Hawkeye Overhaul Idea
LemoNot
Member Posts: 186 ★
Stats based off an r3 6 star.
I really like the idea of combo manipulation, so I filled his kit with it.
Passive
Hawkeye gains 25 Combo Meter whenever he applies a Trick Arrow effect to the opponent.
Trick Arrows
Arrows are cycled on Hawkeye's Light Attacks, and are used on Heavy and Special Attacks. Damaging Debuffs each deal 7446.88 Damage over 15 seconds. Max Stacks: 3 each.
Classic- Apply Bleed. 25% chance to Hemorrhage the opponent once per fight, inflicting a Bleed dealing 21732.62 Direct Damage over 60 seconds.
Explosive- Apply Incinerate. Apply Armor Break to the opponent if Incinerate is prevented or already active, reducing Armor Rating by 1500 for 35 seconds.
EMP- Apply Shock. Arrow hits Power Drain the opponent for 30% of max power.
Heavy Attacks
Incoming Basic Attacks Miss for +1 second(s) for every unique Damaging Debuff on the opponent. Cooldown: 20 seconds. This cooldown can be bypassed in exchange for up to 20 Combo Meter, based on time remaining.
Animation:
Charging- Hawkeye stoops slightly, preparing to grab an arrow in his quiver.
Thrown- Hawkeye hits the opponent with the back end of the arrow, flips it around, then stabs them with the arrow.
Activating Special Attacks
- For each damaging Debuff on the opponent, consume 5 Combo Meter to refresh each type.
Consume 5 hits to refresh all Bleeds on the opponent, an additional 5 to refresh all Incinerates, another 5 for all Shocks.
Special Attack 1
- Gain a non-stacking, 15-second Energize Buff, increasing Hawkeye's Combat Power Rate by +10% per Damaging Debuff on the opponent.
Animation: Current Sp2
Special Attack 2
- If at least three Damaging Debuffs are active on the opponent, consume half of the Combo Meter for Guaranteed Critical Hits.
- If 20+ hits were consumed, gain +50 Critical Damage Rating for each consumed Hit. Max effect at 50 consumed Combo Meter.
Animation: Hawkeye smacks the opponent away with his bow, then shoots an arrow in an arc, standing straight, and while crouching.
Special Attack 3
- Use all Trick Arrows. Any effect activated gains +25% potency, and can go above the stack limit.
- Detonate all active Trick Arrow effects after the sp3, for 9308.6 Direct Damage each.
- Consume all hits on the Combo Meter, increasing the duration of all activated effects by +0.5 seconds per hit consumed. Max increase: +30 seconds.
Awakened Ability-
Master Marksman, Sig [1-200]
- Whenever Hawkeye applies a Trick Arrow effect to his Opponent, he also applies a 25-second Disorient Debuff to the opponent, reducing Defensive Ability Accuracy by [25 - 45]% and Block Proficiency by 50%.
- While at least one Disorient Debuff is active on the opponent, Arrow Hits are Unblockable, and Trick Arrow effects benefit from Critical Damage Rating.
- If Hawkeye uses two consecutive Medium Attacks, the current arrow type is Nocked for [4 - 16] seconds. Nocked Trick Arrows can be activated while another type is set.
Updated Synergies
Only changed on Hawkeye's side
West Coast Avengers (Tigra)-
Hawkeye- Gain Toxin Trick Arrows, which apply Poison. Whenever a Poison is applied, apply a Weakness Debuff reducing Attack by 15% and lasting indefinitely until the Poisons wear off.
No Evil (Hit-Monkey)
Hawkeye- Arrow strikes will not trigger Passive Evade or Auto-Block.
Mostly Average Joes (Taskmaster)
Hawkeye- Gain +40 Combo Meter for every Trick Arrow effect detonated on a Special 3.
I really like the idea of combo manipulation, so I filled his kit with it.
Passive
Hawkeye gains 25 Combo Meter whenever he applies a Trick Arrow effect to the opponent.
Trick Arrows
Arrows are cycled on Hawkeye's Light Attacks, and are used on Heavy and Special Attacks. Damaging Debuffs each deal 7446.88 Damage over 15 seconds. Max Stacks: 3 each.
Classic- Apply Bleed. 25% chance to Hemorrhage the opponent once per fight, inflicting a Bleed dealing 21732.62 Direct Damage over 60 seconds.
Explosive- Apply Incinerate. Apply Armor Break to the opponent if Incinerate is prevented or already active, reducing Armor Rating by 1500 for 35 seconds.
EMP- Apply Shock. Arrow hits Power Drain the opponent for 30% of max power.
Heavy Attacks
Incoming Basic Attacks Miss for +1 second(s) for every unique Damaging Debuff on the opponent. Cooldown: 20 seconds. This cooldown can be bypassed in exchange for up to 20 Combo Meter, based on time remaining.
Animation:
Charging- Hawkeye stoops slightly, preparing to grab an arrow in his quiver.
Thrown- Hawkeye hits the opponent with the back end of the arrow, flips it around, then stabs them with the arrow.
Activating Special Attacks
- For each damaging Debuff on the opponent, consume 5 Combo Meter to refresh each type.
Consume 5 hits to refresh all Bleeds on the opponent, an additional 5 to refresh all Incinerates, another 5 for all Shocks.
Special Attack 1
- Gain a non-stacking, 15-second Energize Buff, increasing Hawkeye's Combat Power Rate by +10% per Damaging Debuff on the opponent.
Animation: Current Sp2
Special Attack 2
- If at least three Damaging Debuffs are active on the opponent, consume half of the Combo Meter for Guaranteed Critical Hits.
- If 20+ hits were consumed, gain +50 Critical Damage Rating for each consumed Hit. Max effect at 50 consumed Combo Meter.
Animation: Hawkeye smacks the opponent away with his bow, then shoots an arrow in an arc, standing straight, and while crouching.
Special Attack 3
- Use all Trick Arrows. Any effect activated gains +25% potency, and can go above the stack limit.
- Detonate all active Trick Arrow effects after the sp3, for 9308.6 Direct Damage each.
- Consume all hits on the Combo Meter, increasing the duration of all activated effects by +0.5 seconds per hit consumed. Max increase: +30 seconds.
Awakened Ability-
Master Marksman, Sig [1-200]
- Whenever Hawkeye applies a Trick Arrow effect to his Opponent, he also applies a 25-second Disorient Debuff to the opponent, reducing Defensive Ability Accuracy by [25 - 45]% and Block Proficiency by 50%.
- While at least one Disorient Debuff is active on the opponent, Arrow Hits are Unblockable, and Trick Arrow effects benefit from Critical Damage Rating.
- If Hawkeye uses two consecutive Medium Attacks, the current arrow type is Nocked for [4 - 16] seconds. Nocked Trick Arrows can be activated while another type is set.
Updated Synergies
Only changed on Hawkeye's side
West Coast Avengers (Tigra)-
Hawkeye- Gain Toxin Trick Arrows, which apply Poison. Whenever a Poison is applied, apply a Weakness Debuff reducing Attack by 15% and lasting indefinitely until the Poisons wear off.
No Evil (Hit-Monkey)
Hawkeye- Arrow strikes will not trigger Passive Evade or Auto-Block.
Mostly Average Joes (Taskmaster)
Hawkeye- Gain +40 Combo Meter for every Trick Arrow effect detonated on a Special 3.
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