**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Ronin Tune-Up Idea

Stats based off an r3 6star
Only includes the changes I'd like to see to his abilities.

Unrelenting Agility, Sig [1-200]
- When Ronin would be Intercepted, or is attacked while recovering from a Heavy/Special Attack, consume 1 Cruelty Passive to gain a Passive Evasion on the next incoming hit for [0.4 - 1.5] second.
- When Ronin Evades an attack, gain a Fury Passive increasing Attack Rating by [610.41 - 1220.82] for 12 seconds.

Sword Attacks
Intercepting Attacks grants +716.67 Critical Rating for the next Combo/Special Attack. (Basically until your next final Light/Medium/Special hit)

When Entering a Stance
- When reaching 7 Cruelty Passives, gain a Precision Passive increasing Critical Rating by 3992.86 for 15 seconds.
- While this Precision Passive is active, Critical Hits into Bleeding opponents grant 3% of Max Power.

Wraith Stance
- All attacks reduce the opponent's Defensive Ability Accuracy by 60%.
- Critical Hits have a 100% chance to refresh all Disorients on the opponent.

Demon Stance
In this Stance, Ronin can trigger Critical Hits through enemy Block.

Special Attack 1
Disorients the opponent, reducing Defensive Ability Accuracy by 50% and Block Proficiency by 50% for 12 seconds.
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