Did you enjoy the side event
KindaGomans3
Member Posts: 174 ★
I didn't enjoy this months side quest I feel as if they are getting much more confusing and complex for seemingly no reason as to why. I was one on the people who quit mid quest and went back in and thought it was a bug, I almost missed out the really big reward because I didn't know. What I hope to do with this is ask who else is enjoying it because I haven't the side quests have been steadily becoming more complicated and I hope to get others options because if we are frustrated we should say. I feel as if this is the last straw with missing the final objective. Kabam countiues to loom thronebreaker over cav player every chance that I get it seems even with things like the doublooms and it's reward strucker. At the end of the day I think side quests should be something we enjoy and shouldn't be harder then caviler eq and died more in the side quest then I did in the monthly, it just feels more punishing then rewarding.
Did you enjoy the side event 302 votes
8
Comments
Average rewards, bit too RNG dependant for my taste.
Some of the node combinations was annoying, especially that Dr Strange on the nullification node. His sp2 hurts.
Yeah it felt a tiny bit repetitive, but not too much since the fights where always changing.
Yeah, that DS. Annoying. His sp2 is one of the few I always had issue evading. Can evade the first beam, then get clipped by beam 2 n 3. I just used Voodoo with spirit venom, block tactic.
I didn’t like this Event
If they replaced rewards with with some store, would've be much better imo.
Overall pretty grindy and boring
Also being completely rng dependant was terrible.
Plus side is that it was quick and easy so there’s that I guess.
What I didn't like mainly was the uncertainty of what you were going to get on a daily basis. I think for many, the point of playing is to progress and work towards rewards that will help you do that. If you don't know what it is you're going to win in advance, and could quite often be a load of rubbish, it doesn't give you that drive to play.
The fights were pretty easy and I only used a couple of revives over the month, which for a top level SQ is good. The process wasn't really time consuming, it was about 15-20 mins a day to complete. And it being energy free helped the other aspects of the game. But, and it's a big but, these points don't make an event exciting or enjoyable. They are simply deflective ways of giving excuses on why it wasn't so bad.
What I dislike the most about all SQ's now, and the OP mentioned it too, is the necessity for doing homework on the whole event before actually playing. Because in many circumstances if you do just go in and play, you'll quite easily end up missing out on rewards if you don't maximize the potential of entries or different rooms etc.
We could've gotten the keys through a Calendar, the amount of runs could've been condensed, and the rewards could've been static.
Making the rewards randomized on the front-end just made bad rolls feel worse, the grind feel longer, and makes at least 50% of players feel underwhelmed or shorted. Especially when the rewards were spread out in so many chunks.
It's a head thing, but head things are very important in game design.