**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Why I think that This Cav eq is starting line for future
BuggyDClown
Posts: 2,071 ★★★★★
I know there are tons of threads upon this topic. I'm ready for some backlash this time. But those are 99% complaining about it. So I will get to my points
1:- There are different types of Cavs in game right now. a) New cavs
b) cavs who did 6.2.
c)cavs who have done 6.4
d)cavs who have done 7.1 just aren't TB cuz of rng
2:- When Cav eq was announced it was mentioned that it will be the hardest difficulty for monthly eq which will challenge the roster and skills to it depths.
3:- First Cav eq's felt too champ specific to community (maybe some players) meanwhile latest cav eq's were "FUN & EASY"
4:- This month I have seen people complaining about it and comparing to last cav eq on following grounds
a)Nodes were easy to play around
b)itemless runs
5:- This month took a middle approach according to me where the skill set and roster of players were tested but this time nodes weren't punishable as 1 ones and it wasn't too easy (felt like master or UC).
a) New cavs were affected as they either didn't had champs for it or skill level wasn't up to mark or nodes weren't comfortable to them
Middle type cavs were worried about their REVIVE use. ( As said in my 1 point that this difficulty is hardest for eq and never meant to be breeze through) .So why do you have problem if you had to use revive. You want to ro itemless?? Want to breeze through 6.3 itemless? Want to do 7.1 itemless?? This resource exist for a reason. For what content you are hoarding them.?????
You don't need god tiers or 6 stars for it. Surely they help. But playing with nodes is what it takes. Myself did with it 4 stars and 5 star combination (not a brag or flex but that's what happen when you identify your need and goals and do necessary.). I used revives. I used pots. Because that's how it had to be done. I don't have stacked roster.
I hope actually devs keep this month as starting line for upcoming months. I can expect a rise in difficulty but not a BS nodes type. But definitely it was fun and felt refreshing this month
(Agree and disagree is part of life. Feedbacks, agreement additions , disagreement are welcomed. Also if you disagree then plese take little time to write why. Because according to me simply disagreeing and not writing anything implies that you yourself know that I am Right and you don't have what it takes to do content.
Sorry for such long write up but I'm tired of some players complaining this eq)
Thank you
1:- There are different types of Cavs in game right now. a) New cavs
b) cavs who did 6.2.
c)cavs who have done 6.4
d)cavs who have done 7.1 just aren't TB cuz of rng
2:- When Cav eq was announced it was mentioned that it will be the hardest difficulty for monthly eq which will challenge the roster and skills to it depths.
3:- First Cav eq's felt too champ specific to community (maybe some players) meanwhile latest cav eq's were "FUN & EASY"
4:- This month I have seen people complaining about it and comparing to last cav eq on following grounds
a)Nodes were easy to play around
b)itemless runs
5:- This month took a middle approach according to me where the skill set and roster of players were tested but this time nodes weren't punishable as 1 ones and it wasn't too easy (felt like master or UC).
a) New cavs were affected as they either didn't had champs for it or skill level wasn't up to mark or nodes weren't comfortable to them
Middle type cavs were worried about their REVIVE use. ( As said in my 1 point that this difficulty is hardest for eq and never meant to be breeze through) .So why do you have problem if you had to use revive. You want to ro itemless?? Want to breeze through 6.3 itemless? Want to do 7.1 itemless?? This resource exist for a reason. For what content you are hoarding them.?????
You don't need god tiers or 6 stars for it. Surely they help. But playing with nodes is what it takes. Myself did with it 4 stars and 5 star combination (not a brag or flex but that's what happen when you identify your need and goals and do necessary.). I used revives. I used pots. Because that's how it had to be done. I don't have stacked roster.
I hope actually devs keep this month as starting line for upcoming months. I can expect a rise in difficulty but not a BS nodes type. But definitely it was fun and felt refreshing this month
(Agree and disagree is part of life. Feedbacks, agreement additions , disagreement are welcomed. Also if you disagree then plese take little time to write why. Because according to me simply disagreeing and not writing anything implies that you yourself know that I am Right and you don't have what it takes to do content.
Sorry for such long write up but I'm tired of some players complaining this eq)
Thank you
23
Comments
My spider sense is tingling.
I have a suspician that most of the people saying things like this are ThroneBreaker not Cav.
Im a TB so i get it.
But i dont fully agree with the perspective.
I don't mind difficult content, I'm 6/9 on Carina challenges and will likely get them done within the month. I've explored every piece of content in the game.
But the Cavalier quest is a monthly event, and it's long, I don't need it overly difficult or even more time-consuming. I get the same rewards either way. I just want to get it done, so I can focus on whatever goal I'm chasing next (Carina, 7.2, Summer of Pain, etc.).
Same for the side quest, just keep it simple. These are monthly jobs to get done, maybe I just don't love the game enough.
My roster isn't stacked one and most of champs are always In Aq and Aw
Most fights take 50 hits or so (Still makes me chuckle when people say it takes over well over 100), and can be spread out throughout the entire month. There's no need to try and speed through it unless you're actively going for a legends run. Upping the difficulty also doesn't necessarily meaning having to up the overall time needed to complete it either, hell the bosses this month actually required more than 3 braincells to get through and didn't overly affect the speed at which they could be beaten (Excluding the Maw cheese on Shang Chi which honestly could be done without cheese in a substantially quicker time).
Kabam already made aspects of this month's EQ easier than previous months with how they changed certain nodes making it less restrictive (look at buffed up, instead of 0 damage under 3 buffs it's now a 60% damage reduction under 3), they can't keep making the nodes easier while also giving the same benefits AND keeping the fights easy too otherwise Cav EQ becomes easier to beat than what UC would, even with the increased healthpools due to the damage buffs each class receives per quest.
There's give and take. If the nodes become less restrictive, the difficulty of the nodes on certain fights has to be increased to give the reward to effort ratio something to balance against.
Kabam's response to this was not to bump up the rewards to match the difficulty, but to ramp down the difficulty to match the rewards. This made Cav difficulty pretty weird, since it still didn't allow you to make any huge strides towards Thronebreaker. It became easier, but not more valuable time spent.
I don't mind the way they designed (and later redesigned) Cav difficulty - I think it's fun - but it has not really been the stepping stone towards TB that it was supposed to be.
So, what do you need to get Thronebreaker? Well, you need to complete Act 6 and you need t5cc. You need resources to complete Act 6 and get t5cc. The problem with Cav difficulty is that it has a tendency to drain those resources. I have the champs necessary to become TB, but I need units, revives and potions to confidently push onward in 6.4. If Cav difficulty constantly drains those resources from me, it's really hard to make any progress towards TB. Add to this that Cav difficulty doesn't even reward you with any units as you complete chapters and even a single unit spent is a net loss.
It doesn't help that you more or less constantly have 11 of your best champs tied up in AW and AQ, or that it's hard to reliably rank up champs to deal with the Cav difficulty nodes because they keep changing and bugging out. "Oh, I need a skill evade-counter? Better rank up Falcon! Oh, he doesn't work? Well, boo. Guess I have to rank up my Archangel to counter the regen node in the mutant chapter. Oh, he doesn't work either? How fun!"
I don't know, it just feels like Cav difficulty could do a better job preparing people for their continued journey towards TB. Giving out some units (like all other difficulties!) would be a minuscule step in that direction, but if not then don't drain the units I do have and that I need to progress. If that's the case, then I need to step back from Cav to become TB, and I don't think that's how things are supposed to work.
In the end, I'm not really mad. I'm fairly just sympathetic to people who are.
As long as new progression levels are introduced w/o the actual content to support them there will be a balancing act. Some months will be good for some and too easy for others, other months will be hard, but still too easy for others. If it was permanent content I would be more worried/concerned. It's a month of content, so I will leave Cav for absolute last thing this month. If I get to it, fine. If I don't, fine. I can work on permanent content( 100% 7.1, couple of variants that I have not started, etc.)
But it isn’t really about energy cost. That could be offset by having paths that are 66/69 energy instead of 60-63. It’s about having to kill the final boss 7 times per difficulty being a slog. If you still want 30 paths, I’d prefer 5 per quest or 4-5-5-5-5-6 tot he current setup.
1) I don't enjoy this set of nodes. They aren't bad, but I dislike them. They feel more annoying than the other ones
2) In most fights there is a goal of the devs I see and I really like it. However I think sometimes it is a bit too much. Example, Shang Chi: don't block, you are encouraged to intercept. Also hit him often to avoid falter, don't rely solely on DoTs. One slipup is your death needless to say (one combo KOs 5/65 champ pretty reliably). And then the Unstoppable... you ideally wanna slow him, but 90% slowers are in class disadvantage. You can also stagger it tho, or ignore it, but it makes the fight much more annoying. The boss isn't too hard, but doing it 6x leaves a lot of space for uncooperative AI, which ruins your run
3) I think the content is just too long. Especially the bosses this time around are painful. Even the thought of doing 6x chang, 7x negative, 5x monke etc makes me sick. Three to four times would be bearable, but 5-7x is too much. Explo rewards are worth it, but it is kinda discouraging really. I know I can't get stuff for free tho. Just the time investment bugs me.
4) The paths within a quest. I have now critisized enough, so this deserves a praise: Kabam has hit a bullseye there. Each one has a good mix of demanding and relaxing fights, combined with nodes that are either helping you (breakthtough) or just mildly annoying (brute force). If there is something really enjoyable for me, it's the paths.
Paths were fun and interactive but some were really hard example Invisible women in mutant. But they are doable.
Actually shang chi fight needs a perfect counter or should I say cheese like counter (Ebony maw and void are best example) or champs like CAPIW or doom for better run. I can relate with you. As if try to do with another champ then that fight demands Patient and precise actions. They help a lot to improve the instinct but yeah sometimes it feels irritating and annoying.
Anyhow good luck for rest of runs