this month??? That's before getting into the fact that it should've been made to work as is, because if Warlock's heal block counts despite having extra effects than Doc Ock's should work fine too
Comments
I did see it was going on during Seatin’s livestream though.
This was October of 2020.
This months tech and skill should be something on youtube for the previous nodes which was the updated versions
This was last months skill node
mystic
Tech
Maybe read the entire thread before you try and call me out. Better yet just stay in the shadows.
.