Rate Act 7.1
Defenestrated
Member Posts: 304 ★★★
How do you feel about 7.1 in terms of fun factor, challenge, and reward structure? Personally, I love Act 7 Chapter 1. I had so much fun exploring the entire thing (the most fun I had in a long time). It was a good enough challenge for me, and the rewards are amazing for just the first chapter itself. I am looking forward to more Act 7 content.
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Comments
Story questing imo should be a challenging but also chill. Content like abyss and variants are a good place to really push rosters to their limits.
Also, if you don't want story content to be hard, remove the top end rewards from it.
Act 7.1, was a breath of fresh air, and now I'm actually excited for new content
7.1 hit the marks across everything. If you had the counters, the skill and the time it was itemless. If you were missing any of the three aspects I mentioned it would cost you a little bit (maybe a few revives or repeating the lane etc) but wasn’t a roadblock in utter disappointment.
Majority of mobile games have a lesser difficulty in the story questing because it’s something they want everyone to enjoy. I give a huge stamp of approval on 7.1.
For your remarks of getting less rewards, that’s fine. I can see that if it’s deemed way too easy to slow down the influx of rewards. But then I’d expect kabam to let us know this. Otherwise continue on providing us with resources to rank and focus on 6*.
1. It may be too easy for you, but for others it will be the perfect difficulty, the game doesn't revolve around you (and yes this can also work for people saying content is too hard)
2. (And this is the main one) if the only reason you don't like the content is because it's too easy, just run it with a weaker team ffs. No one is stopping you from making it harder for yourself.
I just cannot understand people who say content is too easy, their arguments make no sense and are always based on selfishness.
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I thoroughly enjoyed Act 7.1. Some lands were just so cool and unique, it was very fun. I also liked messing with champs that i dont use much or that werent very good usually.
Reward Structure:
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I loved the fun path rewards that let you choose. I hope this persists in Act 7. I will say that the 1 1/2 t2a for every t5b was a little concerning for the ratio.
Difficulty:
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For me personally, as someone with a developed roster and some skill, 7.1 posed close to no challenge. I explored it reviveless and i also shot through it on my alt.
What kind of logic is telling people who grinded and chased characters and t5cc to drop their invested teams and time to run content with champs they have no interest in for the facade of challenge.
Instead of asking for separate content with actually well designed challenge that's optional you're advocating people to suck it up and jump through hoops to make artificial challenges for themselves because expecting any form of challenging content from kabam is too much to ask.
Good job
But if you find that story content is too easy and that is the reason why you are not enjoying it, then upping the challenge will surely up the enjoyment.
If all the content in the game was the difficulty of act 7 then I would completely agree, but like I said there are other, harder forms of content, and more promised in the future, such as summer of pain (which I hope is incredibly difficult) to use your ranked champions in.
It was smart of them to over correct since this was released during a time MANY contemplated leaving for good after act 6 BS, first 7.1 beta, and Kabam just continuing not to listen to the majority of the player base.
Now that they’ve over corrected and see a much more positive shift in their story content, they can work to find the happy medium. Tough but still fun. Get over yourself for once.
Hopefully 7.2 gives something to get stuck into.
However I don't think telling people to run content with weak teams to make artificial challenge is right. You said you don't understand why people say content is too easy but it's pretty obvious when the last challenging content was released over a year ago. Of course people are going to get tired of sitting on their hands and watching revives expire.
I would have personally rated 7.1 higher if they'd followed through with their promise of summer of pain or released anything else to that had the difficulty 7.1 lacked but they haven't so far.
I'm not saying that running 7.1 with a weaker team is an acceptable replacement for new, challenging content being added, not at all. All I'm saying is that if you want 7.1 to be harder then you can make it harder, that's all.
With that said, clearing act 6 made me never want to enter act 6 again. Clearing 7.1 made me actually look forward to 7.2 and beyond.
It is good to have difficult content, act 6 didn't feel like the best way to do that. If act 7 was anything like act 6, then I probably would have left doing it.
7.1 was really easy for my roster, but enjoyed it fully. Btw I’ve seen people consistently pull better items in their TB daily crystals then I got from exploring 7.1. So maybe they should remove the TB daily Crystal because it’s not hard enough.