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How to fix Air Walker

ThePredator1001ThePredator1001 Posts: 645 ★★★
edited June 2021 in Suggestions and Requests
Air walker is a cool looking champ with great animations but he’s got a terribly painful ramp-up. And once he’s ramped up he’s good but nothing close to game breaking compared to champs like cosmic ghost rider who just start out OP. What do you think would be the best way to fix him?

How to fix Air Walker 47 votes

Tune up
21%
yossSungjStrikerrx8Annihilator13_Maxwell24Diegog2000Charlie21540JCC5280Tenukeringbohoooooo3 10 votes
Remove SP3 restriction
57%
fmussapYoMovesShadowstrikeThatGuyYouSaw235HeattblasttMoosetiptronicMarvel2289KnightZeroMattyPerlerX_Factor_AgentCosmicspiderman777Iron_Patriot_is_litMaratoxYitiokaHeroesforhire18_MCOCHazzaDanyal_39Thanks_D19AmnetiesPuttPutt 27 votes
Synergy that gives him max charges to start with
8%
Another_NameScrubhanLeStMn92Killer354 4 votes
He’s fine how he is
6%
Foxhero007HoitadoPrimerprime5 3 votes
Other
6%
Raichu626shadow_lurker22LemoNot 3 votes
Post edited by Kabam Zanzibar on

Comments

  • ThatGuyYouSaw235ThatGuyYouSaw235 Posts: 3,144 ★★★★★
    Remove SP3 restriction
    You cannot fix perfection
  • ChaosMax1012ChaosMax1012 Posts: 3,085 ★★★★★
    Remove SP3 restriction
    Not much needs to be changed but this would be nice. Just increase dark tide damage and give him immunity to incinerate and coldsnap.
  • GNASTYGNASTY Posts: 348 ★★
    Increase armor break duration and ease of refreshing for one. Maybe just refresh them
    on heavy rather than ending on light also; takes so long it’s hard to manage and keep them up and stacking. Also would increase DOT from dark tide. Longer lasting Galactus buff too. Some sort of immunities to incinerate at least, maybe coldsnap too.
  • Marvel2289Marvel2289 Posts: 1,008 ★★★
    Remove SP3 restriction
    I Wanna be able to use that epic L3 in arena 😡
  • MattyPerlerMattyPerler Posts: 91
    Remove SP3 restriction
    Have a 5-65 airwalker. Only thing that stops me playing him more is the ramping.
  • DawsManDawsMan Posts: 2,151 ★★★★★
    Armour break potency, unlock that special three right away. At 1 fight get herald of galactus with a damage increase, after 2 fights make that herald of galactus give you passive unstoppable, at 3 fights give an increase in dark tide damage and slight increase in damage. This will make sure that herald of galactus isn't too easily accessible. After a single fight you'll have most bonuses. Putting more damage on dark tide after 3 fights ensures that he isn't too op on defense, but very effective on offence.
  • Another_NameAnother_Name Posts: 180
    Synergy that gives him max charges to start with
    I’d say add Firelord in game. (Someone had a good concept of firelord for the game somewhere) then make a specific AW-Firelord synergy that gives max charges at the start of each quest.
  • shadow_lurker22shadow_lurker22 Posts: 3,243 ★★★★★
    Other
    All the above
  • LemoNotLemoNot Posts: 181
    Other
    Four things:
    1. Air-Walker can use his sp3 once he has applied 10 Dark Tide Debuffs to the opponent. Only has to apply them, so it's fine if the opponent purifies/removes some. Plus, it's already part of Air-Walker's rotation to try and apply 10 Dark Tide, so it slots in neatly.
    2. Dark Tide Debuffs each increase the duration of Armor Break by 20%. Simple enough, but it makes upkeep a lot easier.
    3. Air-Walker's final Light Attack should refresh ALL Armor Breaks, not just a measly 2.
    4. Galactus' Favor has its duration, Attack increase, and Regeneration potency all increased by +50% per Power Cosmic Buff on Special Activation. Might be a little too OP, but I'm not sure how to balance this last one.
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