Is colossus really dependent on synergies?
SmallTimeANT
Member Posts: 216 ★
Is his damage really that much weaker without the OR synergy. I see a lot of people say it’s kinda underwhelming without it so I thought I’d ask for myself is he still a great champ without it?
Post edited by Kabam Porthos on
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Edit: I didn't make it clear enough: his damage is still not bad at all without OR.
He’s still an awesome champ with a lot of really great utility, and still really nice damage. His synergies just add a hell of a lot to him.
Of course synergies helps him to finish fights faster. You can see significant difference in damage with and without synergies.
I ranked him for utility and I use him without synergies. He is pretty solid without synergies, too. Even without synergies he hits pretty hard if you get crits.
He suffered what I’ve been trying to hint out on the forums but no one seem to get the point. He had most of these synergies before his buff, and these synergies I assume were introduced to make him somewhat playable but failed. So when buffing these champs, they have to be considerate of his existing synergies to ensure they don’t break the game kinda. Thus, the NERF-BUFF some of these champs to ensure when their synergies are applied they’re not “Overpowered”. The result is they become somewhat synergy dependent.
I strongly feel this will affect classic BP buff.
He has some powerful synergies, check these with
- HB
- Tigra
- Storm PX
- Sabretooth
- Jabari
- BPCW
When a combo of these are applied, he’s really up there. So you really think he will get a proper buff absent consideration to these synergies. Will that make him synergy dependent? Most likely unless HIS ENTIRE MECHANICS change to render some of these synergies invalid.
It was wrong move how, some champs have like 10-20 synergies...smh and in the attempt to make them better. Now some of them will suffer for it unless their buffs will required mechanics change but can lead to Hood situation.
And by himself:
OR synergy doubles his damage more or less.
He's also arguably the best potion farmer in the game in ROL
I take it you intentionally took hits to get to his Sp2 and keep the hit count low?
Took in a similar team(substituted cable for Mags HOX). Same fight, but w/out taking any hits gets him down in 18, effectively doubling the damage from the team I used in my previous post.
So OR doubles Colossus damage, bringing in the standard Colossus synergy team (OR, Frost, Jugg, Mags HOX) doubles his damage again, and adding Apoc/horseman plus Prof X w/4 charges doubles his damage yet again.
It's been an illuminating thread for me. Never seen these different variables compared.
3 mutants - Collosus , Omega red , Gambit(6*)
1Tech - Guardian(6*)
1 cosmic - Vision Arkus
Except vision Arkus, All the other champs have synergy with collosus. I can counter tech champs with Arkus and guardian. Without synergy his damage is comparatively low, Bust still if you have Omega Red synergy he's more efficient. He's good on suicides too.
So without synergies you will have to max out stupify mastery and throw your special attacks straight after a parry and first heavy hit.
Hope it helps