Angela Does Not Work for Biohazard+Bloodletting
Whiskey_Poet
Member Posts: 249 ★★
So, Angela got murdered on this node. Is bloodletting supposed to compute after her sig ability and this is working as intended, or is this a bug, as her sig ability seems like it should lessen the time of bleed from all nodes? Just seeking clarification.
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Basically, 7 second bleed, let's say, plus 7 seconds of bleed (+100% duration) reduced by 100% would be zero seconds. Or even if you count her sig ability first, 7 seconds of bleed minus 100% would be zero seconds, so 100% additional of zero seconds would be zero. The nodes really shouldn't work like this.
100% + 100% - 105.15%
Which still leaves 94.85% of the duration.
I’m assuming it’s the same thing OP.
In the separate thread, there is a workaround by using Odin prefight abilities for extra buffs, but one shouldn't have to use it.
100% + 100% = 200% that's the enhanced bleed duration.
Max sig + 3 buffs is -105.15%.
200% - 105.15% is?
With angelas sig theres still a 95% duration with 3 buffs due to theres still another 100% duration its like enhance abilities like bleed omega red 1 coagulate is 100% but if higher than 100% like 120% u need more points in it since theres still extra potency to get rid of its why enhance mephisto aura for red hulk to not be damaged by it he needs sig 200 which puts him above the extra damage from it.
But the implementation in MCOC is additive.
Different games use different methods.
Again, I see what they are doing, but mathematically, by reading the descriptions and applying the numbers, it is incorrect.
(I do think it is a fair question given the ambiguity, though.)
-105% (sig) + 100% (biohazard) + 100% (bloodletting) = 0.95
100% of x = x
In this scenario, percentages are applied on the BASE duration.
So if the bleed lasts for 7.5 seconds (base), bloodletting increases it by 7.5 seconds to 15 seconds.
Angela's Sig at max (100% reduction for simplicity's sake), reduces the duration by 7.5 seconds, which still leaves a duration for the bleed to tick away at her.
Most of the stuff in this game is additive and not multiplicative. Makes it simpler.
This is one of the most poorly documented mechanical details in the game. In most cases only experience will tell you which way the effect was implemented in the game.