Feedback to Kabam Please Stop Holding Back
Kyusushui
Member Posts: 147 ★★
So after the last few months I've decided it's finally time to put this out there. The new champs have been, to say the least, underwhelming. Its been several months since the last truly exciting champ and the problem I believe is with how the champs are executed. The champs being released look great on paper but when they come out they seem so lacking. Almost as if Kabam is purposefully being overly cautious when it comes to the champions' numbers. Like the characters have incredible animations and have solid abilities, for example Super Skrull, Mangog, and Psycho Man but on release there numbers are just so lacking. It ends up feeling like the characters are all flash and no substance. I hope Kabam she'd away some of this cautious attitude towards champion releases and gives the champs a chance to thrive in the games meta. Shang Chi and Mr. Neg look awesome and on paper but I'm hesitant to get excited for them just because of the pattern of champion releases the last several months. Anyway that's my rant, lemme know what you all think
Post edited by Kabam Zibiit on
23
Comments
Even YJ is still pretty good.
I know he’s good but he should be better.
All of the rest are decent-amazing.
Truth of the matter is, we couldn't do any better of a job than the devs do. The Mega thread that has all the ideas from the player base is filled with comments picking apart re-design thoughts.
Kabam has to constantly try to make new champs that fit this puzzle that keeps the game fresh. You may not like how Super Skrull performs but does that mean he's really a terrible dud of a champ? There is some upside to Super Skrull. How many people slept on Silver Surfer before most realized he actually has places in this game.
To the OP, what would you do differently to have made Super Skrull meet your expectations?
This is called power creep. It’s a name for the concept that as time goes on in a game, the baseline for average use slowly increases as new mechanics and interactions are developed. What you’re describing would turn it into a power sprint. As much as it may suck for somebody with an already extensive late-game roster, Kabam needs to design most champions with the mid-game in mind. To try to make each successive champion more powerful would just make the game a miserable constant unit grind for cav crystals. No thank you.