Hi folks, could you please elaborate on these changes you see? We're trying to understand where the confusion is. Thank you for your cooperation. The confusion is that people think the class EQ nodes are immutable; they think they will always have the same class Buffs instead of pulling from the pool mentioned by Miike..Hey everybody, thank you all for the feedback. Please keep it coming, as it will help us improve Cavalier Difficulty as we move forward.One thing I want to point out: With the addition of the new Buffs, we are not doing away with the older ones. Our goal is to create a pool of buffs to pick and choose from for Cavalier Difficulty, but still not as wide as what you might remember from Uncollected difficulty.Your Champions you've ranked up are still going to help you in these Quests, but maybe not the same Champions every month.I hope this clears that up a little bit.
Hi folks, could you please elaborate on these changes you see? We're trying to understand where the confusion is. Thank you for your cooperation.
Hey everybody, thank you all for the feedback. Please keep it coming, as it will help us improve Cavalier Difficulty as we move forward.One thing I want to point out: With the addition of the new Buffs, we are not doing away with the older ones. Our goal is to create a pool of buffs to pick and choose from for Cavalier Difficulty, but still not as wide as what you might remember from Uncollected difficulty.Your Champions you've ranked up are still going to help you in these Quests, but maybe not the same Champions every month.I hope this clears that up a little bit.
Hi folks, could you please elaborate on these changes you see? We're trying to understand where the confusion is. Thank you for your cooperation. The confusion is that people think the class EQ nodes are immutable; they think they will always have the same class Buffs instead of pulling from the pool mentioned by Miike..Hey everybody, thank you all for the feedback. Please keep it coming, as it will help us improve Cavalier Difficulty as we move forward.One thing I want to point out: With the addition of the new Buffs, we are not doing away with the older ones. Our goal is to create a pool of buffs to pick and choose from for Cavalier Difficulty, but still not as wide as what you might remember from Uncollected difficulty.Your Champions you've ranked up are still going to help you in these Quests, but maybe not the same Champions every month.I hope this clears that up a little bit. I would of liked it announced tho that this month will have a mix than all of a sudden there a mix
Hi folks, could you please elaborate on these changes you see? We're trying to understand where the confusion is. Thank you for your cooperation. The confusion is that people think the class EQ nodes are immutable; they think they will always have the same class Buffs instead of pulling from the pool mentioned by Miike..Hey everybody, thank you all for the feedback. Please keep it coming, as it will help us improve Cavalier Difficulty as we move forward.One thing I want to point out: With the addition of the new Buffs, we are not doing away with the older ones. Our goal is to create a pool of buffs to pick and choose from for Cavalier Difficulty, but still not as wide as what you might remember from Uncollected difficulty.Your Champions you've ranked up are still going to help you in these Quests, but maybe not the same Champions every month.I hope this clears that up a little bit. I would of liked it announced tho that this month will have a mix than all of a sudden there a mix I don't see rhe issue. When you do uncollected the nodes are changed in every single chapter every month. We just need to read the nodes and then bring appropriate champs.
Hi folks, could you please elaborate on these changes you see? We're trying to understand where the confusion is. Thank you for your cooperation. The confusion is that people think the class EQ nodes are immutable; they think they will always have the same class Buffs instead of pulling from the pool mentioned by Miike..Hey everybody, thank you all for the feedback. Please keep it coming, as it will help us improve Cavalier Difficulty as we move forward.One thing I want to point out: With the addition of the new Buffs, we are not doing away with the older ones. Our goal is to create a pool of buffs to pick and choose from for Cavalier Difficulty, but still not as wide as what you might remember from Uncollected difficulty.Your Champions you've ranked up are still going to help you in these Quests, but maybe not the same Champions every month.I hope this clears that up a little bit. I would of liked it announced tho that this month will have a mix than all of a sudden there a mix Unfortunately, they probably won’t announce the nodes in the quests each month unless they add new ones, especially once they have multiple node combos per class. Perhaps we may eventually see a point where different paths in a quest have different class nodes for that quest’s respective class. While it may have been unexpected, I personally didn’t find it affected me on my initial completion. Whether that remains true as I push for exploration, I don’t know, but as of now I don’t really have a problem with the nodes being changed.
Hi folks, could you please elaborate on these changes you see? We're trying to understand where the confusion is. Thank you for your cooperation. The confusion is that people think the class EQ nodes are immutable; they think they will always have the same class Buffs instead of pulling from the pool mentioned by Miike..Hey everybody, thank you all for the feedback. Please keep it coming, as it will help us improve Cavalier Difficulty as we move forward.One thing I want to point out: With the addition of the new Buffs, we are not doing away with the older ones. Our goal is to create a pool of buffs to pick and choose from for Cavalier Difficulty, but still not as wide as what you might remember from Uncollected difficulty.Your Champions you've ranked up are still going to help you in these Quests, but maybe not the same Champions every month.I hope this clears that up a little bit. I would of liked it announced tho that this month will have a mix than all of a sudden there a mix Or you could just maybe read the nodes before jumping on a path like most reasonable people would.
Didn’t they say that they were going to just switch between them to keep it interesting. Not really seeing a problem here. We had 6 months to prepare for the old nodes.
Hi folks, our team confirms that the nodes are as intended this month. We apologise for any confusion caused, but please continue to provide feedback about your experiences with these nodes! This will of great help to our team. Thank you in advance for your cooperation.
Hi folks, could you please elaborate on these changes you see? We're trying to understand where the confusion is. Thank you for your cooperation. The confusion is that people think the class EQ nodes are immutable; they think they will always have the same class Buffs instead of pulling from the pool mentioned by Miike..Hey everybody, thank you all for the feedback. Please keep it coming, as it will help us improve Cavalier Difficulty as we move forward.One thing I want to point out: With the addition of the new Buffs, we are not doing away with the older ones. Our goal is to create a pool of buffs to pick and choose from for Cavalier Difficulty, but still not as wide as what you might remember from Uncollected difficulty.Your Champions you've ranked up are still going to help you in these Quests, but maybe not the same Champions every month.I hope this clears that up a little bit. I would of liked it announced tho that this month will have a mix than all of a sudden there a mix Or you could just maybe read the nodes before jumping on a path like most reasonable people would. He could have read them beforehand, but also have liked an announcement. Those aren't mutually exclusive.
Is there an announcement every week about what map version is running in AQ? They said the nodes would be rotating when they made the last announcement with the new nodes. They've since rotated. Have no idea what's confusing about that.