**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Entire skill chapter, one path in tech chapter as well with heal or hide node, & it ws also on 1 or 2 bosses
What's the point of such heal blocks
Why not let the champs have advantage of mastery build & nodes that reward specific playstyle
The science line with weakness when you use the same basic attack twice was really annoying and time consuming. They want to reel us in but they are driving us away from enjoying content. They have a million player base to ask questions what would be fun for us. Or consult the folks who did act 7.1 and 7.2. That’s fun enjoyable content.
Cosmic - Angela, Venom took mostly everything.
Tech - G99, IMIW for me.
Mutant - Namor, Colo, Sunspot.
Mystic - Doom, Voodoo.
Science - SheHulk, CptIW, Void
Skill - Moleman, NF, Crossbones.
All R5/R2 and above. Pretty straightforward mostly.
Dragon man sp3s also work just fine - get hit while unstoppable. He heals the damage back and the node power drains & grant furies.
The skill one was a mixed bag with suicides. Aegon was sometimes incredible and sometimes frustrating while ramping him up (no crits, no debuff srug, lots of damage in the first 1-2 fights). Kingpin did work somewhat better for me.
And I'm not talking about difficulty. My account steamrolled this stuff. This month's EQ just feels like a chore more than any other month.