The new arenas turned the 3* champs kinda obsolete. I'm cavalier, and I used from time to time to play the old 3* one for fun and a few extra units when I needed them and didn't want to spend money on units. I do spend some money for daily offers or special offers from time to time though.
And, my thought about the 3* champs situation was, let's say the arenas stay like they are now, but with better and more approachable milestones. IF that happens, there s also a need to change the arena boost crystals. I don't know what to do with 3* boosts anymore, and there's a LOT of them in the crystals. We really don't want another Unst. Colossus situation, if you "upgrade" something, do that also for the crystals that comes with.
Ok I am back, now this is personally all me and haven’t taken the time to read everything here son it sure if anyone mention anything similar or not, my issue is with the rewards 50mil points and 131mil points should not have the same rank rewards that needs to be address and from what I am hearing it is not and Kabam just going to continue to hose everyone from a developing player and someone with a deep enough roster like myself.
Personally I am getting more units and more 6* shards from arena - which is great but they are still fundamentally broken.
Even 5* champs (I have 170) now feel really worthless in arena as so few points towards large milestones. And I can’t believe anyone would use 4* in these arena.
This cannot be right, 5* at least need to have some relevance
This Sucks Before we get units from Various Arena Milestones almost 30/Round Easy Unite Farming for Players Who Don't Like to Play Arena(like me) Now I have only 2 arenas with big Milestones and Less Units ... Thats Completely Sucks
Sunday arena is same, maybe because no units there, so kabam don’t wanna “upgrade” it)) Back old arenas and give compensation for people!
Actually the Sunday arena is a very good example of how Arena's could be. The trials for 1/2/3 stars the basic for 4/5 stars the featured for 4/5/6 stars
Multiply the trials by 3 based on the sunday arena. 750.000 points. Requires 47 rounds with 3* maxed but 2 stars couls still be used in the streak
Multiply the basic by 4 for a total of 6.000.000 points. Requires 55 rounds with maxed 5 stars and 4 stars could still be used.
Multiply the featured by 5 for a total of 12.500.000 points which requires 60 rounds with r2 6* champs. And 5 stars can still be used to fill up some teams.
The only drawback is that 4 stars don`t really have a great place. But since 4* champs require the same resources as 5* champs a lot of players would prefer to level their 3* champs instead of their 4* champs to create arena teams.
So Kabam just to recap, regardless of which direction you are trying to take the game, whether you bring old arenas back or change the way units earnt and spent, the overwhelming consensus is this situation needs to be fixed. Otherwise you will lose a good portion of your player base
I’m Thronebreaker with a pretty large roster (107 6*) so I dont mind the new arenas as milestones are two runs through my champs. I can certainly see why many would be upset as 12 million was difficult to reach without a large number of 6*. Now to jump that number when 6* are still difficult to acquire for any arena that was not dedicated to Thronebreaker makes absolutely no sense.
My request is that they eliminate the stupid 1-4* arena for Thronebreaker and a 3rd big dog arena where the Top 100 got 10k 6* shards. If you have created an arena structure for the top players in the game, then make as badass as you can. Anyone not Thronebreaker should get the old arena back.
When I first started playing, I used to play arena daily because it helped me get the champs that I wanted. Let’s fast forward a few years and add in the update. When I first read about the update I thought this would be a good step forward. Now that I am looking at the milestones, I find myself wondering what did you all think you were going to achieve with this. My main account has a nice amount of 5* but very few 6*. That means that it allows me to get some milestone but not all unless I use a lot of arena boosters. Take my account off of the table and I can tell this is not friendly towards newer accounts. It was nice that you all added a summoner trial, but it does not make up for the new milestones. A 3* champ is now 1.5 mil when in the past I am sure it was less. I remember convincing a friend to play arena because the payout was reasonable. Now my friend will not even look at the arena. I know there are a lot of members in our alliance that will not touch arena because they don’t want to do that much grinding.
I get that there is a promise of better champs in the grandmaster crystal, but it does not justify the high milestones. I find myself nowadays pulling away from arena since I don’t want to feel like I am giving my all for nothing. If anything, I like the ideas that others mentioned. It was good to hear having set arenas for people that are at different levels in the game. The only accounts that can breeze through the milestone have a high amount of 6* champs and probably use a lot of boosters.
You all said arena was supposed to help lower accounts out, but all I am seeing is you all still helping out the accounts that are doing fine. It would be nice to go with the suggestions that people mentioned, in regard to different arenas for different levels or decreasing the milestone. Even though grandmaster gives 5* champs, a person will pull more 3* than they will 5*, and that is looking at your drop rate and me personally opening the crystals.
I have 70 6* and I can get the milestones, but the time investment is so much greater that it’s a drain. Arena is not FUN and the wholepoint of doing it is even more a drain. I just want the milestones/units at the point cap it used to be. Sigil/4th/blackfriday. not feeling rewarding at all anymore. I can’t justify spending. It doesn’t make any sense. I’m not quiting, I’m just playing 70% less. The arena changes is having a bad domino effect on me. I think for others aswell
So glad they taking time to not just cause more issues
You’re gonna get disagreed into oblivion for that, but here’s who I am and what I think after a couple weeks.
I don’t grind heavy in arena. I get a handful of milestones and try to focus efforts on days where I can get 22-hour rewards. For me, this has meant a modest drop in units (or an increase in time required to get the same amount as before).
It’s also more iso from better crystal pulls and access to basic 4-star champs when I don’t have one or want to awaken one.
I think I said before that it’s a little bit like the botched Hood buff. The people who were invested in the original setup had the rug yanked out from underneath them. Some changes may make the new system more rewarding overall in a vacuum, but they aren’t enough to entice new players to arena, so really almost no one benefits. Meanwhile, the ones who relied on arena for specific things (mostly units) now have a much worse time doing that.
Overall, the changes were misguided and hurt the players who were most active in this game mode, and that should’ve been clear in planning.
So glad they taking time to not just cause more issues
You’re gonna get disagreed into oblivion for that, but here’s who I am and what I think after a couple weeks.
I don’t grind heavy in arena. I get a handful of milestones and try to focus efforts on days where I can get 22-hour rewards. For me, this has meant a modest drop in units (or an increase in time required to get the same amount as before).
It’s also more iso from better crystal pulls and access to basic 4-star champs when I don’t have one or want to awaken one.
I think I said before that it’s a little bit like the botched Hood buff. The people who were invested in the original setup had the rug yanked out from underneath them. Some changes may make the new system more rewarding overall in a vacuum, but they aren’t enough to entice new players to arena, so really almost no one benefits. Meanwhile, the ones who relied on arena for specific things (mostly units) now have a much worse time doing that.
Overall, the changes were misguided and hurt the players who were most active in this game mode, and that should’ve been clear in planning.
People disagree with everything. Even if said the Sun is yellow people would disagree cause they can.
I have said before that these arenas are fundamentally broken. Yes, I am benefitting by getting more units and more shards (In old world I never bothered with baby arena as I dislike running 3/4* champs).
But this model has made all 5* champs almost useless.. even running r5 champs does not give many points towards larger milestones. 6* are the only plausible way - again it does not affect me - but this cannot be right
This is absolutely correct. It makes the meaningful arenas almost 100% 6*-dependent and puts a huge gap between beginner level and advanced level with nothing in between. It’s like the back issues only having classic and variant options. One too easy. One impossibly difficult for the average player.
I stopped using anything but 6*s in arena awhile ago so I don't really care. I rarely do more than 6 million. But I hope they bring back the other arenas for the people who like them.
So where would we like to discuss cutting longtime, cash paying, investe, summoners players customers or whatecer you want to call us, almost completely out of arenas. It was bad enough when we got stuck with one and 2 * champions unable to unload them in exchange for resources or trade them up for Crystal shards. But now apparently I have to complete story quests that I dont have the champions to compete in for arenas to be available to me again. I've been playing this game and spending money on it for years and waiting years to accumulate hard and slow to aquire resources and now you go and pull this. Do you realize how many players you have basically cut out of the game as usual thanks for nothing
I hit thronebreaker a month ago. I have around 45 6 stars. I’ve played this game for 3 years and always played arena. I’ve also spent some on the game. If i wanted to i could spend 10 hours on every arena to hit all the milestones but thats not what i want. Arena for me was a place were my lower stars had a purpose. I ranked up all of my 2 stars and always played the 2 star arena because it was relaxing and fun. It motivated me to keep playing the game. Now the arena is just about stress and it makes me question my commitment to this game constantly. Please Kabam, i don’t want to quit this game, but unless the arena changes to the chill and fun experience it was previosly, i will.
So after taking a break from doing arena I've been doing 1 arena a per cycle to see how the new milestones and stuff feels.
It's still a grind.
What I like: 3* & 4* champs as milestones. Not useful for me since I've progressed beyond the point where 3 & 4*'s are useful. GMC Shards. Increased number of units available per arena.
What I don't like: The increase in the points required for the top milestone. I'm a pick 1 arena and stick with it kind of player so hitting all milestones was easy, but now with the increase to hit the top milestone it's even more tedious then it was.
Death Matches are still a thing. It's not fun going in with 5* R2's and getting a match up against 6* r3's. I want to get in and out of arena's as fast as possible.
The 5* champ is not a milestone so it's still a risky, time intensive, gamble.
If I did want to do multiple arena's it would be an even worse time sink. 33M to hit all milestones trying to use the same champs would be painful.
Suggestions/Thoughts:
Compress the milestone rewards to 12M and create a new milestone - say 55M for a 5* Champ in basic, 75m for feature. This top milestone is for the champ only so unit, battle chip grinders don't feel a need to go past the milestones.
Are you kidding me. What is the point of these other champs now? 6 million to get a featured 3*! I play to collect these champs to have fun. Now it costs a ton of time to get a useless champ. This was an epic fail. When your whales have noone to play against what will you do then? Screw everyone else. Not sure why I still play. But, this is why I don't spend money anymore because that's all you want is money.
This has been extremely Tough.. With my roster being made of mainly 4* and 5* it takes a very long time to get to the 16.5 mil line.. walking up in the middle of the night and okay all day just to try to make it happen. I LOVE being able to get six star shards like that but it’s way to much for the average player. Been trying to get a six star Mistrr Negative but we will see
The new arena is not an improvement, unless certain things change.
The removal of all lower star heroes playability by points awarded and milestones means only 6 star and 4 star are viable in two arenas. This means it locks out choice, and therfore reduces the playability of the arena.
This also means that the arena boost crystals are now completely worthless. Boosting a 3 star will just be the same as playing a 4 star. So why bother, when you can just boost a 4 star.
This also means that the greater arena boost crystals are mostly worthless, as only the 4 star and 6 star boosts are use able to maximise rewards gained vs time spent.
The old structure allowed people a large amount of choice and also a "prime" usage arena for each star rating. And this is what made it work well. Yes you could use you 5 stars in the 6 star arena to top up, or you could use them. In the 5 star arena. Yes you could use your 4 stars to top up the 5 star arena, or you could use them in the 4 star arena. Yes you could use your 3 stars to top up in the 4 star arena, or you could use them in the 3 star arena
If you had a ton of 2 stars you had one prime place to use them and one secondary place.
If you had a ton of 3 stars you had one prime place to use them and one secondary.
If you had a ton of 4 stars etc etc.
Now you've got 2 choices. 4 star or 6 star. The milestones simply prohibit the use of other star ratings, based on points given.
To fix this, simply return to the old system, and put the two 6 star arenas in also. But change the 6 star basic to " 5 star max useable" and lower the milestones.
2 star arena - max 1 and 2 stars in this one - milestones based on 2 stars points
3 star arena - max 2 and 3 stars in this one. - milestones based on 3 stars points (put the 3 star featured or basic in here as a reward )
4 star arena - max 3 and 4 stars (put the 4 star featured or basic in here) milestones based on 4 star points.
6 star basic - max 4 and 5 stars in this one - milestones based on 5 star points. 5 star hero is achievable in the rewards and the 6 star also, but not in the milestone. Milestones based on old 5 star arena which had max 5 stars useable in it.
6 star featured - max 5 and 6 stars in this one - milestones based on 6 stars.
That's one option to solve it quickly and easily.
The other option is to change the drop rate for the arena boosts, to only drop 4 star and 6 star boosts.
Basic arena boosts should only drop 4 star x1. 5, x2 and x3.
Greater arena boosts should only drop 6 star x 1.5 x2 and x3.
Second solution is still bad as it continues to reduce choice. But it at least gives people a chance to finish the arena grind in a more reasonable time frame.
Third solution is to adjust points
So 5 and 6 stars get same points in. The 6 star arenas. Allowing people to use their 5 stars to grind more easily.
And 3 and 4 stars give same Points, allowing people to use their 3 stars to grind more easily.
This solution would be doable. As it would mean all 3 arenas would be accessible to more people. So in effect the choice is returned to some degree to people and also the arena boosts are no longer worthless as the 3 stars are viable again.
However, the second option still completely remove the usage of 1 and 2 and 3 and 5 stars from arena, and. Therefore still limits choices. And the third option still removes 1 and 2 stars from the arena, therefore still limits choice, although its still better than option 2.
I can't grind units as much as I did before this system. Now I don't get any units from arena crystals too for almost two weeks. I won't be able to grind for 4th of July with this system. You guys are messing players who grinds arenas for units and not giving any update about what you gonna do about it. This is wrong and unfair. F2P players and people who have life and a job doesn't deserve this. This is not a QoL change.
I complained about this before the changes went live and it looks like nothing changed. Basically, the algorithm just matched me with champions twice my Pi which in this case means r5 5* and 32 6* with suicides. No way I'm winning this with maxed out 4* In other words, using 4* in this arena is pointless, you will get death matches the instant you attempt it and lose your streak. I'm guessing the reason they allowed it is so people can reach the milestones faster but until they tweak the matchmaking algorithm this is just 5/6* arena and the 4* allowance is just for show.
I never have this issue. I think you are switching to your max 4* and rank 3 5* champs too soon in the rotation. I safely run champs all they way down to 6K PI every arena. I usually get to them when my streak is around 20+
Here’s what I did today: 2 rounds of trials for 14 units 18 rounds of Gambit for 3m points/45 units And all the daily rewards.
Not rewarding or interesting but I’m at 4400 units, trying to get to 5000 by July 4, and I may run some of this content coming out.
Here’s the other problem, based on some simple math: we can be excited for GMC shards, but if you pull together 44,000 shards, it’s still more likely than not that you get 0 5-star pulls (51.17% chance). For that matter, if you pull 5 crystals, there’s a 37% chance they’re all 3-stars. That stings. (For reference, 3mil points gets you 2250 shards)
Comments
And, my thought about the 3* champs situation was, let's say the arenas stay like they are now, but with better and more approachable milestones. IF that happens, there s also a need to change the arena boost crystals. I don't know what to do with 3* boosts anymore, and there's a LOT of them in the crystals. We really don't want another Unst. Colossus situation, if you "upgrade" something, do that also for the crystals that comes with.
Even 5* champs (I have 170) now feel really worthless in arena as so few points towards large milestones. And I can’t believe anyone would use 4* in these arena.
This cannot be right, 5* at least need to have some relevance
Before we get units from Various Arena Milestones almost 30/Round
Easy Unite Farming for Players Who Don't Like to Play Arena(like me)
Now I have only 2 arenas with big Milestones and Less Units ...
Thats Completely Sucks
Back old arenas and give compensation for people!
#bringoldarenaback
The trials for 1/2/3 stars
the basic for 4/5 stars
the featured for 4/5/6 stars
Multiply the trials by 3 based on the sunday arena. 750.000 points. Requires 47 rounds with 3* maxed but 2 stars couls still be used in the streak
Multiply the basic by 4 for a total of 6.000.000 points. Requires 55 rounds with maxed 5 stars and 4 stars could still be used.
Multiply the featured by 5 for a total of 12.500.000 points which requires 60 rounds with r2 6* champs. And 5 stars can still be used to fill up some teams.
The only drawback is that 4 stars don`t really have a great place. But since 4* champs require the same resources as 5* champs a lot of players would prefer to level their 3* champs instead of their 4* champs to create arena teams.
My request is that they eliminate the stupid 1-4* arena for Thronebreaker and a 3rd big dog arena where the Top 100 got 10k 6* shards. If you have created an arena structure for the top players in the game, then make as badass as you can. Anyone not Thronebreaker should get the old arena back.
So glad they taking time to not just cause more issues
I get that there is a promise of better champs in the grandmaster crystal, but it does not justify the high milestones. I find myself nowadays pulling away from arena since I don’t want to feel like I am giving my all for nothing. If anything, I like the ideas that others mentioned. It was good to hear having set arenas for people that are at different levels in the game. The only accounts that can breeze through the milestone have a high amount of 6* champs and probably use a lot of boosters.
You all said arena was supposed to help lower accounts out, but all I am seeing is you all still helping out the accounts that are doing fine. It would be nice to go with the suggestions that people mentioned, in regard to different arenas for different levels or decreasing the milestone. Even though grandmaster gives 5* champs, a person will pull more 3* than they will 5*, and that is looking at your drop rate and me personally opening the crystals.
I don’t grind heavy in arena. I get a handful of milestones and try to focus efforts on days where I can get 22-hour rewards. For me, this has meant a modest drop in units (or an increase in time required to get the same amount as before).
It’s also more iso from better crystal pulls and access to basic 4-star champs when I don’t have one or want to awaken one.
I think I said before that it’s a little bit like the botched Hood buff. The people who were invested in the original setup had the rug yanked out from underneath them. Some changes may make the new system more rewarding overall in a vacuum, but they aren’t enough to entice new players to arena, so really almost no one benefits. Meanwhile, the ones who relied on arena for specific things (mostly units) now have a much worse time doing that.
Overall, the changes were misguided and hurt the players who were most active in this game mode, and that should’ve been clear in planning.
I have said before that these arenas are fundamentally broken. Yes, I am benefitting by getting more units and more shards (In old world
I never bothered with baby arena as I dislike running 3/4* champs).
But this model has made all 5* champs almost useless.. even running r5 champs does not give many points towards larger milestones. 6* are the only plausible way - again it does not affect me - but this cannot be right
Please Kabam, i don’t want to quit this game, but unless the arena changes to the chill and fun experience it was previosly, i will.
It's still a grind.
What I like:
3* & 4* champs as milestones. Not useful for me since I've progressed beyond the point where 3 & 4*'s are useful.
GMC Shards.
Increased number of units available per arena.
What I don't like:
The increase in the points required for the top milestone. I'm a pick 1 arena and stick with it kind of player so hitting all milestones was easy, but now with the increase to hit the top milestone it's even more tedious then it was.
Death Matches are still a thing. It's not fun going in with 5* R2's and getting a match up against 6* r3's. I want to get in and out of arena's as fast as possible.
The 5* champ is not a milestone so it's still a risky, time intensive, gamble.
If I did want to do multiple arena's it would be an even worse time sink. 33M to hit all milestones trying to use the same champs would be painful.
Suggestions/Thoughts:
Compress the milestone rewards to 12M and create a new milestone - say 55M for a 5* Champ in basic, 75m for feature. This top milestone is for the champ only so unit, battle chip grinders don't feel a need to go past the milestones.
Wanna make arena interesting, place the 5* Basic champion in the last milestone
The removal of all lower star heroes playability by points awarded and milestones means only 6 star and 4 star are viable in two arenas. This means it locks out choice, and therfore reduces the playability of the arena.
This also means that the arena boost crystals are now completely worthless. Boosting a 3 star will just be the same as playing a 4 star. So why bother, when you can just boost a 4 star.
This also means that the greater arena boost crystals are mostly worthless, as only the 4 star and 6 star boosts are use able to maximise rewards gained vs time spent.
The old structure allowed people a large amount of choice and also a "prime" usage arena for each star rating. And this is what made it work well. Yes you could use you 5 stars in the 6 star arena to top up, or you could use them. In the 5 star arena. Yes you could use your 4 stars to top up the 5 star arena, or you could use them in the 4 star arena. Yes you could use your 3 stars to top up in the 4 star arena, or you could use them in the 3 star arena
If you had a ton of 2 stars you had one prime place to use them and one secondary place.
If you had a ton of 3 stars you had one prime place to use them and one secondary.
If you had a ton of 4 stars etc etc.
Now you've got 2 choices. 4 star or 6 star. The milestones simply prohibit the use of other star ratings, based on points given.
To fix this, simply return to the old system, and put the two 6 star arenas in also. But change the 6 star basic to " 5 star max useable" and lower the milestones.
2 star arena - max 1 and 2 stars in this one - milestones based on 2 stars points
3 star arena - max 2 and 3 stars in this one. - milestones based on 3 stars points (put the 3 star featured or basic in here as a reward )
4 star arena - max 3 and 4 stars (put the 4 star featured or basic in here) milestones based on 4 star points.
6 star basic - max 4 and 5 stars in this one - milestones based on 5 star points. 5 star hero is achievable in the rewards and the 6 star also, but not in the milestone. Milestones based on old 5 star arena which had max 5 stars useable in it.
6 star featured - max 5 and 6 stars in this one - milestones based on 6 stars.
That's one option to solve it quickly and easily.
The other option is to change the drop rate for the arena boosts, to only drop 4 star and 6 star boosts.
Basic arena boosts should only drop 4 star x1. 5, x2 and x3.
Greater arena boosts should only drop 6 star x 1.5 x2 and x3.
Second solution is still bad as it continues to reduce choice. But it at least gives people a chance to finish the arena grind in a more reasonable time frame.
Third solution is to adjust points
So 5 and 6 stars get same points in. The 6 star arenas. Allowing people to use their 5 stars to grind more easily.
And 3 and 4 stars give same Points, allowing people to use their 3 stars to grind more easily.
This solution would be doable. As it would mean all 3 arenas would be accessible to more people. So in effect the choice is returned to some degree to people and also the arena boosts are no longer worthless as the 3 stars are viable again.
However, the second option still completely remove the usage of 1 and 2 and 3 and 5 stars from arena, and. Therefore still limits choices.
And the third option still removes 1 and 2 stars from the arena, therefore still limits choice, although its still better than option 2.
Ideally, please consider doing option 1
You guys are messing players who grinds arenas for units and not giving any update about what you gonna do about it. This is wrong and unfair. F2P players and people who have life and a job doesn't deserve this. This is not a QoL change.
2 rounds of trials for 14 units
18 rounds of Gambit for 3m points/45 units
And all the daily rewards.
Not rewarding or interesting but I’m at 4400 units, trying to get to 5000 by July 4, and I may run some of this content coming out.
Here’s the other problem, based on some simple math: we can be excited for GMC shards, but if you pull together 44,000 shards, it’s still more likely than not that you get 0 5-star pulls (51.17% chance). For that matter, if you pull 5 crystals, there’s a 37% chance they’re all 3-stars. That stings. (For reference, 3mil points gets you 2250 shards)