Diablo Moderate Buff Idea

LemoNotLemoNot Member Posts: 181
Stats based off an r3 6*

Pretty straightforward. The biggest change is that Diablo can use only Concoctions 16 per Fight, rather than only 16 per Quest, making use realistic across fights.


Basic Attacks
Diablo uses arcane magic on his second Medium and Heavy Attack, dealing Energy damage instead of Physical.


Self-Experimentation
Poison effects on Diablo deal 65% less damage, and recovery reduction from Poisons is 35% less effective.
Diablo gains +20% Combat Power Rate and +1128 Attack while Diablo is poisoned.
Concoctions are paused while a Poison is active on either champion.


Alchemy
A master Alchemist, Diablo begins each fight with a selection of Concoctions ready to be brewed. Each Light Attack switches the Concoction Diablo will brew. By finishing a Combo with a Medium Attack, Diablo begins brewing the selected Concoction.

After 3 seconds, the Concoction will be brewed. Diablo can then dash back and hold block for 1.2 seconds to drink it. A new Concoction can’t be brewed until the last one finishes brewing.
Allows Diablo to have all 4 Concoctions at the ready, which can then all be activated at once.

If Diablo drinks a Concoction while the matching Concoction effect is already active, he Poisons himself, dealing 1551 direct damage over 16 seconds and reducing recovery rate by 30%.

Emberboon Concoction- 4 Available each Fight
For 12 seconds, attacks deal a burst of additional Energy Damage equal to 55% of the damage dealt plus an additional 20% for each Buff the opponent has.

Counterflow Concoction- 4 Available each Fight
Gain 110% of a bar of power over 12 seconds. Basic Attacks have a 25% chance to Nullify for that duration.

Lifestitch Concoction- 4 Available each Fight
Recover 7306 Health over 12 seconds. While active, increase Regeneration Rate by 25%.

Ironskin Concoction- 4 Available each Fight
Gain +2397 Attack and Stun Immunity for 12 seconds.


Heavy Attacks-
Diablo destroys his Brewed Concoctions, inflicting one Poison Passive for each Concoction destroyed this way. Each Poison deals 3807 direct damage over 20 seconds, and reduces healing effects by 30%.


Special Attack 1
After the Attack, Diablo starts drinking an elixir, recovering up to 3653 Health based on how long he continues to drink.

If he has a Concoction brewed, Diablo drinks it after the attack. The Concoction gains +25% duration, and starts paused until the next Concoction is brewed.
If Diablo has multiple Concoctions brewed, Diablo will drink a random one.
Still gains the +25% duration, it’s just random which one is activated.

Special Attack 2
This attack is Unblockable.

This attack gains benefits based on the Concoctions active on Diablo at the time.
Emberboon: +50% Energy Damage for each active Concoction and Poison on Diablo.
Counterflow: Final hit steals all Buffs on the opponent. Stolen Buffs last 5 seconds.
Lifestitch: Gain 30% of damage dealt as Health.
Ironskin: +50% Physical Damage for each Buff on the opponent on Special Activation.


Special Attack 3
Diablo drinks all brewed Concoctions. Each Concoction gains +50% duration, and Diablo gains a permanent effect based on the Concoctions consumed.

Emberboon: +432 Attack on Energy-based Attacks.
Counterflow: +20% Combat Power Rate.
Lifestitch: +15% Regeneration Rate.
Ironskin: +432 Attack on Physical Attacks.



Signature Ability- Arcane Innovation, Sig [1-200]
Passive
Experimentation has enhanced Diablo’s concoctions, decreasing Brewing time by 1 second, increasing duration by [20 - 66.67]%, and granting additional benefits to each Concoction.

Emberboon: Immune to Incinerate. The opponent is inflicted with Energy Vulnerability, reducing Energy Resist by [100-800] and lasting as long as Emberboon.
Counterflow: Steal [12.5 - 100]% of power the opponent gains from Diablo’s Basic Attacks. Basic Attacks also gain an additional +[2.1 - 25]% chance to Nullify Buffs.
Lifestitch: Immune to negative Regeneration Rate Modification. Receiving damage that would knock Diablo out consumes Lifestitch, healing [2.75 - 45]% of max health over 2 seconds.
Ironskin: +[200 - 2000] Physical Resistance and +[350.8 - 1754] Block Proficiency.



Synergies -

Mainly just improving the synergies for synergy members.
Diablo’s synergies now grant him 1 additional use of a Concoction for every fight he has won.

Legion Accursed-
Diablo- Gain 1 Ironskin after winning 1 Fight
Juggernaut- +2000 Armor Rating during Heavy Attacks. Knocking the opponent down pauses Unstoppable for 3 seconds.
Mephisto- Gain 40% of a bar of power when a Poison Debuff would be gained. Cooldown: 5 seconds.

Madcap Experimentalists
Diablo- Gain 1 Lifestitch after winning 1 Fight
Doctor Octopus- +40% Breakthrough Debuff duration
Green Goblin- Effects from Madness and Cunning stack for each Madness and Cunning charge
As an example, if Green Goblin has 2 Cunning stacks, he gains +60% Attack on Special Attacks, and opponents gain 80% less power from Special Attacks.

Twisted Arcanists
Diablo- Gain 1 Emberboon charge after winning 1 Fight
Dormammu- +500 Energy Resistance for each point of Dark Energy.
Symbiote Supreme- Ending a Combo with a Light Attack has a 100% chance to inflict the opponent with Stagger.

Unending Ambition
Diablo- Gain 1 Counterflow after winning 1 Fight.
Loki- All Special Attacks gain a flat +35% chance to refresh Curse on the opponent.
Red Skull- +35% Shock damage per Buff on Red Skull.

Nemesis (Fantastic Four)-
All champions gain +6% Attack
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